Results for this period
Interim period (second quarter)1 January 2026–30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ thousand).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Commissioned development of DX-related projects and original, newsworthy content progressed steadily, and multiple hit content titles were launched. In the gaming field, casual-game downloads and new gaming businesses progressed, while in regional revitalization the Company received an order for a Ministry of Internal Affairs and Communications project.
No applicable matters
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 January 2026–30 June 2026 |
| Net Sales | ¥10,208 million (YoY +15.7%) |
| Operating profit | ¥409 million (YoY +40.7%) |
| Ordinary income | ¥432 million (YoY +148.6%) |
| Profit attributable to owners of the parent | ¥208 million (YoY -40.8%) |
| Net income per share | ¥13.53 |
| Equity ratio | End of the current fiscal period 43.5 / End of previous period 42.5 |
| Total assets | ¥13,559 million |
| Net assets | ¥6,436 million |
| Cash flows from operating activities | ¥1,563,710 thousand |
| Cash flows from investing activities | ¥-81,811 thousand |
| Cash flows from financing activities | ¥-613,339 thousand |
| Cash and cash equivalents at end of period | ¥6,160,587 thousand |
| Full-year earnings forecast | Net Sales ¥23,000 million (YoY +14.5%) / Operating profit ¥1,000 million (YoY -6.6%) / Ordinary income ¥950 million (YoY +11.7%) / Net income ¥600 million (YoY -12.3%) |
| Annual Dividend Forecast | ¥3.9 → ¥7.77 |
| Segment revenue | Brand & Marketing ¥3,127,415 thousand (YoY +11.9%), Games & Anime ¥5,384,937 thousand (YoY +19.5%), Regional Capitalism ¥404,101 thousand (YoY -9.1%), Other ¥1,291,746 thousand (YoY +19.5%) |
| Segment profit | Brand & Marketing ¥230,712 thousand (YoY +54.3%), Games & Anime ¥310,787 thousand (YoY -5.1%), Regional Capitalism ¥39,778 thousand (YoY -9.8%), Other ¥-20,254 thousand |
| Depreciation and amortization | ¥116,748 thousand |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of shares in an affiliated company ¥2,554 thousand / Extraordinary loss Impairment Loss on Investment Securities ¥19,500 thousand |
| Disclosure regarding the going concern assumption | No applicable matters |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | Added: 0 companies (no company names); excluded: 0 companies (no company names) |
| Material subsequent events | On 31 July 2026, the Company acquired all shares of ㈱ブレインサービス, making it a consolidated subsidiary. The purchase consideration was ¥1,314,390 thousand in cash. The amounts of the acquired assets and liabilities and the amount of goodwill have not yet been determined. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for individual investors and for securities analysts and institutional investors) |
| Issued Shares at Period-End | 16,108,800 |
| Treasury Shares at Period-End | 700,266 |
| Factors Behind Changes in Business Performance | Commissioned development of DX-related projects and original, newsworthy content progressed steadily, and multiple hit content titles were launched. In the gaming field, casual-game downloads and new gaming businesses progressed, while in regional revitalization the Company received an order for a Ministry of Internal Affairs and Communications project. |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Commissioned development of DX-related projects and original, newsworthy content progressed steadily, and multiple hit content titles were launched. New businesses in the gaming field and initiatives in regional revitalization also progressed steadily, and the Company received an order for the Ministry of Internal Affairs and Communications' "Hometown Resident Registration System Model Project."