Results for this period
Interim period (second quarter)2024年12月1日〜2025年5月31日Non-consolidated (standalone)Japanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
開発推進・支援事業では大型ゲーム環境開発プロジェクトが減少したものの、自動車などの産業系案件が堅調に推移した。人材事業ではゲーム企業における転職意欲の減退や派遣希望者の減少で市場が厳しい一方、既存顧客に加え新規の顧客・業界を開拓し、収益改善に注力した。
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Non-consolidated (standalone) |
| Period Covered | 2024年12月1日〜2025年5月31日 |
| Net Sales | ¥2,213 million |
| Operating profit | ¥121 million |
| Ordinary income | ¥115 million |
| Profit attributable to owners of the parent | ¥178 million |
| Net income per share | 64.99円 |
| Equity ratio | End of the current fiscal period 66.6 / End of previous period 69.3 |
| Total assets | ¥2,742 million |
| Net assets | ¥1,826 million |
| Cash flows from operating activities | ¥183 million |
| Cash flows from investing activities | ¥-17 million |
| Cash flows from financing activities | ¥138 million |
| Cash and cash equivalents at end of period | ¥1,540 million |
| Full-year earnings forecast | Net Sales ¥4,673 million (YoY +24.9%) / Operating profit ¥185 million (YoY +39.0%) / Ordinary income ¥185 million (YoY +44.0%) / Net income ¥200 million (YoY +177.0%) |
| Revision to Earnings Forecast | Net Sales Not disclosed → ¥4,673 million / Operating profit Not disclosed → ¥185 million / Ordinary income Not disclosed → ¥185 million / Net income Not disclosed → ¥200 million |
| Annual Dividend Forecast | ¥0 → ¥0 |
| Segment revenue | Segment Development Promotion and Support Business / Net Sales ¥1,375 million / Year on year against the same period last year Not disclosed, Segment Human Resources Business / Net Sales ¥838 million / Year on year against the same period last year Not disclosed |
| Segment profit | Segment Development Promotion and Support Business / Segment profit ¥217 million / Year on year against the same period last year Not disclosed, Segment Human Resources Business / Segment profit ¥154 million / Year on year against the same period last year Not disclosed |
| Depreciation and amortization | ¥28 million |
| Impairment loss | No applicable matters. |
| Breakdown of extraordinary income (loss) | Extraordinary income Item Settlement proceeds received / Amount ¥25 million, Item Gain on elimination of shares held in a merged company / Amount ¥26 million / Extraordinary loss No applicable matters. |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person Institutional investors and analysts |
| Issued Shares at Period-End | 2,973,900 |
| Treasury Shares at Period-End | 228,922 |
| Factors Behind Changes in Business Performance | 開発推進・支援事業では大型ゲーム環境開発プロジェクトが減少したものの、自動車などの産業系案件が堅調に推移した。人材事業ではゲーム企業における転職意欲の減退や派遣希望者の減少で市場が厳しい一方、既存顧客に加え新規の顧客・業界を開拓し、収益改善に注力した。 |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.通期業績予想の修正理由は本短信では説明されておらず、別途公表したお知らせを参照するよう記載されている。業績については、産業系案件が堅調だった一方、大型ゲーム環境開発プロジェクトの減少、ゲーム企業における転職意欲の減退、派遣希望者の減少などが説明されている。