Acquisition of SeAL to acquire graphic production expertise and a business platform in the gaming industry
First written in FY2016-Q3. 2 of 3 entries say "Dropped", first in FY2016. Latest entry: FY2017-Q2.
1 other company's latest entry also says "Dropped".
- FY2017-Q2DroppedAnnual report
「In addition, because consolidated subsidiary SeAL Co., Ltd. completed its liquidation during the six-month period ended the second quarter, it was excluded from the scope of consolidation.」
The liquidation of SeAL, decided in the previous fiscal year, was completed, and SeAL was excluded from the scope of consolidation. - FY2016DroppedAnnual report
「During the consolidated fiscal year, the Company decided to liquidate its consolidated subsidiary SeAL Co., Ltd. Because the earnings anticipated at the time of investment were no longer expected, the entire carrying amount was recognized as an impairment loss.」
The decision to liquidate SeAL is described in connection with the initiative to acquire a business platform through its acquisition. - FY2016-Q3First statedAnnual report
「During the first quarter consolidated accounting period, the Company made SeAL Co., Ltd. (hereinafter, “SeAL”) a consolidated subsidiary by purchasing its shares from existing shareholders, acquiring 100.0% of the issued shares, with the aim of acquiring crowdsourcing expertise in graphic production and establishing a business platform in the gaming industry.」
In the first quarter, the Company acquired all shares of SeAL, aiming to acquire graphic production expertise and a business platform in the gaming industry.