Contents of this document
- Provision for loss on orders related to 3DCG video production projects79 million yen
- Decrease in revenue from the Development Promotion and Support business-83 million yen
- Increase in segment profit from the Human Resources business13 million yen
- Increase in company-wide expenses22 million yen
- Total number of temporary staff deployed554 peopleYear on year against the same period last year-4.5%
- Number of fee-based recruitment placements56 peopleYear on year against the same period last year+9.8%
| Item | Details |
|---|---|
| Document type | Supplementary materials to the earnings report |
| Fiscal Period Covered | First quarter of the fiscal year ending November 2026 |
| Net Sales | 904 million yen (YoY -8.5%) |
| Operating profit | -164 million yen |
| Ordinary income | -164 million yen |
| Net income | -134 million yen |
| Selling, general and administrative expenses | 469 million yen |
| Full-year earnings forecast | Net Sales 4,571 million yen / Operating profit 122 million yen / Ordinary income 121 million yen / Net income for the current fiscal year 81 million yen / Annual dividend 10 yen |
| Segment results | Development Promotion and Support Business Net Sales 527 million yen (YoY -13.6%) / Segment profit -64 million yen / Human Resources Business Net Sales 376 million yen (YoY -0.1%) / Segment profit 51 million yen (YoY +35.3%) |
| Breakdown of Factors Affecting the Change | Factors Provision for loss on orders related to 3DCG video production projects / Amount 79 million yen, Factors Decrease in revenue from the Development Promotion and Support business / Amount -83 million yen, Factors Increase in segment profit from the Human Resources business / Amount 13 million yen, Factors Increase in company-wide expenses / Amount 22 million yen |
| Key KPIs | Indicator name Total number of temporary staff deployed / Value 554 people / Year on year against the same period last year -4.5 people, Indicator name Number of fee-based recruitment placements / Value 56 people / Year on year against the same period last year 9.8 people |
| Number of employees | Number of Employees 260 people / As of End of November 2025 |
| Financial targets | Equity ratio Actual results 63.4 % |
| Annual Dividend | Annual dividend per share 10 yen / Interim Not disclosed / End of period Not disclosed |
Items this document does not state (17)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company cited deteriorating market conditions in Japan's gaming industry, the completion of major flagship projects, the inability of other projects to offset the decline in revenue, recognition of ¥79 million in provision for loss on orders related to 3DCG video production projects, and the termination of services for existing customers. In the Human Resources business, demand for temporary staffing did not match the preferences of job seekers, while expansion into a broader range of sales channels led to higher revenue from fee-based recruitment services.