Contents of this document
- Launch of Doricom's web manga site, “Doricomi+”
- Release of “Choco Dori!”, a location-based walking rewards app
- Launch of the original comic label “Doricomi”
- Sale of two game-business subsidiaries
- Share repurchases and use of repurchased shares for stock-based compensation
- Cumulative downloads of Wizardry Variants Daphne300 10,000 downloads
- Cumulative sales of Wizardry Variants Daphne¥145 100 million
- April 2026 sales of Wizardry Variants Daphne¥12 100 millionYear on year against the same period last year+32%
- Wizardry-related net sales¥48 100 million
- Number of games in operation9 Title
- Number of comic series23 Series
- Number of novel series51 Series
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Fiscal year ending March 2026, full year |
| Net Sales | ¥17,547 million |
| Operating profit | ¥408 million |
| Ordinary income | ¥318 million |
| Net income | ¥213 million |
| Operating profit margin | 2.3%; year-on-year change: Not disclosed |
| Results for the three months of the current quarter | Net Sales ¥4,246 million / Operating profit ¥311 million / Ordinary income ¥278 million / Net income ¥1,955 million |
| Full-year earnings forecast | Fiscal Period Covered Fiscal year ending March 2027 / Net Sales ¥18,000 million / Variable costs ¥5,500 million / Fixed Costs ¥11,500 million / Advertising expenses ¥2,600 million / Research and development costs ¥400 million / Depreciation and amortization ¥950 million / Game development costs capitalized ¥-1,300 million / Operating profit ¥1,000 million / Ordinary income ¥900 million / Net income ¥600 million / EBITDA ¥1,950 million |
| Progress against full-year forecast | Numerical progress rate: Not disclosed. First-quarter progress illustrated in a chart |
| Segment results | Publishing and anime business Net Sales ¥757 million / Profit Not disclosed / Gaming Business Not disclosed |
| Breakdown of Factors Affecting the Change | Quarter-on-quarter change in operating profit in Q4 of the fiscal year ending March 2026 Impact of lower revenue -554 / Impact of lower variable-cost ratio 113 / Labor Costs -49 / Outsourcing expenses 19 / Advertising expenses 167 / Communication expenses 15 / Depreciation and amortization -44 / Game development costs capitalized -102 / Research and development costs 0 / Other expenses -21 |
| Key KPIs | Cumulative downloads of Wizardry Variants Daphne 300 10,000 downloads, Cumulative sales of Wizardry Variants Daphne ¥145 100 million, April 2026 sales of Wizardry Variants Daphne ¥12 100 million, Wizardry-related net sales ¥48 100 million, Number of games in operation 9 Title, Number of comic series 23 Series, Number of novel series 51 Series |
| Assumptions Underlying the Business Outlook | Numerical assumptions: Not disclosed. Major investments in advertising and promotion are planned from the second quarter onward |
| Medium-term management plan targets | Target fiscal year By the fiscal year ending March 2031 / Target Build a system for continuously creating and developing IP while expanding the economic scale of proprietary IP. The growth scenario calls for an operating margin of at least 15% and sales growth of at least 20% CAGR |
| Acquisition of treasury shares | Number of shares 1,524,000 shares (maximum) / Acquisition amount ¥500 million (maximum) / Period 13 May 2026 to 12 May 2027 |
| Market Size / Share | Domestic content industry market size Approximately ¥13.7 trillion (2024) / Overseas market size for Japanese content Approximately ¥6.0 trillion (2024) / Japan's domestic mobile games market Approximately ¥1.6 trillion / Global game market $184 billion (2023) |
| New initiatives | Launch of Doricom's web manga site, “Doricomi+”, Release of “Choco Dori!”, a location-based walking rewards app, Launch of the original comic label “Doricomi”, Sale of two game-business subsidiaries, Share repurchases and use of repurchased shares for stock-based compensation |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company cited contributions from its flagship titles, a reduction in losses from unprofitable titles, the sale of two game-business subsidiaries, and the concentration of management resources on the IP production business. For the fiscal year ending March 2027, it expects growth in its flagship proprietary IP titles and content business, optimization of operating costs, and lower depreciation and amortization expenses, among other factors.