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Earnings presentation3903gumi Inc.Information and Communications, Services and Others

Full-Year and Fourth-Quarter Financial Results Presentation Materials for the Fiscal Year Ending April 2026

For the fiscal year ending April 2026, revenue increased 2.7% year on year and the Company secured a positive operating profit, while profit before tax fell short of the target in the revised medium-term management plan. For the next fiscal year, the Company will transition to a business portfolio centered on the distribution of My Hero Academia, the development of new major intellectual properties, XRP management and AI investments.

Worth reading
78Important
Scored from 4 of 6 sections
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
47
% (achievement rate against the midpoint of the profit-before-tax target range in the revised medium-term management plan)
Wording
Conditional
How definitive the wording is.

Contents of this document

Earnings presentationFourth quarter and full year of the fiscal year ending April 202610 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥9,183 million+2.7%
Operating profit¥83 million
Ordinary income¥2,170 million
Net income¥1,454 million net income attributable to owners of the parent
Selling, general and administrative expenses¥632 million fourth quarter
Gross Profit Margin
Rate24.9% (fourth quarter)
Year-on-year change (points)Down from 32.8% in the same period of the previous year
Operating profit margin
Rate0.9% (full year), △2.0% (fourth quarter)
Year-on-year change (points)The full-year figure declined from 4.1% in the previous fiscal year. The fourth-quarter figure declined from 4.6% in the same period of the previous year.
Results for the three months of the current quarterRevenue of ¥2,351 million, operating loss of ¥47 million, ordinary profit of ¥197 million, loss before tax of ¥419 million, and quarterly loss attributable to owners of parent of ¥393 million (fourth quarter of the fiscal year ending April 2026)
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。Full-year profit before tax of ¥1.52 billion, representing an achievement rate of approximately 47% against the ¥2.5 billion–¥4.0 billion target range in the revised medium-term management plan, with the midpoint of the range set at 100%
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
Plan not achieved
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
Fourth-quarter revenue decreased by ¥631 million from Q3, while operating profit decreased by ¥340 million from Q3. Advertising expenses were ¥198 million in the fourth quarter, compared with ¥63 million in the same period of the previous year, an increase of 211.1% year on year. Full-year development costs were ¥3,399 million and advertising expenses were ¥969 million.
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
My Hero Academia is scheduled for distribution in 2026. The Company aims to acquire XRP worth ¥2,500 million. Assumptions for foreign exchange rates, raw material prices and interest rates: Not disclosed.
New initiatives
Distribution of My Hero Academia in 2026; development of 2 new major global intellectual properties; release of the prediction market and points-earning service “Yosoku Hiroba”; consideration of commercializing an official derivative-creation platform; concentrating the Company's holdings into XRP and engaging in options transactions, including covered calls; crypto-asset-related business operated by Hinode Technologies; preparations to establish SBI Crypto Fund; and investments in AI startups by gumi AI Labs
Key KPIsA metric the company considers important as a management benchmark.
Overseas revenue ratio: 22.9%; crypto-asset balance excluding funds: ¥14,133 million, up 86.4% year on year; crypto-asset balance including funds: approximately ¥26.0 billion; investments in AI startups: 17 companies; node operations: 11; investment multiple of existing funds: 7.6x; fund investments: 62 and 30; NFT market share: over 70%; active cards: over 70,000
Segment results
Mobile gaming business: full-year operating loss of ¥469 million. Blockchain and other businesses: full-year operating profit of ¥552 million. Segment revenue: Not disclosed.
Medium-term management plan targets
The revised medium-term management plan sets a profit-before-tax target of ¥2.5 billion–¥4.0 billion. Full-year actual profit before tax was ¥1.52 billion, representing an achievement rate of approximately 47% against the midpoint of the target range. A new medium-term management plan is being prepared.
Market Size / Share
Japan's creator economy market was ¥1.8696 trillion in 2023; NFT market share was over 70%; total assets under custody were US$7.8 billion; and DeFi assets under management exceeded US$3.0 billion.
Number of employees
337 consolidated employees at period-end (303 in Japan and 34 overseas). Headcount was broadly unchanged.
Acquisition of treasury shares
Acquisition and cancellation of the unexercised portion of the 26th series of stock acquisition rights, equivalent to approximately 6.34 million shares. Treasury share repurchases: Not disclosed.
Contents of this document
ItemDetails
Document typeEarnings presentation
Fiscal Period CoveredFourth quarter and full year of the fiscal year ending April 2026
Net Sales¥9,183 million (YoY +2.7%)
Operating profit¥83 million
Ordinary income¥2,170 million
Net income¥1,454 million (net income attributable to owners of the parent)
Gross Profit MarginRate 24.9% (fourth quarter) / Year-on-year change (points) Down from 32.8% in the same period of the previous year
Operating profit marginRate 0.9% (full year), △2.0% (fourth quarter) / Year-on-year change (points) The full-year figure declined from 4.1% in the previous fiscal year. The fourth-quarter figure declined from 4.6% in the same period of the previous year.
Selling, general and administrative expenses¥632 million (fourth quarter)
Results for the three months of the current quarterRevenue of ¥2,351 million, operating loss of ¥47 million, ordinary profit of ¥197 million, loss before tax of ¥419 million, and quarterly loss attributable to owners of parent of ¥393 million (fourth quarter of the fiscal year ending April 2026)
Progress against full-year forecastFull-year profit before tax of ¥1.52 billion, representing an achievement rate of approximately 47% against the ¥2.5 billion–¥4.0 billion target range in the revised medium-term management plan, with the midpoint of the range set at 100%
Self-assessment against the planPlan not achieved
Segment resultsMobile gaming business: full-year operating loss of ¥469 million. Blockchain and other businesses: full-year operating profit of ¥552 million. Segment revenue: Not disclosed.
Breakdown of Factors Affecting the ChangeFourth-quarter revenue decreased by ¥631 million from Q3, while operating profit decreased by ¥340 million from Q3. Advertising expenses were ¥198 million in the fourth quarter, compared with ¥63 million in the same period of the previous year, an increase of 211.1% year on year. Full-year development costs were ¥3,399 million and advertising expenses were ¥969 million.
Key KPIsOverseas revenue ratio: 22.9%; crypto-asset balance excluding funds: ¥14,133 million, up 86.4% year on year; crypto-asset balance including funds: approximately ¥26.0 billion; investments in AI startups: 17 companies; node operations: 11; investment multiple of existing funds: 7.6x; fund investments: 62 and 30; NFT market share: over 70%; active cards: over 70,000
Number of employees337 consolidated employees at period-end (303 in Japan and 34 overseas). Headcount was broadly unchanged.
Assumptions Underlying the Business OutlookMy Hero Academia is scheduled for distribution in 2026. The Company aims to acquire XRP worth ¥2,500 million. Assumptions for foreign exchange rates, raw material prices and interest rates: Not disclosed.
Medium-term management plan targetsThe revised medium-term management plan sets a profit-before-tax target of ¥2.5 billion–¥4.0 billion. Full-year actual profit before tax was ¥1.52 billion, representing an achievement rate of approximately 47% against the midpoint of the target range. A new medium-term management plan is being prepared.
Acquisition of treasury sharesAcquisition and cancellation of the unexercised portion of the 26th series of stock acquisition rights, equivalent to approximately 6.34 million shares. Treasury share repurchases: Not disclosed.
Market Size / ShareJapan's creator economy market was ¥1.8696 trillion in 2023; NFT market share was over 70%; total assets under custody were US$7.8 billion; and DeFi assets under management exceeded US$3.0 billion.
New initiativesDistribution of My Hero Academia in 2026; development of 2 new major global intellectual properties; release of the prediction market and points-earning service “Yosoku Hiroba”; consideration of commercializing an official derivative-creation platform; concentrating the Company's holdings into XRP and engaging in options transactions, including covered calls; crypto-asset-related business operated by Hinode Technologies; preparations to establish SBI Crypto Fund; and investments in AI startups by gumi AI Labs
Items this document does not state (10)
Full-year earnings forecastUnit price and quantity metricsNumber of stores and locationsRisk amount incorporated into the outlookFinancial targetsAnnual DividendPayout ratioCapital expendituresOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The Company cited the failure to secure contracted projects and lower-than-expected earnings contributions from new titles in the mobile gaming business, as well as the poor performance of collaborative game titles and delays in monetizing asset management in the blockchain and other businesses, as factors behind the shortfall against the plan. For full-year ordinary profit, gains on the valuation of crypto assets contributed.

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Full-Year and Fourth-Quarter Financial Results Presentation Materials for the Fiscal Year Ending April 2026 | gumi Inc. (3903) timely disclosure | Komori