Komori
Earnings3903gumi Inc.Information and Communications, Services and Others

Financial Results for the Fiscal Year Ended April 2026 (Japanese GAAP) (Consolidated)

For the fiscal year ended April 2026, revenue and ordinary income increased, while operating income declined significantly due mainly to higher advertising and promotion expenses. Net income attributable to owners of the parent also decreased. The earnings forecast for the following fiscal year is not disclosed because it is difficult to calculate reasonable figures.

Worth reading
63In focus
Scored from 4 of 6 sections
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
77.5
Year-on-year change in operating profit (%)
Wording
Conditional
How definitive the wording is.

Results for this period

Full year1 May 2025–30 April 2026ConsolidatedJapanese GAAP
Net Sales9,183Millions of yenYear on year +2.7%
Operating profit83Millions of yenYear on year -77.5%
Ordinary income2,170Millions of yenYear on year +3.2%
Net income attributable to owners of the parent1,454Millions of yenYear on year -29.5%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit.

Net income per share¥28.46
Operating Margin0.9%
Financial position at period-end
Total assets28,821Millions of yen
of which net assets 22,134 Millions of yenEquity ratio 71.9%vs. prior year-end +2.0pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Cash inflows and outflows
Operating-1,398
Investment-3,589
Financials+2,350
Net change-2,637

Stacked from zero: upward is an increase in cash, downward a decrease (in Millions of yen).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.

Cash and cash equivalents at end of period3,393 Millions of yen
Segment revenueMobile Online Games business ¥7,006,597 thousand (YoY +8.6%), Blockchain and Other business ¥2,177,354 thousand (YoY -12.5%)
Segment profitMobile Online Games business ¥-469,271 thousand, Blockchain and Other business ¥552,593 thousand (YoY +12.8%)
Regional salesDomestic Mobile Online Games business ¥6,913,760 thousand / Blockchain and Other business ¥169,210 thousand / Total ¥7,082,971 thousand / Overseas expansion Mobile Online Games business ¥92,836 thousand / Blockchain and Other business ¥8,967 thousand / Total ¥101,804 thousand
Outlook and shareholder returns
Full-year earnings forecast
Net SalesNot disclosed
Operating profitNot disclosed
Ordinary incomeNot disclosed
Net incomeNot disclosed
ReasonThe earnings forecast will not be disclosed because the business environment is changing rapidly, making it difficult to calculate appropriate and reasonable figures.
Annual Dividend Forecast¥0 → To be determined
Factors Behind Changes in Business Performance

The Mobile Online Games business reported higher revenue, mainly due to the launch of new titles, while its operating loss widened due to a temporary increase in advertising and promotion expenses associated with intensified promotional activities before and after the launches. The Blockchain and Other business reported higher revenue due to the recognition of revenue associated with the receipt of crypto assets, and operating income increased as a result of optimized game development and operating costs.

Disclosure regarding the going concern assumption

Not applicable.

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationNew Number of companies 0 / Company name Not disclosed / Excluded Number of companies 3 / Company name 株式会社FgG, 谷米信息技術(上海)有限公司, Tokyo XR Startups株式会社
Material subsequent eventsThe Company decided to change the names of its reportable segments to the Neo Media Entertainment business and the Neo Crypto business from the fiscal year ending April 2027. Figures for the current fiscal year based on the new classifications are currently being calculated.
Impairment loss¥606,619 thousand
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of investment securities ¥101,764 thousand, Gain on reversal of subscription rights to shares ¥5,886 thousand / Extraordinary loss Impairment Losses ¥606,619 thousand, Loss on sale of fixed assets ¥446 thousand, Impairment loss on investment securities ¥109,867 thousand, Loss on liquidation of an affiliated company ¥36,810 thousand
Depreciation and amortization¥740,562 thousand
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingYes (for institutional investors and securities analysts)
Issued Shares at Period-End53,897,034
Treasury Shares at Period-End0
Results for this period
ItemDetails
Fiscal Period ClassificationFull year
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 May 2025–30 April 2026
Net Sales9,183 Millions of yen (YoY +2.7%)
Operating profit83 Millions of yen (YoY -77.5%)
Ordinary income2,170 Millions of yen (YoY +3.2%)
Profit attributable to owners of the parent1,454 Millions of yen (YoY -29.5%)
Net income per share¥28.46
Operating Margin0.9%
Equity ratioEnd of the current fiscal period 71.9% / End of previous period 69.9%
Total assets28,821 Millions of yen
Net assets22,134 Millions of yen
Cash flows from operating activities-1,398 Millions of yen
Cash flows from investing activities-3,589 Millions of yen
Cash flows from financing activities2,350 Millions of yen
Cash and cash equivalents at end of period3,393 Millions of yen
Full-year earnings forecastNet Sales Not disclosed / Operating profit Not disclosed / Ordinary income Not disclosed / Net income Not disclosed / Reason The earnings forecast will not be disclosed because the business environment is changing rapidly, making it difficult to calculate appropriate and reasonable figures.
Annual Dividend Forecast¥0 → To be determined
Segment revenueMobile Online Games business ¥7,006,597 thousand (YoY +8.6%), Blockchain and Other business ¥2,177,354 thousand (YoY -12.5%)
Segment profitMobile Online Games business ¥-469,271 thousand, Blockchain and Other business ¥552,593 thousand (YoY +12.8%)
Regional salesDomestic Mobile Online Games business ¥6,913,760 thousand / Blockchain and Other business ¥169,210 thousand / Total ¥7,082,971 thousand / Overseas expansion Mobile Online Games business ¥92,836 thousand / Blockchain and Other business ¥8,967 thousand / Total ¥101,804 thousand
Depreciation and amortization¥740,562 thousand
Impairment loss¥606,619 thousand
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of investment securities ¥101,764 thousand, Gain on reversal of subscription rights to shares ¥5,886 thousand / Extraordinary loss Impairment Losses ¥606,619 thousand, Loss on sale of fixed assets ¥446 thousand, Impairment loss on investment securities ¥109,867 thousand, Loss on liquidation of an affiliated company ¥36,810 thousand
Disclosure regarding the going concern assumptionNot applicable.
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationNew Number of companies 0 / Company name Not disclosed / Excluded Number of companies 3 / Company name 株式会社FgG, 谷米信息技術(上海)有限公司, Tokyo XR Startups株式会社
Material subsequent eventsThe Company decided to change the names of its reportable segments to the Neo Media Entertainment business and the Neo Crypto business from the fiscal year ending April 2027. Figures for the current fiscal year based on the new classifications are currently being calculated.
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingYes (for institutional investors and securities analysts)
Issued Shares at Period-End53,897,034
Treasury Shares at Period-End0
Factors Behind Changes in Business PerformanceThe Mobile Online Games business reported higher revenue, mainly due to the launch of new titles, while its operating loss widened due to a temporary increase in advertising and promotion expenses associated with intensified promotional activities before and after the launches. The Blockchain and Other business reported higher revenue due to the recognition of revenue associated with the receipt of crypto assets, and operating income increased as a result of optimized game development and operating costs.
Items this document does not state (4)
Revision to Earnings ForecastPayout ratioShareholder Return PolicyOrders received and order backlog

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The Mobile Online Games business reported higher revenue, mainly due to the launch of new titles, but its operating loss widened due to a temporary increase in advertising and promotion expenses resulting from intensified promotional activities before and after the launches. The Blockchain and Other business reported higher revenue due to the recognition of revenue associated with the receipt of crypto assets, and operating income increased as a result of optimized game development and operating costs.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
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Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Financial Results for the Fiscal Year Ended April 2026 (Japanese GAAP) (Consolidated) | gumi Inc. (3903) timely disclosure | Komori