Results for this period
Third quarter1 January 2026–30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Intensifying market competition and longer development periods and higher development costs due to increased quality requirements for games. Events and the addition of new characters for existing titles, as well as the release of “Inazuma Eleven: Cross,” contributed to earnings.
Not applicable
| Item | Details |
|---|---|
| Fiscal Period Classification | Third quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 January 2026–30 September 2026 |
| Net Sales | ¥11,167 million (YoY -11.6%) |
| Operating profit | ¥1,289 million (YoY -38.6%) |
| Ordinary income | ¥1,023 million (YoY -31.1%) |
| Profit attributable to owners of the parent | ¥901 million (YoY -23.3%) |
| Net income per share | ¥19.32 |
| Equity ratio | End of the current fiscal period 73.4 / End of previous period 74.7 |
| Total assets | ¥10,598 million |
| Net assets | ¥7,771 million |
| Full-year earnings forecast | Net Sales ¥14,676 million (YoY -7.3%) / Operating profit ¥1,419 million (YoY -31.7%) / Ordinary income ¥1,066 million (YoY -24.4%) / Profit attributable to owners of the parent ¥938 million (YoY -13.6%) |
| Revision to Earnings Forecast | Net Sales Not disclosed → ¥14,676 million / Operating profit Not disclosed → ¥1,419 million / Ordinary income Not disclosed → ¥1,066 million / Profit attributable to owners of the parent Not disclosed → ¥938 million |
| Annual Dividend Forecast | 0 yen → Undecided |
| Depreciation and amortization | 70,273 Thousands of yen |
| Breakdown of extraordinary income (loss) | Extraordinary income Item Gain on sale of non-current assets / Amount 20 Thousands of yen / Extraordinary loss Item Loss on disposal of non-current assets / Amount 0 Thousands of yen |
| Disclosure regarding the going concern assumption | Not applicable |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 companies / Excluded Number of companies 1 company / Company name 2.5 Dimensional Seduction (Lillisa) Angels' Stage Production Committee |
| Availability of Supplementary Financial Results Materials | Available |
| Availability of Financial Results Briefing | No (no eligible attendees) |
| Issued Shares at Period-End | 46,705,300 |
| Treasury Shares at Period-End | 37,100 |
| Factors Behind Changes in Business Performance | Intensifying market competition and longer development periods and higher development costs due to increased quality requirements for games. Events and the addition of new characters for existing titles, as well as the release of “Inazuma Eleven: Cross,” contributed to earnings. |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company explains that competition has intensified in Japan’s online smartphone game market, while development periods have lengthened and development costs have risen as users demand higher quality. It also states that events and the addition of new characters for existing titles, as well as the release of “Inazuma Eleven: Cross,” contributed to earnings.