Results for this period
Full year2024年12月1日〜2025年11月30日Non-consolidated (standalone)Japanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
大型ゲーム環境開発プロジェクトが終了したものの産業系案件が堅調に推移した。人材事業ではゲーム企業の採用意欲減退や派遣希望者減少があった一方、既存顧客に加え新規顧客・業界を開拓した。加えて、受取和解金25百万円と抱合せ株式消滅差益26百万円を計上した。
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Full year |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Non-consolidated (standalone) |
| Period Covered | 2024年12月1日〜2025年11月30日 |
| Net Sales | ¥4,303 million (YoY +15.0%) |
| Operating profit | ¥147 million (YoY +10.7%) |
| Ordinary income | ¥148 million (YoY +15.2%) |
| Profit attributable to owners of the parent | ¥206 million (YoY +185.4%) |
| Net income per share | 75.06円 |
| Operating Margin | 3.4% |
| Equity ratio | End of the current fiscal period 66.2% / End of previous period 69.3% |
| Total assets | ¥2,802 million |
| Net assets | ¥1,854 million |
| Cash flows from operating activities | ¥322 million |
| Cash flows from investing activities | ¥-46 million |
| Cash flows from financing activities | ¥73 million |
| Cash and cash equivalents at end of period | ¥1,585 million |
| Full-year earnings forecast | Net Sales ¥4,571 million (YoY +6.2%) / Operating profit ¥122 million (YoY -16.7%) / Ordinary income ¥121 million (YoY -17.6%) / Net income ¥81 million (YoY -60.2%) |
| Annual Dividend Forecast | ¥10 → ¥10(0.0%) |
| Payout ratio | 13.3% |
| Segment revenue | Development Promotion and Support Business ¥2,661 million, Human Resources Business ¥1,641 million |
| Segment profit | Development Promotion and Support Business ¥369 million, Human Resources Business ¥301 million |
| Regional sales | ¥4,277 million, -, ¥25 million, ¥4,303 million |
| Depreciation and amortization | ¥56 million |
| Impairment loss | No applicable matters. |
| Breakdown of extraordinary income (loss) | Extraordinary income Settlement proceeds received ¥25 million, Gain on elimination of shares held in a merged company ¥26 million / Extraordinary loss No applicable matters. |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Material subsequent events | No applicable matters. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Available (for institutional investors and analysts) |
| Issued Shares at Period-End | 2,973,900 Shares |
| Treasury Shares at Period-End | 228,922 Shares |
| Factors Behind Changes in Business Performance | 大型ゲーム環境開発プロジェクトが終了したものの産業系案件が堅調に推移した。人材事業ではゲーム企業の採用意欲減退や派遣希望者減少があった一方、既存顧客に加え新規顧客・業界を開拓した。加えて、受取和解金25百万円と抱合せ株式消滅差益26百万円を計上した。 |
Items this document does not state (4)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.CG関連ビジネスへの注力に加え、自動車・土木・建築など産業界で可視化技術への引き合いが増えたこと、ウェブサイトの充実や分析に基づく施策、インサイドセールス体制など顧客基盤拡大に取り組んだことを挙げている。また、当期純利益の増加については、受取和解金25百万円と抱合せ株式消滅差益26百万円を特別利益として計上した。