Results for this period
Full year1 May 2025–30 April 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in Millions of yen).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
The Mobile Online Games business reported higher revenue, mainly due to the launch of new titles, while its operating loss widened due to a temporary increase in advertising and promotion expenses associated with intensified promotional activities before and after the launches. The Blockchain and Other business reported higher revenue due to the recognition of revenue associated with the receipt of crypto assets, and operating income increased as a result of optimized game development and operating costs.
Not applicable.
| Item | Details |
|---|---|
| Fiscal Period Classification | Full year |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 May 2025–30 April 2026 |
| Net Sales | 9,183 Millions of yen (YoY +2.7%) |
| Operating profit | 83 Millions of yen (YoY -77.5%) |
| Ordinary income | 2,170 Millions of yen (YoY +3.2%) |
| Profit attributable to owners of the parent | 1,454 Millions of yen (YoY -29.5%) |
| Net income per share | ¥28.46 |
| Operating Margin | 0.9% |
| Equity ratio | End of the current fiscal period 71.9% / End of previous period 69.9% |
| Total assets | 28,821 Millions of yen |
| Net assets | 22,134 Millions of yen |
| Cash flows from operating activities | -1,398 Millions of yen |
| Cash flows from investing activities | -3,589 Millions of yen |
| Cash flows from financing activities | 2,350 Millions of yen |
| Cash and cash equivalents at end of period | 3,393 Millions of yen |
| Full-year earnings forecast | Net Sales Not disclosed / Operating profit Not disclosed / Ordinary income Not disclosed / Net income Not disclosed / Reason The earnings forecast will not be disclosed because the business environment is changing rapidly, making it difficult to calculate appropriate and reasonable figures. |
| Annual Dividend Forecast | ¥0 → To be determined |
| Segment revenue | Mobile Online Games business ¥7,006,597 thousand (YoY +8.6%), Blockchain and Other business ¥2,177,354 thousand (YoY -12.5%) |
| Segment profit | Mobile Online Games business ¥-469,271 thousand, Blockchain and Other business ¥552,593 thousand (YoY +12.8%) |
| Regional sales | Domestic Mobile Online Games business ¥6,913,760 thousand / Blockchain and Other business ¥169,210 thousand / Total ¥7,082,971 thousand / Overseas expansion Mobile Online Games business ¥92,836 thousand / Blockchain and Other business ¥8,967 thousand / Total ¥101,804 thousand |
| Depreciation and amortization | ¥740,562 thousand |
| Impairment loss | ¥606,619 thousand |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of investment securities ¥101,764 thousand, Gain on reversal of subscription rights to shares ¥5,886 thousand / Extraordinary loss Impairment Losses ¥606,619 thousand, Loss on sale of fixed assets ¥446 thousand, Impairment loss on investment securities ¥109,867 thousand, Loss on liquidation of an affiliated company ¥36,810 thousand |
| Disclosure regarding the going concern assumption | Not applicable. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 0 / Company name Not disclosed / Excluded Number of companies 3 / Company name 株式会社FgG, 谷米信息技術(上海)有限公司, Tokyo XR Startups株式会社 |
| Material subsequent events | The Company decided to change the names of its reportable segments to the Neo Media Entertainment business and the Neo Crypto business from the fiscal year ending April 2027. Figures for the current fiscal year based on the new classifications are currently being calculated. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and securities analysts) |
| Issued Shares at Period-End | 53,897,034 |
| Treasury Shares at Period-End | 0 |
| Factors Behind Changes in Business Performance | The Mobile Online Games business reported higher revenue, mainly due to the launch of new titles, while its operating loss widened due to a temporary increase in advertising and promotion expenses associated with intensified promotional activities before and after the launches. The Blockchain and Other business reported higher revenue due to the recognition of revenue associated with the receipt of crypto assets, and operating income increased as a result of optimized game development and operating costs. |
Items this document does not state (4)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The Mobile Online Games business reported higher revenue, mainly due to the launch of new titles, but its operating loss widened due to a temporary increase in advertising and promotion expenses resulting from intensified promotional activities before and after the launches. The Blockchain and Other business reported higher revenue due to the recognition of revenue associated with the receipt of crypto assets, and operating income increased as a result of optimized game development and operating costs.