Contents of this document
- Decline in sales of オラドラ
- Upfront investment in developing new titles
- Cryptoasset valuation lossApproximately ¥1.5 billion
- Loss on sale of crypto assets
- Equity-method investment loss
- Acquisition of IP through investment in anime production committees
- Release of the ヒロサバ game
- Joint K-pop business with STONE.B
- Launch of AI-powered crypto asset management
- Launch of a crypto asset accounting management system
- Launch of management operations for SBI Crypto Fund I
- Cumulative downloads of the ヒロサバ game100 10,000 downloads
- Development Pipeline3 bottles
- Titles in development1 bottles
- Number of AI investments17 Engagements
- Fund investment multiple5.9 times
- Equity ratio76.4 %
- Neo Media & Entertainment BusinessOperating profit-501 million yen
- Neo Crypto BusinessOperating profit315 million yen
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | First quarter of the fiscal year ending April 2027 |
| Net Sales | 1,628 million yen (YoY +20.2%) |
| Operating profit | -186 million yen |
| Ordinary income | -2,018 million yen |
| Net income | -1,868 million yen |
| Gross Profit Margin | 22.8 |
| Operating profit margin | -11.5 |
| Selling, general and administrative expenses | 557 million yen |
| Results for the three months of the current quarter | Net Sales 1,628 million yen / Operating profit -186 million yen / Ordinary income -2,018 million yen / Net income -1,868 million yen |
| Segment results | Segment Neo Media & Entertainment Business / Operating profit -501 million yen / Year on year against the same period last year Not disclosed, Segment Neo Crypto Business / Operating profit 315 million yen / Year on year against the same period last year Not disclosed |
| Breakdown of Factors Affecting the Change | Factors Decline in sales of オラドラ / Amount Not disclosed, Factors Upfront investment in developing new titles / Amount Not disclosed, Factors Cryptoasset valuation loss / Amount Approximately ¥1.5 billion, Factors Loss on sale of crypto assets / Amount Not disclosed, Factors Equity-method investment loss / Amount Not disclosed |
| Key KPIs | Indicator name Cumulative downloads of the ヒロサバ game / Value 100 10,000 downloads / Year on year against the same period last year Not disclosed, Indicator name Development Pipeline / Value 3 bottles / Year on year against the same period last year Not disclosed, Indicator name Titles in development / Value 1 bottles / Year on year against the same period last year Not disclosed, Indicator name Number of AI investments / Value 17 Engagements / Year on year against the same period last year Not disclosed, Indicator name Fund investment multiple / Value 5.9 times / Year on year against the same period last year Not disclosed, Indicator name Equity ratio / Value 76.4 % / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 324 people / Change during the period Not disclosed / Breakdown 291 in Japan, 33 overseas |
| Medium-term management plan targets | The specific details and announcement timing have not yet been determined |
| New initiatives | Acquisition of IP through investment in anime production committees, Release of the ヒロサバ game, Joint K-pop business with STONE.B, Launch of AI-powered crypto asset management, Launch of a crypto asset accounting management system, Launch of management operations for SBI Crypto Fund I |
Items this document does not state (15)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The stated reasons include lower sales following the end of the post-half-anniversary promotional campaign for “オラドラ,” upfront investment in developing new titles, crypto asset valuation losses due to the decline in crypto asset market conditions, and equity-method investment losses.