Review of Game Projects and Amortization of Games Under Development
First written in FY2017. 1 of 2 entries say "Advanced", first in FY2020. Latest entry: FY2020.
The whole theme swung hardest in 2019: 8 of 12 companies on the "Worse" side.
0 other companies' latest entry also says "Advanced".
- FY2020AdvancedAnnual report
「To concentrate investment in selected areas of the Group's businesses, we recognized an impairment loss of ¥52 million on these intangible fixed assets.」
The review and streamlining policy for the game business took concrete form in the recognition of a ¥52 million impairment loss on new title assets and the downsizing of the business. - FY2017First statedAnnual report
「During the current consolidated fiscal year, with the aim of expanding revenue from the next fiscal year onward, the company rigorously reviewed the details of each business, including projects currently in progress. It also amortized games in production at its subsidiary Lewis Factory and decided to withdraw from its game brand OBOKAID'EM and its O2O business as unprofitable businesses, recording total extraordinary losses of ¥232 million.」
With the aim of expanding future revenue, the company reviewed ongoing game projects, amortized games in production, and withdrew from unprofitable businesses.