Contents of this document
- Conducted the first collaboration with third-party IP on Wizardry Variants Daphne
- Announced 3 titles to be published through DRECOM CREATORS STUDIO
- Announced the port and release of the SFC version of Wizardry VI: The Forbidden Magic Pen
- Launched the new online lottery service Kuru Kuji
- Plans to transition to an organisation built around the use of AI, reduce fixed costs and strengthen talent recruitment
- Wizardry Variants Daphne cumulative downloads worldwide400 10,000 downloads
- Wizardry Variants Daphne first-half revenue year-on-year12.9 %
- Number of published titles25 itemsYear on year against the same period last year0.0%
- Number of games in operation9 Title
- Number of Steam wish-list registrants10 10,000 people
| Item | Details |
|---|---|
| Document type | Earnings presentation materials |
| Fiscal Period Covered | Second quarter of the fiscal year ending March 2027 |
| Net Sales | ¥8,328 million (YoY +1.1%) |
| Operating profit | ¥659 million |
| Ordinary income | ¥595 million |
| Net income | ¥502 million |
| Operating profit margin | 7.9 % |
| Results for the three months of the current quarter | Net Sales ¥3,973 million / Operating profit ¥136 million / Ordinary income ¥83 million / Net income ¥179 million / Operating profit margin 3.4 % |
| Full-year earnings forecast | Net Sales ¥17,500 million / Operating profit ¥1,300 million / Ordinary income ¥1,150 million / Net income ¥900 million / EBITDA ¥2,200 million / Annual Dividend 5 Yen |
| Progress against full-year forecast | Net Sales 47.6 / Variable costs 44.9 / Fixed Costs 48.4 / Advertising expenses 40.9 / R&D Expenses 28.7 / Depreciation and amortization 62.3 / Game development costs capitalized 37.3 / Operating profit 50.7 / EBITDA 55.5 / Ordinary income 51.8 / Net income 55.8 |
| Self-assessment against the plan | First-half operating profit exceeded expectations |
| Segment results | Gaming Business Net Sales ¥7,890 million (YoY -0.6%) / Operating profit ¥1,159 million / Content business Net Sales ¥438 million (YoY +35.2%) / Operating profit ¥-500 million |
| Breakdown of Factors Affecting the Change | Quarter-on-quarter variance in operating profit Impact of lower revenue -285 / Increase in variable costs due to product mix changes -52 / Labor Costs -7 / Outsourcing expenses -33 / Advertising expenses -146 / Communication expenses 8 / Depreciation and amortization -32 / Game development costs capitalized 171 / R&D Expenses 7 / Other expenses 16 |
| Key KPIs | Wizardry Variants Daphne cumulative downloads worldwide 400 10,000 downloads, Wizardry Variants Daphne first-half revenue year-on-year 12.9 %, Number of published titles 25 items, Number of games in operation 9 Title, Number of Steam wish-list registrants 10 10,000 people |
| Unit price and quantity metrics | Wizardry Variants Daphne Number of new installs New installations: acquisition efficiency from advertising investment remained an issue / Active users Increased due to retention of existing users and the return of dormant users / ARPU Favorable year on year, but did not reach the high level targeted |
| Assumptions Underlying the Business Outlook | In 3Q, profit will be built up through second-anniversary initiatives; in 4Q, seasonal factors and increased investment for growth in the next fiscal year are expected |
| Medium-term management plan targets | By the fiscal year ending March 2031 Expand the scale of revenue from proprietary IP while building a system for continuously creating and developing IP / Sales Growth CAGR of 20% or more / Operating profit margin 15% or higher |
| Annual Dividend | Annual dividend per share 5 Yen / Interim and Year-End Breakdown Not disclosed |
| New initiatives | Conducted the first collaboration with third-party IP on Wizardry Variants Daphne, Announced 3 titles to be published through DRECOM CREATORS STUDIO, Announced the port and release of the SFC version of Wizardry VI: The Forbidden Magic Pen, Launched the new online lottery service Kuru Kuji, Plans to transition to an organisation built around the use of AI, reduce fixed costs and strengthen talent recruitment |
Items this document does not state (12)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the first half, operating profit exceeded expectations due to contributions from the 2 major titles, a lower payment processing fee rate and more efficient use of advertising expenses. The main factors behind the upward revision to the full-year profit forecast are improved profitability resulting from changes in the sales mix and lower payment processing fees, together with more efficient use of advertising expenses.