Results for this period
First quarter1 April 2026–30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
In the Game business, net sales decreased following the sale of 2 consolidated subsidiaries, while profit increased due to lower software amortization and advertising expenses, narrower losses from unprofitable titles, and lower payment processing fee rates. The Content business posted higher net sales due to an increase in the number of publications and contributions from popular works, but its loss increased due to investment in new businesses, production costs, and personnel hiring costs.
Not applicable.
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026–30 June 2026 |
| Net Sales | ¥4,355 million (YoY -2.5%) |
| Operating profit | ¥522 million |
| Ordinary income | ¥512 million |
| Profit attributable to owners of the parent | ¥323 million |
| Net income per share | ¥11.21 |
| Equity ratio | End of the current fiscal period 47 / End of previous period 42 |
| Total assets | ¥11,067 million |
| Net assets | ¥5,269 million |
| Full-year earnings forecast | Net Sales ¥18,000 million (YoY +2.6%) / Operating profit ¥1,000 million (YoY +144.7%) / Ordinary income ¥900 million (YoY +182.2%) / Net income ¥600 million (YoY +180.8%) |
| Revision to Earnings Forecast | No (no changes from the latest published earnings forecast) |
| Annual Dividend Forecast | ¥0 → ¥5 |
| Segment revenue | ¥4,145,256 thousand (YoY -4.2%), ¥209,893 thousand (YoY +35.3%) |
| Segment profit | ¥793,771 thousand (YoY +545.7%), ¥-270,908 thousand |
| Depreciation and amortization | ¥264,001 thousand |
| Impairment loss | No impairment loss was recorded in the first quarter under review. In the first quarter of the previous fiscal year, ¥1,563,462 thousand was recorded in the Game business. |
| Breakdown of extraordinary income (loss) | No extraordinary income or extraordinary loss was recorded in the first quarter under review. |
| Disclosure regarding the going concern assumption | Not applicable. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | 0 additions and 0 exclusions (no company names) |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Available (for institutional investors and analysts) |
| Issued Shares at Period-End | 29,446,212 Shares |
| Treasury Shares at Period-End | 780,495 Shares |
| Factors Behind Changes in Business Performance | In the Game business, net sales decreased following the sale of 2 consolidated subsidiaries, while profit increased due to lower software amortization and advertising expenses, narrower losses from unprofitable titles, and lower payment processing fee rates. The Content business posted higher net sales due to an increase in the number of publications and contributions from popular works, but its loss increased due to investment in new businesses, production costs, and personnel hiring costs. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Profitability in the Game business improved due to lower software amortization and advertising expenses for new titles incurred in the same period of the previous year, narrower losses from unprofitable titles, and lower payment processing fee rates. Net sales decreased following the sale of 2 consolidated subsidiaries at the end of the previous fiscal year. In the Content business, net sales increased due to a higher number of publications and contributions from popular works, but expenses preceded revenue as a result of investment in new businesses, production costs for new series, and hiring costs for IP production personnel.