Komori
Earnings3912Mobile Factory,Inc.Information and Communications, Services and Others

Summary of Financial Results for the First Quarter of the Fiscal Year Ending December 2026 [Japanese GAAP] (Consolidated)

In the first quarter of the fiscal year ending December 2026, revenue increased 7.7% year on year and operating profit increased 17.0%, driven by initiatives in the mobile game business. The content business reported lower revenue and lower profit. There has been no change to the full-year earnings forecast or dividend forecast.

Worth reading
43Recurring
Scored from 5 of 6 sections
Direction
Improvement
Direction inferred from the company’s description.
Scale
17
% (year-on-year change in operating income)
Wording
Conditional
How definitive the wording is.

Results for this period

First quarter1 January 2026–31 March 2026ConsolidatedJapanese GAAP
Net Sales749¥ millionYear on year +7.7%Progress 21.4%
Operating profit209¥ millionYear on year +17.0%Progress 17.9%
Ordinary income204¥ millionYear on year +16.8%Progress 17.3%
Net income attributable to owners of the parent141¥ millionYear on year +10.0%Progress 17.2%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥21.02
Financial position at period-end
Total assets2,880¥ million
of which net assets 2,256 ¥ millionEquity ratio 78.3%vs. prior year-end +0.8pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Segment revenueMobile game business ¥690,288 thousand (YoY +9.6%), Content business ¥58,964 thousand (YoY -10.6%)
Segment profitMobile game business ¥166,171 thousand (YoY +26.2%), Content business ¥44,319 thousand (YoY -10.4%), Other ¥-1,225 thousand
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥3,500 million (YoY +2.1%)
Operating profit¥1,170 million (YoY +4.3%)
Ordinary income¥1,180 million (YoY +3.0%)
Net income¥819 million (YoY +67.7%)
Revision to Earnings ForecastNo
Annual Dividend Forecast¥44.00 → ¥51.00(15.9%)
Factors Behind Changes in Business Performance

In the mobile game business, user activity increased as a result of a battle event that was not held in the same period of the previous year, the accessory gacha, and an overall increase in the number of initiatives. In the content business, the number of paying members declined gradually.

Disclosure regarding the going concern assumption

No applicable matters.

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationNew 0 companies / Excluded 0 companies / Company name None
Impairment lossNo applicable matters.
Breakdown of extraordinary income (loss)Extraordinary income No applicable matters. / Extraordinary loss Litigation expenses ¥1 thousand
Depreciation and amortization¥99 thousand
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingYes (for institutional investors and securities analysts)
Issued Shares at Period-End7,925,495 Shares
Treasury Shares at Period-End1,431,657 Shares
Results for this period
ItemDetails
Fiscal Period ClassificationFirst quarter
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 January 2026–31 March 2026
Net Sales¥749 million (YoY +7.7%)
Operating profit¥209 million (YoY +17.0%)
Ordinary income¥204 million (YoY +16.8%)
Profit attributable to owners of the parent¥141 million (YoY +10.0%)
Net income per share¥21.02
Equity ratioEnd of the current fiscal period 78.3% / End of previous period 77.5%
Total assets¥2,880 million
Net assets¥2,256 million
Full-year earnings forecastNet Sales ¥3,500 million (YoY +2.1%) / Operating profit ¥1,170 million (YoY +4.3%) / Ordinary income ¥1,180 million (YoY +3.0%) / Net income ¥819 million (YoY +67.7%)
Revision to Earnings ForecastNo
Annual Dividend Forecast¥44.00 → ¥51.00(15.9%)
Segment revenueMobile game business ¥690,288 thousand (YoY +9.6%), Content business ¥58,964 thousand (YoY -10.6%)
Segment profitMobile game business ¥166,171 thousand (YoY +26.2%), Content business ¥44,319 thousand (YoY -10.4%), Other ¥-1,225 thousand
Depreciation and amortization¥99 thousand
Impairment lossNo applicable matters.
Breakdown of extraordinary income (loss)Extraordinary income No applicable matters. / Extraordinary loss Litigation expenses ¥1 thousand
Disclosure regarding the going concern assumptionNo applicable matters.
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationNew 0 companies / Excluded 0 companies / Company name None
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingYes (for institutional investors and securities analysts)
Issued Shares at Period-End7,925,495 Shares
Treasury Shares at Period-End1,431,657 Shares
Factors Behind Changes in Business PerformanceIn the mobile game business, user activity increased as a result of a battle event that was not held in the same period of the previous year, the accessory gacha, and an overall increase in the number of initiatives. In the content business, the number of paying members declined gradually.
Items this document does not state (10)
Operating MarginCash flows from operating activitiesCash flows from investing activitiesCash flows from financing activitiesCash and cash equivalents at end of periodPayout ratioShareholder Return PolicyRegional salesOrders received and order backlogMaterial subsequent events

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

User activity increased as a result of a battle event that was not held in the same period of the previous year, the accessory gacha introduced in April of the previous year, and an overall increase in the number of initiatives. In the content business, the number of paying members declined gradually.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Summary of Financial Results for the First Quarter of the Fiscal Year Ending December 2026 [Japanese GAAP] (Consolidated) | Mobile Factory,Inc. (3912) timely disclosure | Komori