Results for this period
Third quarter1 January 2026–30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
The mobile game business benefited from the launch of new products, collaboration events involving other companies' IP, strong sales of various products and lower platform fees resulting from increased use of the off-app payment shop. In the content business, the number of paying subscribers declined, but efficient operations enabled the company to maintain its profit level.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Third quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 January 2026–30 September 2026 |
| Net Sales | ¥2,562 million (YoY +3.4%) |
| Operating profit | ¥887 million (YoY +9.4%) |
| Ordinary income | ¥890 million (YoY +7.8%) |
| Profit attributable to owners of the parent | ¥615 million (YoY +6.2%) |
| Net income per share | ¥93.65 |
| Equity ratio | End of the current fiscal period 79.6 / End of previous period 77.5 |
| Total assets | ¥3,222 million |
| Net assets | ¥2,565 million |
| Full-year earnings forecast | Net Sales ¥3,500 million (YoY +2.1%) / Operating profit ¥1,170 million (YoY +4.3%) / Ordinary income ¥1,180 million (YoY +3.0%) / Profit attributable to owners of the parent ¥819 million (YoY +67.7%) |
| Annual Dividend Forecast | ¥44 → ¥51 |
| Segment revenue | Mobile game business ¥2,387,820 thousand (YoY +4.5%) / Content business ¥174,611 thousand (YoY -9.3%) / Other Not disclosed |
| Segment profit | Mobile game business ¥760,039 thousand (YoY +13.0%) / Content business ¥130,827 thousand (YoY -8.9%) / Other ¥-3,528 thousand |
| Depreciation and amortization | ¥298 thousand |
| Impairment loss | No applicable matters. |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of investment securities ¥1,780 thousand / Extraordinary loss Litigation expenses ¥1 thousand |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | Added: 0 companies; excluded: 0 companies |
| Material subsequent events | Litigation and counterclaims concerning the share transfer agreement were resolved under the settlement agreement announced on 1 October 2026. The company plans to recognize gains from the settlement payment and the reversal of unpaid liabilities as extraordinary income for the fiscal year ending December 2026, with the total expected to exceed 30% of net income attributable to owners of the parent for the fiscal year ended December 2025. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and securities analysts) |
| Issued Shares at Period-End | 7,925,495 shares |
| Treasury Shares at Period-End | 1,431,657 treasury shares |
| Factors Behind Changes in Business Performance | The mobile game business benefited from the launch of new products, collaboration events involving other companies' IP, strong sales of various products and lower platform fees resulting from increased use of the off-app payment shop. In the content business, the number of paying subscribers declined, but efficient operations enabled the company to maintain its profit level. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the mobile game business, the launch of new products, collaboration events involving other companies' IP and strong sales of various products contributed to revenue, while increased use of the off-app payment shop reduced platform fees and contributed to profit. In the content business, the number of paying subscribers declined, but efficient operations enabled the company to maintain its profit level.