Development delays, disruptions and failure to meet revenue targets for “Gyakushu no Fantasica: Bloodline”
First written in FY2016. 2 of 3 entries say "Materialised", first in FY2016. Latest entry: FY2017.
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- FY2017DroppedAnnual reportThis year, the company does not identify the post-termination situation for Gyakushū no Fantasica: Bloodline as a new risk.
- FY2017-Q1MaterialisedAnnual report
「Meanwhile, for Gyakushū no Fantasica: Bloodline, released mainly in the fiscal year ended November 2016, we implemented various measures, including a review of the service design and changes to the strategy, following server malfunctions and system errors after release. However, retention did not improve, and the service was terminated in February of the current year, resulting in lower revenue.」
Gyakushū no Fantasica: Bloodline failed to improve retention, and the service was terminated in February 2017. - FY2016MaterialisedAnnual report
「For Gyakushū no Fantasica: Bloodline, in addition to development delays, server malfunctions and system errors occurred after release, while user retention and payment rates fell short of initial assumptions. This necessitated a review of the service design and changes to the strategy, and the title did not contribute to revenue.」
The new title actually experienced development delays, system failures after release, and retention and payment rates falling short of expectations.