Contents of this document
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | Fourth quarter and full year of the fiscal year ending April 2026 |
| Net Sales | ¥9,183 million (YoY +2.7%) |
| Operating profit | ¥83 million |
| Ordinary income | ¥2,170 million |
| Net income | ¥1,454 million (net income attributable to owners of the parent) |
| Gross Profit Margin | Rate 24.9% (fourth quarter) / Year-on-year change (points) Down from 32.8% in the same period of the previous year |
| Operating profit margin | Rate 0.9% (full year), △2.0% (fourth quarter) / Year-on-year change (points) The full-year figure declined from 4.1% in the previous fiscal year. The fourth-quarter figure declined from 4.6% in the same period of the previous year. |
| Selling, general and administrative expenses | ¥632 million (fourth quarter) |
| Results for the three months of the current quarter | Revenue of ¥2,351 million, operating loss of ¥47 million, ordinary profit of ¥197 million, loss before tax of ¥419 million, and quarterly loss attributable to owners of parent of ¥393 million (fourth quarter of the fiscal year ending April 2026) |
| Progress against full-year forecast | Full-year profit before tax of ¥1.52 billion, representing an achievement rate of approximately 47% against the ¥2.5 billion–¥4.0 billion target range in the revised medium-term management plan, with the midpoint of the range set at 100% |
| Self-assessment against the plan | Plan not achieved |
| Segment results | Mobile gaming business: full-year operating loss of ¥469 million. Blockchain and other businesses: full-year operating profit of ¥552 million. Segment revenue: Not disclosed. |
| Breakdown of Factors Affecting the Change | Fourth-quarter revenue decreased by ¥631 million from Q3, while operating profit decreased by ¥340 million from Q3. Advertising expenses were ¥198 million in the fourth quarter, compared with ¥63 million in the same period of the previous year, an increase of 211.1% year on year. Full-year development costs were ¥3,399 million and advertising expenses were ¥969 million. |
| Key KPIs | Overseas revenue ratio: 22.9%; crypto-asset balance excluding funds: ¥14,133 million, up 86.4% year on year; crypto-asset balance including funds: approximately ¥26.0 billion; investments in AI startups: 17 companies; node operations: 11; investment multiple of existing funds: 7.6x; fund investments: 62 and 30; NFT market share: over 70%; active cards: over 70,000 |
| Number of employees | 337 consolidated employees at period-end (303 in Japan and 34 overseas). Headcount was broadly unchanged. |
| Assumptions Underlying the Business Outlook | My Hero Academia is scheduled for distribution in 2026. The Company aims to acquire XRP worth ¥2,500 million. Assumptions for foreign exchange rates, raw material prices and interest rates: Not disclosed. |
| Medium-term management plan targets | The revised medium-term management plan sets a profit-before-tax target of ¥2.5 billion–¥4.0 billion. Full-year actual profit before tax was ¥1.52 billion, representing an achievement rate of approximately 47% against the midpoint of the target range. A new medium-term management plan is being prepared. |
| Acquisition of treasury shares | Acquisition and cancellation of the unexercised portion of the 26th series of stock acquisition rights, equivalent to approximately 6.34 million shares. Treasury share repurchases: Not disclosed. |
| Market Size / Share | Japan's creator economy market was ¥1.8696 trillion in 2023; NFT market share was over 70%; total assets under custody were US$7.8 billion; and DeFi assets under management exceeded US$3.0 billion. |
| New initiatives | Distribution of My Hero Academia in 2026; development of 2 new major global intellectual properties; release of the prediction market and points-earning service “Yosoku Hiroba”; consideration of commercializing an official derivative-creation platform; concentrating the Company's holdings into XRP and engaging in options transactions, including covered calls; crypto-asset-related business operated by Hinode Technologies; preparations to establish SBI Crypto Fund; and investments in AI startups by gumi AI Labs |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The Company cited the failure to secure contracted projects and lower-than-expected earnings contributions from new titles in the mobile gaming business, as well as the poor performance of collaborative game titles and delays in monetizing asset management in the blockchain and other businesses, as factors behind the shortfall against the plan. For full-year ordinary profit, gains on the valuation of crypto assets contributed.