Komori
Financial results presentation3793Drecom Co.,Ltd.Information and Communications, Services and Others

Earnings Presentation Materials for the Fiscal Year Ending March 2026

In the fiscal year ending March 2026, the company returned to operating profitability in the second half, driven by contributions from its flagship game and a reduction in losses from unprofitable titles, while full-year net sales reached a record high. For the fiscal year ending March 2027, the company plans to offset the decline in revenue resulting from the sale of two game-business subsidiaries through its flagship proprietary IP and content business, while increasing investment in IP development.

Worth reading
59In focus
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Direction
Mixed performance
Direction inferred from the company’s description.
Scale
17547
¥ million
Wording
Conditional
How definitive the wording is.

Contents of this document

Financial results presentationFiscal year ending March 2026, full year8 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥17,547 million
Operating profit¥408 million
Ordinary income¥318 million
Net income¥213 million
Operating profit margin2.3%; year-on-year change: Not disclosed
Results for the three months of the current quarter
Net Sales
¥4,246 million
Operating profit
¥311 million
Ordinary income
¥278 million
Net income
¥1,955 million
Full-year earnings forecast
Fiscal Period CoveredFiscal year ending March 2027
Net Sales
¥18,000 million
Variable costs
¥5,500 million
Fixed Costs
¥11,500 million
Advertising expenses
¥2,600 million
Research and development costs
¥400 million
Depreciation and amortization
¥950 million
Game development costs capitalized
¥-1,300 million
Operating profit
¥1,000 million
Ordinary income
¥900 million
Net income
¥600 million
EBITDA
¥1,950 million
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。Numerical progress rate: Not disclosed. First-quarter progress illustrated in a chart
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
Quarter-on-quarter change in operating profit in Q4 of the fiscal year ending March 2026
Impact of lower revenue-554
Impact of lower variable-cost ratio113
Labor Costs-49
Outsourcing expenses19
Advertising expenses167
Communication expenses15
Depreciation and amortization-44
Game development costs capitalized-102
Research and development costs0
Other expenses-21
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
Numerical assumptions: Not disclosed. Major investments in advertising and promotion are planned from the second quarter onward
New initiatives
  • Launch of Doricom's web manga site, “Doricomi+”
  • Release of “Choco Dori!”, a location-based walking rewards app
  • Launch of the original comic label “Doricomi”
  • Sale of two game-business subsidiaries
  • Share repurchases and use of repurchased shares for stock-based compensation
Key KPIsA metric the company considers important as a management benchmark.
  • Cumulative downloads of Wizardry Variants Daphne300 10,000 downloads
  • Cumulative sales of Wizardry Variants Daphne¥145 100 million
  • April 2026 sales of Wizardry Variants Daphne¥12 100 million
    Year on year against the same period last year+32%
  • Wizardry-related net sales¥48 100 million
  • Number of games in operation9 Title
  • Number of comic series23 Series
  • Number of novel series51 Series
Segment results
Publishing and anime business
Net Sales
¥757 million
Medium-term management plan targets
Target fiscal yearBy the fiscal year ending March 2031
TargetBuild a system for continuously creating and developing IP while expanding the economic scale of proprietary IP. The growth scenario calls for an operating margin of at least 15% and sales growth of at least 20% CAGR
Market Size / Share
Domestic content industry market sizeApproximately ¥13.7 trillion (2024)
Overseas market size for Japanese contentApproximately ¥6.0 trillion (2024)
Japan's domestic mobile games marketApproximately ¥1.6 trillion
Global game market$184 billion (2023)
Acquisition of treasury shares
Number of shares1,524,000 shares (maximum)
Acquisition amount¥500 million (maximum)
Period13 May 2026 to 12 May 2027
Contents of this document
ItemDetails
Document typeFinancial results presentation
Fiscal Period CoveredFiscal year ending March 2026, full year
Net Sales¥17,547 million
Operating profit¥408 million
Ordinary income¥318 million
Net income¥213 million
Operating profit margin2.3%; year-on-year change: Not disclosed
Results for the three months of the current quarterNet Sales ¥4,246 million / Operating profit ¥311 million / Ordinary income ¥278 million / Net income ¥1,955 million
Full-year earnings forecastFiscal Period Covered Fiscal year ending March 2027 / Net Sales ¥18,000 million / Variable costs ¥5,500 million / Fixed Costs ¥11,500 million / Advertising expenses ¥2,600 million / Research and development costs ¥400 million / Depreciation and amortization ¥950 million / Game development costs capitalized ¥-1,300 million / Operating profit ¥1,000 million / Ordinary income ¥900 million / Net income ¥600 million / EBITDA ¥1,950 million
Progress against full-year forecastNumerical progress rate: Not disclosed. First-quarter progress illustrated in a chart
Segment resultsPublishing and anime business Net Sales ¥757 million / Profit Not disclosed / Gaming Business Not disclosed
Breakdown of Factors Affecting the ChangeQuarter-on-quarter change in operating profit in Q4 of the fiscal year ending March 2026 Impact of lower revenue -554 / Impact of lower variable-cost ratio 113 / Labor Costs -49 / Outsourcing expenses 19 / Advertising expenses 167 / Communication expenses 15 / Depreciation and amortization -44 / Game development costs capitalized -102 / Research and development costs 0 / Other expenses -21
Key KPIsCumulative downloads of Wizardry Variants Daphne 300 10,000 downloads, Cumulative sales of Wizardry Variants Daphne ¥145 100 million, April 2026 sales of Wizardry Variants Daphne ¥12 100 million, Wizardry-related net sales ¥48 100 million, Number of games in operation 9 Title, Number of comic series 23 Series, Number of novel series 51 Series
Assumptions Underlying the Business OutlookNumerical assumptions: Not disclosed. Major investments in advertising and promotion are planned from the second quarter onward
Medium-term management plan targetsTarget fiscal year By the fiscal year ending March 2031 / Target Build a system for continuously creating and developing IP while expanding the economic scale of proprietary IP. The growth scenario calls for an operating margin of at least 15% and sales growth of at least 20% CAGR
Acquisition of treasury sharesNumber of shares 1,524,000 shares (maximum) / Acquisition amount ¥500 million (maximum) / Period 13 May 2026 to 12 May 2027
Market Size / ShareDomestic content industry market size Approximately ¥13.7 trillion (2024) / Overseas market size for Japanese content Approximately ¥6.0 trillion (2024) / Japan's domestic mobile games market Approximately ¥1.6 trillion / Global game market $184 billion (2023)
New initiativesLaunch of Doricom's web manga site, “Doricomi+”, Release of “Choco Dori!”, a location-based walking rewards app, Launch of the original comic label “Doricomi”, Sale of two game-business subsidiaries, Share repurchases and use of repurchased shares for stock-based compensation
Items this document does not state (13)
Gross Profit MarginSelling, general and administrative expensesSelf-assessment against the planUnit price and quantity metricsNumber of stores and locationsNumber of employeesRisk amount incorporated into the outlookFinancial targetsAnnual DividendPayout ratioCapital expendituresOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The company cited contributions from its flagship titles, a reduction in losses from unprofitable titles, the sale of two game-business subsidiaries, and the concentration of management resources on the IP production business. For the fiscal year ending March 2027, it expects growth in its flagship proprietary IP titles and content business, optimization of operating costs, and lower depreciation and amortization expenses, among other factors.

How to read this page

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Earnings Presentation Materials for the Fiscal Year Ending March 2026 | Drecom Co.,Ltd. (3793) timely disclosure | Komori