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Drecom (3793) · FactIncreased User Billing Revenue, Decreased Revenue Share

Game business revenue composition centered on revenue sharing

First written in FY2022-Q2. . Latest entry: FY2026.

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ProgressHeldSoftenedWorseOtherFY2022-Q2 – FY20262021: 12022: 420222023: 420232024: 220242025: 120252026: 12026
Same theme, other companies
Disclosure of Game Business Revenue Composition by Revenue TypeA theme 5 companies write about · 0 as a headwind · 0 as a tailwind

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Full recordFilings, disclosures and news, newest first
  1. FY2026Increased User Billing Revenue, Decreased Revenue ShareAnnual report

    「Game business User billing revenue 12,535,877 Revenue share and other income received from business partners 3,448,967 Other 802,286 Total 16,787,130」

    Game business revenue increased from ¥11,920,708 thousand in the previous fiscal year to ¥16,787,130 thousand. User billing revenue increased from ¥7,472,516 thousand to ¥12,535,877 thousand, while revenue share and other income decreased from ¥3,798,362 thousand to ¥3,448,967 thousand.
  2. FY2026-H1Increase in game business revenue and billing revenue, and decrease in revenue shareAnnual report

    「User billing revenue 5,798,306 Revenue share and other income received from business partners 1,727,154 Other 405,214 Total 7,930,675」

    Game business revenue increased from ¥3,796,465 thousand in the same period of the previous year to ¥7,930,675 thousand. User billing revenue increased substantially, while revenue share and other income decreased from ¥2,214,905 thousand to ¥1,727,154 thousand.
  3. FY2025-H1Decrease in game business revenue and revenue share, and increase in billing revenueAnnual report

    「User billing revenue 1,333,218 Revenue share and other income received from business partners 2,214,905 Other 248,340 Total 3,796,465」

    Game business revenue for the first half was ¥3,796,465 thousand. Compared with the same period of the previous year, user billing revenue increased from ¥1,322,311 thousand to ¥1,333,218 thousand, while revenue share and other income decreased from ¥2,997,829 thousand to ¥2,214,905 thousand and other income decreased from ¥651,771 thousand to ¥248,340 thousand.
  4. FY2024-Q3Decrease in game business revenue and revenue share, and increase in other incomeAnnual report

    「User billing revenue 2,128,370 Revenue share and other income received from business partners 4,122,542 Other 1,049,336 Total 7,300,248」

    Cumulative nine-month game business revenue was ¥7,300,248 thousand. It decreased from ¥8,152,936 thousand in the same period of the previous year. User billing revenue decreased from ¥2,148,337 thousand to ¥2,128,370 thousand, and revenue share and other income decreased from ¥5,589,228 thousand to ¥4,122,542 thousand, while other income increased from ¥415,370 thousand to ¥1,049,336 thousand.
  5. FY2024-Q2Decrease in game business revenue, billing revenue and revenue shareAnnual report

    「Game business User billing revenue 1,322,311 Revenue share and other income received from business partners 2,997,829 Other 651,771 Total 4,971,912」

    Cumulative first-half game business revenue was ¥4,971,912 thousand, down from ¥5,670,326 thousand in the same period of the previous year. User billing revenue was ¥1,322,311 thousand and revenue share and other income was ¥2,997,829 thousand, both down from the same period of the previous year, while other income increased to ¥651,771 thousand.
  6. FY2024-Q1Decrease in game business revenue, billing revenue and revenue shareAnnual report

    「Game business User billing revenue 594,771 Revenue share and other income received from business partners 1,488,944 Other 185,154 Total 2,268,870」

    Cumulative first-quarter game business revenue was ¥2,268,870 thousand, down from ¥2,852,416 thousand in the same period of the previous year. User billing revenue was ¥594,771 thousand and revenue share and other income was ¥1,488,944 thousand, both down from the same period of the previous year.
  7. FY2023Increase in revenue share and decrease in billing revenueAnnual report

    「User billing revenue 2,816,211 Revenue share and other income received from business partners 6,874,270 Other 826,588 Total 10,517,071」

    Of full-year game business revenue of ¥10,517,071 thousand, revenue share and other income increased from ¥6,815,842 thousand in the previous fiscal year to ¥6,874,270 thousand, while user billing revenue decreased from ¥3,086,029 thousand to ¥2,816,211 thousand.
  8. FY2023-Q3Increase in revenue share and decrease in billing revenueAnnual report

    「User billing revenue 2,148,337, revenue share and other income received from business partners 5,589,228, other 415,370, total 8,152,936」

    Cumulative nine-month game business revenue was ¥8,152,936 thousand, comprising user billing revenue of ¥2,148,337 thousand and revenue share and other income of ¥5,589,228 thousand. Compared with the same period of the previous year, billing revenue decreased, while revenue share and other income increased.
  9. FY2023-Q2Change in the game business revenue breakdownAnnual report

    「Game business User billing revenue 1,447,322 Revenue share and other income received from business partners 3,963,593 Other 259,411 Total 5,670,326」

    The company discloses the cumulative first-half game business revenue of ¥5,670,326 thousand by breaking it down into user billing revenue of ¥1,447,322 thousand, revenue share and other income received from business partners of ¥3,963,593 thousand, and other income of ¥259,411 thousand.
  10. FY2023-Q1Disclosure of the quarterly game business revenue breakdownAnnual report

    「Game business User billing revenue 719,755 Revenue share and other income received from business partners 2,027,080 Other 105,581 Total 2,852,416」

    The company discloses the cumulative first-quarter game business revenue of ¥2,852,416 thousand by breaking it down into user billing revenue of ¥719,755 thousand, revenue share and other income received from business partners of ¥2,027,080 thousand, and other income of ¥105,581 thousand.
  11. FY2022Disclosure of the full-year game business revenue breakdownAnnual report

    「Game business User billing revenue 3,086,029 Revenue share and other income received from business partners 6,815,842 Other 456,802 Total 10,358,674」

    The company discloses that, of full-year game business revenue of ¥10,358,674 thousand, revenue share and other income received from business partners amounted to ¥6,815,842 thousand and user billing revenue amounted to ¥3,086,029 thousand.
  12. FY2022-Q3Increase in the game business revenue mixAnnual report

    「Game business User billing revenue 2,362,099 Revenue share and other income received from business partners 5,277,066 Other 329,396 Total 7,968,562」

    The company discloses the cumulative nine-month game business revenue of ¥7,968,562 thousand by breaking it down into user billing revenue of ¥2,362,099 thousand, revenue share and other income received from business partners of ¥5,277,066 thousand, and other income of ¥329,396 thousand.
  13. FY2022-Q2First statedAnnual report

    「Game business User billing revenue ¥1,578.735 million Revenue share and other amounts received from joint business partners ¥3,367.891 million Other ¥172.752 million Total ¥5,119.378 million」

    The company disclosed a breakdown of game business revenue of ¥5,119.378 million for the six months ended the second quarter: user billing revenue of ¥1,578.735 million, revenue share and other amounts received from joint business partners of ¥3,367.891 million, and other revenue of ¥172.752 million.
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Drecom's next results are scheduled for 2026-10-29. Read the earnings preview
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