Revised forecast
Fiscal year ending March 2027 · Full yearThe bar length represents the relative magnitude of change, based on the item that changed the most in this document.
The company will improve profitability by streamlining its existing businesses while continuing to invest in the creation and development of IP. In the game business, it expects revenue to decline following the sale of 2 subsidiaries, while aiming to maintain sales from 9 live-service titles, expand its PC and console game offerings, reduce losses from unprofitable titles, and optimize operating costs, advertising expenses and other costs. In the content business, it aims to advance its publishing, anime, merchandising and new services, although upfront spending on new businesses is expected to continue.
Impairment losses of ¥2,051.858 million, including impairment losses on software related to 1 new mobile game title and impairment losses on software under development related to PC and console game titles under development.
| Item | Details |
|---|---|
| Net Sales | Not disclosed → ¥18,000 million(+2.6%) |
| Operating profit | Not disclosed → ¥1,000 million(+144.7%) |
| Ordinary income | Not disclosed → ¥900 million(+182.2%) |
| Profit attributable to owners of the parent | Not disclosed → ¥600 million(+180.8%) |
| Net income per share | Not disclosed → 21.05 yen and sen |
| Fiscal Period Covered | Fiscal year ending March 2027 |
| Period Covered | Full year |
| Previous-period results | Revenue: ¥17,547 million; operating profit: ¥408 million; ordinary profit: ¥318 million; net income attributable to owners of the parent: ¥213 million |
| Reason for the revision | The company will improve profitability by streamlining its existing businesses while continuing to invest in the creation and development of IP. In the game business, it expects revenue to decline following the sale of 2 subsidiaries, while aiming to maintain sales from 9 live-service titles, expand its PC and console game offerings, reduce losses from unprofitable titles, and optimize operating costs, advertising expenses and other costs. In the content business, it aims to advance its publishing, anime, merchandising and new services, although upfront spending on new businesses is expected to continue. |
| Details and amount of extraordinary loss | Impairment losses of ¥2,051.858 million, including impairment losses on software related to 1 new mobile game title and impairment losses on software under development related to PC and console game titles under development. |
| Dividend forecast revision | Forecast year-end dividend of ¥5.00 per share and annual dividend of ¥5.00 per share for the fiscal year ending March 2027 |
| Consolidated / non-consolidated | Consolidated |
Items this document does not state (1)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company plans to improve profitability by streamlining its existing businesses while continuing to invest in the creation and development of intellectual property (IP). In the game business, it expects revenue to decline following the sale of 2 subsidiaries, while aiming to maintain sales from 9 live-service titles, expand its PC and console game offerings, reduce losses from unprofitable titles, and optimize operating costs and advertising expenses. In the content business, it aims to advance its publishing, anime, merchandising and new services, although it expects upfront spending on new businesses to continue.