Results for this period
First quarter1 January 2026–31 March 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
In the mobile game business, user activity increased as a result of a battle event that was not held in the same period of the previous year, the accessory gacha, and an overall increase in the number of initiatives. In the content business, the number of paying members declined gradually.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 January 2026–31 March 2026 |
| Net Sales | ¥749 million (YoY +7.7%) |
| Operating profit | ¥209 million (YoY +17.0%) |
| Ordinary income | ¥204 million (YoY +16.8%) |
| Profit attributable to owners of the parent | ¥141 million (YoY +10.0%) |
| Net income per share | ¥21.02 |
| Equity ratio | End of the current fiscal period 78.3% / End of previous period 77.5% |
| Total assets | ¥2,880 million |
| Net assets | ¥2,256 million |
| Full-year earnings forecast | Net Sales ¥3,500 million (YoY +2.1%) / Operating profit ¥1,170 million (YoY +4.3%) / Ordinary income ¥1,180 million (YoY +3.0%) / Net income ¥819 million (YoY +67.7%) |
| Revision to Earnings Forecast | No |
| Annual Dividend Forecast | ¥44.00 → ¥51.00(15.9%) |
| Segment revenue | Mobile game business ¥690,288 thousand (YoY +9.6%), Content business ¥58,964 thousand (YoY -10.6%) |
| Segment profit | Mobile game business ¥166,171 thousand (YoY +26.2%), Content business ¥44,319 thousand (YoY -10.4%), Other ¥-1,225 thousand |
| Depreciation and amortization | ¥99 thousand |
| Impairment loss | No applicable matters. |
| Breakdown of extraordinary income (loss) | Extraordinary income No applicable matters. / Extraordinary loss Litigation expenses ¥1 thousand |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 companies / Excluded 0 companies / Company name None |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and securities analysts) |
| Issued Shares at Period-End | 7,925,495 Shares |
| Treasury Shares at Period-End | 1,431,657 Shares |
| Factors Behind Changes in Business Performance | In the mobile game business, user activity increased as a result of a battle event that was not held in the same period of the previous year, the accessory gacha, and an overall increase in the number of initiatives. In the content business, the number of paying members declined gradually. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.User activity increased as a result of a battle event that was not held in the same period of the previous year, the accessory gacha introduced in April of the previous year, and an overall increase in the number of initiatives. In the content business, the number of paying members declined gradually.