Komori
Drecom (3793) · InitiativeRestated

Expansion of Overseas Distribution Regions for Third-Party IP Games

First written in FY2017-Q1. 4 of 6 entries say "Restated". Latest entry: FY2019.

6entries
4years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2017-Q3 – FY20192016: 220162017: 320172018: 020182019: 12019
Same theme, other companies
Global expansion through overseas distribution and licensing of game titlesA theme 18 companies write about · 1 as a headwind · 18 as a tailwind

The whole theme swung hardest in 2023: 2 of 10 companies on the "Worse" side.

4 other companies' latest entry also says "Restated".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 18 companies compared. The sentences above are computed from all 18.
Full recordFilings, disclosures and news, newest first
  1. FY2019RestatedAnnual report

    「Our social games are provided free of charge to users on or through platforms operated by platform providers in Japan and overseas, under a paid-item business model in which users are charged when they purchase items.」

    The company continues to describe the structure for providing games through platforms in Japan and overseas, but does not mention expansion into new distribution regions.
  2. FY2018-Q2RestatedAnnual report

    「Among games based on third-party content, the new IP game released in early July got off to a promising start, while the existing games based on third-party anime IP continued to perform steadily in Japan and overseas.」

    The company describes the promising launch of the new IP game and the steady performance of existing third-party IP-based games in Japan and overseas.
  3. FY2017RestatedAnnual report

    「In particular, the anime IP-based game that marked its second anniversary since release in May 2016 held a successful second-anniversary event in Japan. Overseas, its distribution regions expanded, and the game's strong ability to attract users enabled it to acquire users steadily in the new regions, contributing stable earnings throughout the year.」

    The company explains that user acquisition and stable contribution to earnings continued throughout the year after the expansion of its overseas distribution regions.
  4. FY2017-Q3RestatedAnnual report

    「Among games based on third-party content, the existing game based on a third-party anime IP continued to perform well in Japan and overseas, as it had in the previous quarter.」

    Distribution of games based on third-party IP, including overseas distribution, continued to perform well, as it had in the previous quarter.
  5. FY2017-Q2AdvancedAnnual report

    「The overseas version, which began distribution in new regions in May, continued to attract user support because of the content's high recognition and popularity in those regions, and its contribution to earnings gained momentum.」

    The overseas version maintained its strong performance after the expansion of its distribution regions, and its contribution to earnings gained momentum.
  6. FY2017-Q1First statedAnnual report

    「The overseas version launched successfully in May as its distribution regions expanded, contributing more to revenue than expected.」

    The company describes the expansion of overseas distribution regions for its game based on a third-party anime IP, and its greater-than-expected contribution to revenue, as a new overseas expansion initiative.
Moved together

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Drecom's next results are scheduled for 2026-10-29. Read the earnings preview
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