Contents of this document
- Increase in revenue
- Decrease in variable costs accompanying the increased usage rate of off-app payments
- Aggressive investment in advertising and promotion
- Increase in other cost of sales, including personnel expenses and licensing fees
The company identifies the factors but does not state the amount attributable to each one.
- Implement the new feature “Large Event V Map” in Q4
- Launch the new product “Denko Charm” accessory
- Introduce free Melon currency to promote the use of off-app payments
- Prepare an update to the company’s talent definition for the era of AI coexistence
- Exhibit at Local Government and Public Sector Week
- EBITDA¥887 millionYear on year against the same period last year+9.4%
- Return on equity (ROE)28 %
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Q3 FY2026 |
| Net Sales | ¥2,562 million (YoY +3.4%) |
| Operating profit | ¥887 million (YoY +9.4%) |
| Ordinary income | ¥890 million (YoY +7.8%) |
| Net income | ¥615 million (YoY +6.2%) |
| Selling, general and administrative expenses | ¥560 million |
| Results for the three months of the current quarter | Net Sales ¥875 million (YoY +6.6%) / EBITDA ¥326 million (YoY +23.6%) / Operating profit ¥325 million (YoY +23.7%) / Ordinary income ¥328 million / Net income ¥228 million |
| Full-year earnings forecast | Net Sales ¥3,500 million / EBITDA ¥1,170 million / Operating profit ¥1,170 million / Ordinary income ¥1,180 million / Profit attributable to owners of the parent ¥819 million / Earnings per share ¥126.56 / Return on equity (ROE) 28 % |
| Progress against full-year forecast | Net Sales 73.2 / EBITDA 75.8 / Operating profit 75.8 / Ordinary income 75.4 / Profit attributable to owners of the parent 75.2 |
| Segment results | Mobile game business Net Sales ¥2,387 million / Content business Net Sales ¥174 million / Other Not disclosed |
| Breakdown of Factors Affecting the Change | Factors Increase in revenue / Amount Not disclosed, Factors Decrease in variable costs accompanying the increased usage rate of off-app payments / Amount Not disclosed, Factors Aggressive investment in advertising and promotion / Amount Not disclosed, Factors Increase in other cost of sales, including personnel expenses and licensing fees / Amount Not disclosed |
| Key KPIs | Indicator name EBITDA / Value ¥887 million / Year on year against the same period last year ¥9.4 million, Indicator name Return on equity (ROE) / Value 28 % / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 78 people / As of End of September 2026 / Change during the period Not disclosed |
| Financial targets | Return on equity (ROE) Full-year outlook 28 % |
| New initiatives | Implement the new feature “Large Event V Map” in Q4, Launch the new product “Denko Charm” accessory, Introduce free Melon currency to promote the use of off-app payments, Prepare an update to the company’s talent definition for the era of AI coexistence, Exhibit at Local Government and Public Sector Week |
Items this document does not state (15)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Growth was driven by strong sales of the Odekake Pass (outing pass), Special Mission Unlock Tickets and energy for Battle Events, as well as lower variable costs, including platform fees, resulting from increased use of off-app payments. The company cited aggressive investment in advertising and promotion and higher other cost of sales, including personnel expenses and licensing fees, as factors reducing profit.