Results for this period
Full year2023年12月1日〜2024年11月30日ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
開発支援の引き合いの足踏み、大型ゲーム環境開発プロジェクトの終了、子会社の事業構造改革に伴う一時的な売上減、ゲーム企業の採用意欲の減退、高単価職種での派遣希望者の減少が減収減益要因となりました。産業系の引き合い増加や子会社の不採算事業の縮小は増益要因となりました。
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Full year |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 2023年12月1日〜2024年11月30日 |
| Net Sales | ¥4,414 million (YoY -3.1%) |
| Operating profit | ¥143 million (YoY -40.0%) |
| Ordinary income | ¥123 million (YoY -49.7%) |
| Profit attributable to owners of the parent | ¥87 million (YoY -56.3%) |
| Net income per share | 31.19円 |
| Operating Margin | 3.2% |
| Equity ratio | End of the current fiscal period 59.0% / End of previous period 55.6% |
| Total assets | ¥2,945 million |
| Net assets | ¥1,738 million |
| Cash flows from operating activities | ¥92 million |
| Cash flows from investing activities | ¥-82 million |
| Cash flows from financing activities | ¥-276 million |
| Cash and cash equivalents at end of period | ¥1,236 million |
| Full-year earnings forecast | Net Sales ¥4,673 million (YoY +5.9%) / Operating profit ¥144 million (YoY +0.7%) / Ordinary income ¥142 million (YoY +15.1%) / Net income ¥118 million (YoY +35.4%) |
| Annual Dividend Forecast | 0.00 yen and sen → 0.00 yen and sen |
| Segment revenue | Development Promotion and Support Business ¥2,767 million (YoY -0.3%) / Human Resources Business ¥1,646 million (YoY -7.4%) |
| Segment profit | Development Promotion and Support Business ¥366 million (YoY +12.3%) / Human Resources Business ¥289 million (YoY -30.0%) |
| Regional sales | Japan Current fiscal year ¥4,401 million / Previous period ¥4,456 million / United States Current fiscal year ¥7 million / Previous period ¥64 million / Other Current fiscal year ¥5 million / Previous period ¥33 million |
| Depreciation and amortization | ¥50 million |
| Impairment loss | No applicable matters. |
| Breakdown of extraordinary income (loss) | No applicable matters. |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 companies (company name: —) / Excluded 0 companies (company name: —) |
| Material subsequent events | 2024年12月1日を効力発生日として、完全子会社のイグニス・イメージワークス株式会社を吸収合併しました。合併に先立ち、同社に対する貸付金・未収収益191百万円の債権を放棄し、個別決算で20百万円の特別損失を計上しています。 |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Available (for institutional investors and analysts) |
| Issued Shares at Period-End | 2,973,900株 |
| Treasury Shares at Period-End | 203,922株 |
| Factors Behind Changes in Business Performance | 開発支援の引き合いの足踏み、大型ゲーム環境開発プロジェクトの終了、子会社の事業構造改革に伴う一時的な売上減、ゲーム企業の採用意欲の減退、高単価職種での派遣希望者の減少が減収減益要因となりました。産業系の引き合い増加や子会社の不採算事業の縮小は増益要因となりました。 |
Items this document does not state (4)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.主要顧客であるエンターテインメント業界からの開発支援の引き合いが足踏みしたこと、大型ゲーム環境開発プロジェクトの終了、子会社の事業構造改革に伴う一時的な売上減が開発推進・支援事業に影響しました。人材事業では、ゲーム企業の採用意欲の急激な減退、高単価職種での派遣希望者の減少により減収減益となりました。一方、産業系の引き合い増加や子会社の不採算事業の縮小は増益要因となりました。