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Financial results presentation3912Mobile Factory,Inc.Information and Communications, Services and Others

Financial Results Presentation for the Third Quarter of the Fiscal Year Ending December 2026

For the first nine months of the fiscal year ending December 2026, revenue and operating profit both exceeded the year-earlier period, reaching record highs for both the cumulative period and the standalone third quarter. While margins improved due in part to the expansion of off-app payments, the company expects to record an extraordinary gain related to a litigation settlement and is still reviewing the other impacts.

Worth reading
62In focus
Scored from 5 of 6 sections
Direction
Improvement
Direction inferred from the company’s description.
Scale
76
Millions of yen (year-on-year increase in operating profit)
Wording
Avoiding a definitive answer
How definitive the wording is.

Contents of this document

Financial results presentationQ3 FY20266 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥2,562 million+3.4%
Operating profit¥887 million+9.4%
Ordinary income¥890 million+7.8%
Net income¥615 million+6.2%
Selling, general and administrative expenses¥560 million
Results for the three months of the current quarter
Net Sales
¥875 million+6.6%
EBITDA
¥326 million+23.6%
Operating profit
¥325 million+23.7%
Ordinary income
¥328 million
Net income
¥228 million
Full-year earnings forecast
Net Sales
¥3,500 million
EBITDA
¥1,170 million
Operating profit
¥1,170 million
Ordinary income
¥1,180 million
Profit attributable to owners of the parent
¥819 million
Earnings per share
¥126.56
Return on equity (ROE)
28 %
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。
Net Sales73.2
EBITDA75.8
Operating profit75.8
Ordinary income75.4
Profit attributable to owners of the parent75.2
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • Increase in revenue
  • Decrease in variable costs accompanying the increased usage rate of off-app payments
  • Aggressive investment in advertising and promotion
  • Increase in other cost of sales, including personnel expenses and licensing fees

The company identifies the factors but does not state the amount attributable to each one.

New initiatives
  • Implement the new feature “Large Event V Map” in Q4
  • Launch the new product “Denko Charm” accessory
  • Introduce free Melon currency to promote the use of off-app payments
  • Prepare an update to the company’s talent definition for the era of AI coexistence
  • Exhibit at Local Government and Public Sector Week
Key KPIsA metric the company considers important as a management benchmark.
  • EBITDA¥887 million
    Year on year against the same period last year+9.4%
  • Return on equity (ROE)28 %
Segment results
Mobile game business
Net Sales
¥2,387 million
Content business
Net Sales
¥174 million
Financial targets
Return on equity (ROE)
Full-year outlook28 %
Number of employees
Number of Employees78 people
As ofEnd of September 2026
Contents of this document
ItemDetails
Document typeFinancial results presentation
Fiscal Period CoveredQ3 FY2026
Net Sales¥2,562 million (YoY +3.4%)
Operating profit¥887 million (YoY +9.4%)
Ordinary income¥890 million (YoY +7.8%)
Net income¥615 million (YoY +6.2%)
Selling, general and administrative expenses¥560 million
Results for the three months of the current quarterNet Sales ¥875 million (YoY +6.6%) / EBITDA ¥326 million (YoY +23.6%) / Operating profit ¥325 million (YoY +23.7%) / Ordinary income ¥328 million / Net income ¥228 million
Full-year earnings forecastNet Sales ¥3,500 million / EBITDA ¥1,170 million / Operating profit ¥1,170 million / Ordinary income ¥1,180 million / Profit attributable to owners of the parent ¥819 million / Earnings per share ¥126.56 / Return on equity (ROE) 28 %
Progress against full-year forecastNet Sales 73.2 / EBITDA 75.8 / Operating profit 75.8 / Ordinary income 75.4 / Profit attributable to owners of the parent 75.2
Segment resultsMobile game business Net Sales ¥2,387 million / Content business Net Sales ¥174 million / Other Not disclosed
Breakdown of Factors Affecting the ChangeFactors Increase in revenue / Amount Not disclosed, Factors Decrease in variable costs accompanying the increased usage rate of off-app payments / Amount Not disclosed, Factors Aggressive investment in advertising and promotion / Amount Not disclosed, Factors Increase in other cost of sales, including personnel expenses and licensing fees / Amount Not disclosed
Key KPIsIndicator name EBITDA / Value ¥887 million / Year on year against the same period last year ¥9.4 million, Indicator name Return on equity (ROE) / Value 28 % / Year on year against the same period last year Not disclosed
Number of employeesNumber of Employees 78 people / As of End of September 2026 / Change during the period Not disclosed
Financial targetsReturn on equity (ROE) Full-year outlook 28 %
New initiativesImplement the new feature “Large Event V Map” in Q4, Launch the new product “Denko Charm” accessory, Introduce free Melon currency to promote the use of off-app payments, Prepare an update to the company’s talent definition for the era of AI coexistence, Exhibit at Local Government and Public Sector Week
Items this document does not state (15)
Gross Profit MarginOperating profit marginSelf-assessment against the planUnit price and quantity metricsNumber of stores and locationsAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookMedium-term management plan targetsAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Growth was driven by strong sales of the Odekake Pass (outing pass), Special Mission Unlock Tickets and energy for Battle Events, as well as lower variable costs, including platform fees, resulting from increased use of off-app payments. The company cited aggressive investment in advertising and promotion and higher other cost of sales, including personnel expenses and licensing fees, as factors reducing profit.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Financial Results Presentation for the Third Quarter of the Fiscal Year Ending December 2026 | Mobile Factory,Inc. (3912) timely disclosure | Komori