Items stated in the management plan
Annual updateBecause the online game business is subject to significant short-term fluctuations and it is difficult to calculate appropriate and reasonable figures, the Company has refrained from publishing a numerical business plan.
| Item | Details |
|---|---|
| Plan name | Business Plan and Growth Potential |
| Progress against the plan | Annual update |
| ROE target | 17.1% (actual for the fiscal year ended December 2025) → Not disclosed |
| Self-assessment of PBR and share price | Share price: ¥224; PBR: 1.52x. The company assesses the shares as undervalued because the recovery in earnings has not been sufficiently reflected in the share price. |
| Key initiatives | Maintaining and improving game development capabilities (securing talent), Alliances with other companies, Stabilizing the Financial Base, Maximize the value of games in line with market conditions, Expanding the top line by continuously producing hit new titles, Establishing a stable earnings base through the long-term, steady operation of existing titles |
| Reason for revision or withdrawal | Because the online game business is subject to significant short-term fluctuations and it is difficult to calculate appropriate and reasonable figures, the Company has refrained from publishing a numerical business plan. |
| Size of the Target Market | Indicator Domestic gaming population / Figures 54.75 million people / Timing 2024 / Source ㈱角川アスキー総合研究所, Famitsu Game White Paper 2025, Indicator Mobile game users / Figures 42.77 million people / Timing 2024 / Source ㈱角川アスキー総合研究所, Famitsu Game White Paper 2025, Indicator Domestic online platform game content market size / Figures Trend from 2015 to 2026; 2025 and 2026 are forecasts / Source ㈱角川アスキー総合研究所, Famitsu Game White Paper 2025 |
| Risks identified | Slowing growth in Japan's smartphone game market, Declining competitive advantage and deteriorating profitability due to intensifying competition with other companies, Rapid changes in user needs, Dependence on specific game titles, Delays in developing and acquiring new game titles and localizing overseas titles, Rising production costs, System risks, including system outages and network disconnections |
| Publication date | July 2026 |
Items this document does not state (16)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Because the online game business is subject to significant short-term fluctuations and information disclosed on new game titles is limited, the Company considers it difficult to calculate appropriate and reasonable medium- to long-term figures and has therefore refrained from publishing a numerical business plan.