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Presentation materials for financial results3912Mobile Factory,Inc.Information and Communications, Services and Others

Financial Results Presentation for the Second Quarter (Interim Period) of the Fiscal Year Ending December 2026

In the first half of the fiscal year ending December 2026, revenue and operating profit both exceeded the year-earlier period and reached record highs. Progress on both revenue and profit is generally in line with the full-year forecast.

Worth reading
66In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
14
Millions of yen (year-on-year increase in operating profit)
Wording
Conditional
How definitive the wording is.

Contents of this document

Presentation materials for financial resultsSecond quarter (interim period) of the fiscal year ending December 20268 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥1,686 million+1.8%
Operating profit¥561 million+2.5%
Ordinary income¥562 million+2.6%
Net income¥387 million+0.4%
Selling, general and administrative expenses¥373 million
Results for the three months of the current quarter
Net Sales
¥937 million-2.5%
EBITDA
¥352 million-4.5%
Operating profit
¥352 million-4.5%
Full-year earnings forecast
Net Sales
¥3,500 million
EBITDA
¥1,170 million
Operating profit
¥1,170 million
Ordinary income
¥1,180 million
Profit attributable to owners of the parent
¥819 million
Earnings per share
¥126.56
ROE
28 %
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。
Net Sales48.2%
EBITDA48.0%
Operating profit48.0%
Ordinary income47.6%
Profit attributable to owners of the parent47.3%
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
Progressing broadly in line with forecasts
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • Increase in revenue
  • Decrease in variable costs associated with increased use of off-app payments
  • Aggressive investment in advertising and promotion
  • Increase in licensing fees

The company identifies the factors but does not state the amount attributable to each one.

New initiatives
  • Release of the new “Odekake Pass” feature
  • Implementation of a major event in the second half
  • Release of new products
  • The implementation of “Denko’s Room (working title)” changed from the second quarter to the fourth quarter
  • Exhibit at Local Government and Public Sector Week
  • Aggressive investment in advertising and promotion
  • Improved productivity through the use of AI
Key KPIsA metric the company considers important as a management benchmark.
  • Track record of collaborations with local governmentsAt least 10
  • Track record of collaborations with railway operators20 or more
  • Track record of IP collaborations30 or more
  • Productivity in selected operations through the use of AI2 times
Segment results
Mobile game business
Net Sales
¥1,568 million
Content business
Net Sales
¥117 million
Number of employees
Number of Employees79 people non-consolidated
Annual Dividend
Annual dividend per share¥51 planned
Interim¥25
End of period¥26
Acquisition of treasury shares
Acquisition price¥0 (full-year figure)
Contents of this document
ItemDetails
Document typePresentation materials for financial results
Fiscal Period CoveredSecond quarter (interim period) of the fiscal year ending December 2026
Net Sales¥1,686 million (YoY +1.8%)
Operating profit¥561 million (YoY +2.5%)
Ordinary income¥562 million (YoY +2.6%)
Net income¥387 million (YoY +0.4%)
Selling, general and administrative expenses¥373 million
Results for the three months of the current quarterNet Sales ¥937 million (YoY -2.5%) / EBITDA ¥352 million (YoY -4.5%) / Operating profit ¥352 million (YoY -4.5%)
Full-year earnings forecastNet Sales ¥3,500 million / EBITDA ¥1,170 million / Operating profit ¥1,170 million / Ordinary income ¥1,180 million / Profit attributable to owners of the parent ¥819 million / Earnings per share ¥126.56 / ROE 28 %
Progress against full-year forecastNet Sales 48.2% / EBITDA 48.0% / Operating profit 48.0% / Ordinary income 47.6% / Profit attributable to owners of the parent 47.3%
Self-assessment against the planProgressing broadly in line with forecasts
Segment resultsMobile game business Net Sales ¥1,568 million / Profit Not disclosed / Content business Net Sales ¥117 million / Profit Not disclosed / Other Not disclosed
Breakdown of Factors Affecting the ChangeFactors Increase in revenue / Amount Not disclosed, Factors Decrease in variable costs associated with increased use of off-app payments / Amount Not disclosed, Factors Aggressive investment in advertising and promotion / Amount Not disclosed, Factors Increase in licensing fees / Amount Not disclosed
Key KPIsIndicator name Track record of collaborations with local governments / Value At least 10 / Year on year against the same period last year Not disclosed, Indicator name Track record of collaborations with railway operators / Value 20 or more / Year on year against the same period last year Not disclosed, Indicator name Track record of IP collaborations / Value 30 or more / Year on year against the same period last year Not disclosed, Indicator name Productivity in selected operations through the use of AI / Value 2 times / Year on year against the same period last year Not disclosed
Number of employeesNumber of Employees 79 people (non-consolidated) / Change during the period Not disclosed / Hiring plan Not disclosed
Annual DividendAnnual dividend per share ¥51 planned / Interim ¥25 / End of period ¥26
Acquisition of treasury sharesAcquisition price ¥0 (full-year figure) / Number of shares acquired Not disclosed / Period Not disclosed
New initiativesRelease of the new “Odekake Pass” feature, Implementation of a major event in the second half, Release of new products, The implementation of “Denko’s Room (working title)” changed from the second quarter to the fourth quarter, Exhibit at Local Government and Public Sector Week, Aggressive investment in advertising and promotion, Improved productivity through the use of AI
Items this document does not state (13)
Gross Profit MarginOperating profit marginUnit price and quantity metricsNumber of stores and locationsAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookMedium-term management plan targetsFinancial targetsPayout ratioCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Initiatives including the new “Odekake Pass” travel pass feature contributed to higher revenue, while growth in the use of off-app payments reduced variable costs such as platform fees. Offsetting factors included proactive investment in advertising and promotions, higher licensing fees, a change from the year-earlier timing of the “Station Memories!” battle event, and weaker-than-expected performance by certain existing products.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Financial Results Presentation for the Second Quarter (Interim Period) of the Fiscal Year Ending December 2026 | Mobile Factory,Inc. (3912) timely disclosure | Komori