Agreements reached under this partnership
Business alliance- 1
Selection of IP, game assets, game engines and related technologies suitable for the target business
- 2
New planning, redevelopment or reboot projects combining existing game assets and game engines with IP
- 3
Structure for planning, developing, operating and managing projects for games and related services
- 4
Ownership, terms of use and licensing methods for IP, game assets and other rights
- 5
Coordination with fan communities, marketing, advertising and promotional activities, events, merchandise and other ancillary businesses
- 6
Business entity, organizational structure, outsourcing and other aspects of the business scheme
- 7
Budget, use of funds, revenue structure, cost allocation and profitability
- 8
A method of starting on a limited scale and expanding the business incrementally based on results
These are items that the documents state the two companies will work on. The lines above and below represent arrangements between the two companies.
The impact of entering into this basic agreement on our group's consolidated results for the current fiscal year is expected to be immaterial.
| Item | Details |
|---|---|
| Name of alliance partner | ポッピンゲームズジャパン株式会社, 株式会社ロム・シェアリング |
| Alliance partner's business activities | Publishing, planning, development and operation of social games, Outsourced operation of fan clubs and mobile fan sites for domestic and international artists, talent and others; development and provision of membership management systems and CMS platforms; planning and operation of various events and live performances; ticket sales management; operation of the official ticket resale service "Ticket Sharing"; planning, manufacturing and sales management of merchandise; and acquisition, management and sales of licenses for IP owned by international artists and others |
| Alliance partner's location | Minato-ku, Tokyo, Minato-ku, Tokyo |
| Alliance partner's capital | ¥53 million, ¥10 million |
| Alliance partner's net sales | Not disclosed at the counterparty’s request |
| Alliance partner's operating income | Not disclosed at the counterparty’s request |
| Type of alliance | Business alliance |
| Details of the alliance | Selection of IP, game assets, game engines and related technologies suitable for the target business, New planning, redevelopment or reboot projects combining existing game assets and game engines with IP, Structure for planning, developing, operating and managing projects for games and related services, Ownership, terms of use and licensing methods for IP, game assets and other rights, Coordination with fan communities, marketing, advertising and promotional activities, events, merchandise and other ancillary businesses, Business entity, organizational structure, outsourcing and other aspects of the business scheme, Budget, use of funds, revenue structure, cost allocation and profitability, A method of starting on a limited scale and expanding the business incrementally based on results |
| Date of board resolution | 28 August 2026 |
| Contract Date | 31 August 2026 (scheduled) |
| Alliance start date | 1 September 2026 (planned) |
| Impact on Business Performance | The impact of entering into this basic agreement on our group's consolidated results for the current fiscal year is expected to be immaterial. |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.We determined that developing IP as games requires specialized expertise in translating the IP's worldview and fan base into game plans, as well as the necessary development and operating structure. By combining the three companies' technologies, game development and operating expertise, networks with IP rights holders, and fan community management expertise, we aim to build a business platform supporting the ongoing planning and development of IP-based games.