Komori
Earnings3793Drecom Co.,Ltd.Information and Communications, Services and Others

Summary of Financial Results for the First Quarter of the Fiscal Year Ending March 2027 (Japanese GAAP) (Consolidated)

In the first quarter, net sales decreased 2.5% year on year, while operating profit turned from a loss in the same period of the previous year to a profit of ¥522 million. Profit in the Game business improved substantially, while the Content business posted higher net sales but an increased loss.

Worth reading
53Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
522862
¥ thousand
Wording
Conditional
How definitive the wording is.

Results for this period

First quarter1 April 2026–30 June 2026ConsolidatedJapanese GAAP
Net Sales4,355¥ millionYear on year -2.5%Progress 24.2%
Operating profit522¥ millionProgress 52.2%
Ordinary income512¥ millionProgress 56.9%
Net income attributable to owners of the parent323¥ millionProgress 53.8%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥11.21
Financial position at period-end
Total assets11,067¥ million
of which net assets 5,269 ¥ millionEquity ratio 47.0%vs. prior year-end +5.0pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Segment revenue¥4,145,256 thousand (YoY -4.2%), ¥209,893 thousand (YoY +35.3%)
Segment profit¥793,771 thousand (YoY +545.7%), ¥-270,908 thousand
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥18,000 million (YoY +2.6%)
Operating profit¥1,000 million (YoY +144.7%)
Ordinary income¥900 million (YoY +182.2%)
Net income¥600 million (YoY +180.8%)
Revision to Earnings ForecastNo (no changes from the latest published earnings forecast)
Annual Dividend Forecast¥0 → ¥5
Factors Behind Changes in Business Performance

In the Game business, net sales decreased following the sale of 2 consolidated subsidiaries, while profit increased due to lower software amortization and advertising expenses, narrower losses from unprofitable titles, and lower payment processing fee rates. The Content business posted higher net sales due to an increase in the number of publications and contributions from popular works, but its loss increased due to investment in new businesses, production costs, and personnel hiring costs.

Disclosure regarding the going concern assumption

Not applicable.

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidation0 additions and 0 exclusions (no company names)
Impairment lossNo impairment loss was recorded in the first quarter under review. In the first quarter of the previous fiscal year, ¥1,563,462 thousand was recorded in the Game business.
Breakdown of extraordinary income (loss)No extraordinary income or extraordinary loss was recorded in the first quarter under review.
Depreciation and amortization¥264,001 thousand
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingAvailable (for institutional investors and analysts)
Issued Shares at Period-End29,446,212 Shares
Treasury Shares at Period-End780,495 Shares
Results for this period
ItemDetails
Fiscal Period ClassificationFirst quarter
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 April 2026–30 June 2026
Net Sales¥4,355 million (YoY -2.5%)
Operating profit¥522 million
Ordinary income¥512 million
Profit attributable to owners of the parent¥323 million
Net income per share¥11.21
Equity ratioEnd of the current fiscal period 47 / End of previous period 42
Total assets¥11,067 million
Net assets¥5,269 million
Full-year earnings forecastNet Sales ¥18,000 million (YoY +2.6%) / Operating profit ¥1,000 million (YoY +144.7%) / Ordinary income ¥900 million (YoY +182.2%) / Net income ¥600 million (YoY +180.8%)
Revision to Earnings ForecastNo (no changes from the latest published earnings forecast)
Annual Dividend Forecast¥0 → ¥5
Segment revenue¥4,145,256 thousand (YoY -4.2%), ¥209,893 thousand (YoY +35.3%)
Segment profit¥793,771 thousand (YoY +545.7%), ¥-270,908 thousand
Depreciation and amortization¥264,001 thousand
Impairment lossNo impairment loss was recorded in the first quarter under review. In the first quarter of the previous fiscal year, ¥1,563,462 thousand was recorded in the Game business.
Breakdown of extraordinary income (loss)No extraordinary income or extraordinary loss was recorded in the first quarter under review.
Disclosure regarding the going concern assumptionNot applicable.
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidation0 additions and 0 exclusions (no company names)
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingAvailable (for institutional investors and analysts)
Issued Shares at Period-End29,446,212 Shares
Treasury Shares at Period-End780,495 Shares
Factors Behind Changes in Business PerformanceIn the Game business, net sales decreased following the sale of 2 consolidated subsidiaries, while profit increased due to lower software amortization and advertising expenses, narrower losses from unprofitable titles, and lower payment processing fee rates. The Content business posted higher net sales due to an increase in the number of publications and contributions from popular works, but its loss increased due to investment in new businesses, production costs, and personnel hiring costs.
Items this document does not state (10)
Operating MarginCash flows from operating activitiesCash flows from investing activitiesCash flows from financing activitiesCash and cash equivalents at end of periodPayout ratioShareholder Return PolicyRegional salesOrders received and order backlogMaterial subsequent events

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Profitability in the Game business improved due to lower software amortization and advertising expenses for new titles incurred in the same period of the previous year, narrower losses from unprofitable titles, and lower payment processing fee rates. Net sales decreased following the sale of 2 consolidated subsidiaries at the end of the previous fiscal year. In the Content business, net sales increased due to a higher number of publications and contributions from popular works, but expenses preceded revenue as a result of investment in new businesses, production costs for new series, and hiring costs for IP production personnel.

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Summary of Financial Results for the First Quarter of the Fiscal Year Ending March 2027 (Japanese GAAP) (Consolidated) | Drecom Co.,Ltd. (3793) timely disclosure | Komori