Contents of this document
- Increase in revenue
- Decrease in variable costs associated with increased use of off-app payments
- Aggressive investment in advertising and promotion
- Increase in licensing fees
The company identifies the factors but does not state the amount attributable to each one.
- Release of the new “Odekake Pass” feature
- Implementation of a major event in the second half
- Release of new products
- The implementation of “Denko’s Room (working title)” changed from the second quarter to the fourth quarter
- Exhibit at Local Government and Public Sector Week
- Aggressive investment in advertising and promotion
- Improved productivity through the use of AI
- Track record of collaborations with local governmentsAt least 10
- Track record of collaborations with railway operators20 or more
- Track record of IP collaborations30 or more
- Productivity in selected operations through the use of AI2 times
| Item | Details |
|---|---|
| Document type | Presentation materials for financial results |
| Fiscal Period Covered | Second quarter (interim period) of the fiscal year ending December 2026 |
| Net Sales | ¥1,686 million (YoY +1.8%) |
| Operating profit | ¥561 million (YoY +2.5%) |
| Ordinary income | ¥562 million (YoY +2.6%) |
| Net income | ¥387 million (YoY +0.4%) |
| Selling, general and administrative expenses | ¥373 million |
| Results for the three months of the current quarter | Net Sales ¥937 million (YoY -2.5%) / EBITDA ¥352 million (YoY -4.5%) / Operating profit ¥352 million (YoY -4.5%) |
| Full-year earnings forecast | Net Sales ¥3,500 million / EBITDA ¥1,170 million / Operating profit ¥1,170 million / Ordinary income ¥1,180 million / Profit attributable to owners of the parent ¥819 million / Earnings per share ¥126.56 / ROE 28 % |
| Progress against full-year forecast | Net Sales 48.2% / EBITDA 48.0% / Operating profit 48.0% / Ordinary income 47.6% / Profit attributable to owners of the parent 47.3% |
| Self-assessment against the plan | Progressing broadly in line with forecasts |
| Segment results | Mobile game business Net Sales ¥1,568 million / Profit Not disclosed / Content business Net Sales ¥117 million / Profit Not disclosed / Other Not disclosed |
| Breakdown of Factors Affecting the Change | Factors Increase in revenue / Amount Not disclosed, Factors Decrease in variable costs associated with increased use of off-app payments / Amount Not disclosed, Factors Aggressive investment in advertising and promotion / Amount Not disclosed, Factors Increase in licensing fees / Amount Not disclosed |
| Key KPIs | Indicator name Track record of collaborations with local governments / Value At least 10 / Year on year against the same period last year Not disclosed, Indicator name Track record of collaborations with railway operators / Value 20 or more / Year on year against the same period last year Not disclosed, Indicator name Track record of IP collaborations / Value 30 or more / Year on year against the same period last year Not disclosed, Indicator name Productivity in selected operations through the use of AI / Value 2 times / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 79 people (non-consolidated) / Change during the period Not disclosed / Hiring plan Not disclosed |
| Annual Dividend | Annual dividend per share ¥51 planned / Interim ¥25 / End of period ¥26 |
| Acquisition of treasury shares | Acquisition price ¥0 (full-year figure) / Number of shares acquired Not disclosed / Period Not disclosed |
| New initiatives | Release of the new “Odekake Pass” feature, Implementation of a major event in the second half, Release of new products, The implementation of “Denko’s Room (working title)” changed from the second quarter to the fourth quarter, Exhibit at Local Government and Public Sector Week, Aggressive investment in advertising and promotion, Improved productivity through the use of AI |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Initiatives including the new “Odekake Pass” travel pass feature contributed to higher revenue, while growth in the use of off-app payments reduced variable costs such as platform fees. Offsetting factors included proactive investment in advertising and promotions, higher licensing fees, a change from the year-earlier timing of the “Station Memories!” battle event, and weaker-than-expected performance by certain existing products.