Results for this period
First quarter1 December 2025 to 28 February 2026Non-consolidated (standalone)Japanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
The decline in sales following the completion of a major project could not be offset by other projects; sales also declined following the termination of services by a major long-standing customer, hiring appetite among gaming companies weakened, and the company recorded ¥79 million in provision for order losses related to a 3DCG video production project.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Non-consolidated (standalone) |
| Period Covered | 1 December 2025 to 28 February 2026 |
| Net Sales | ¥904 million (YoY -8.5%) |
| Operating profit | ¥-164 million |
| Ordinary income | ¥-164 million |
| Profit attributable to owners of the parent | ¥-134 million |
| Net income per share | -¥48.91 |
| Equity ratio | End of the current fiscal period 63.4 / End of previous period 66.2 |
| Total assets | ¥2,669 million |
| Net assets | ¥1,692 million |
| Full-year earnings forecast | Net Sales ¥4,571 million (YoY +6.2%) / Operating profit ¥122 million (YoY -16.7%) / Ordinary income ¥121 million (YoY -17.6%) / Net income ¥81 million (YoY -60.2%) |
| Annual Dividend Forecast | ¥10 → ¥10(0.0%) |
| Segment revenue | Development Promotion and Support Business ¥527 million (YoY -13.6%), Human Resources Business ¥376 million (YoY -0.1%) |
| Segment profit | Development Promotion and Support Business ¥-64 million, Human Resources Business ¥51 million (YoY +35.3%) |
| Depreciation and amortization | ¥14 million |
| Breakdown of extraordinary income (loss) | Extraordinary income None (-) / Extraordinary loss None |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | None (対象者:Not applicable) |
| Issued Shares at Period-End | 2,973,900 Shares |
| Treasury Shares at Period-End | 228,922 Shares |
| Factors Behind Changes in Business Performance | The decline in sales following the completion of a major project could not be offset by other projects; sales also declined following the termination of services by a major long-standing customer, hiring appetite among gaming companies weakened, and the company recorded ¥79 million in provision for order losses related to a 3DCG video production project. |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The decline in sales following the completion of a major project could not be offset by other projects; sales also declined following the termination of services by a major long-standing customer, hiring appetite among gaming companies weakened, and the company recorded ¥79 million in provision for order losses related to a 3DCG video production project.