Revenue Structure Built on Three Businesses: Video Production, Publishing and Rights
First written in FY2016. 30 of 32 entries say "Restated". Latest entry: FY2026.
No other company in this theme has enough history to compare yet.
- FY2026RestatedAnnual report
「Our group consists of the company (IG Port,Inc.), 4 consolidated subsidiaries (Production I.G, Mag Garden, Wit Studio and 1 overseas subsidiary), and 5 equity-method affiliates. Our principal businesses are video production, including animation for theaters, television, streaming, video and games; publishing, including comic magazines, collected comic volumes and electronic books; rights licensing, which generates revenue-sharing income from the secondary use of these works and licensing fees from serving as an intermediary for certain sales rights; and merchandise sales, which involves planning, supervising and producing products featuring characters from popular works, selling them through jointly operated stores and wholesaling them to retailers.」
The company continues to disclose video production, publishing, rights licensing and merchandise sales as its 4 principal businesses. - 2026-07-15RestatedFinancial results
「We primarily operate in the animation production, publishing, rights and merchandise sales businesses, and recorded lower revenue and profit than in the previous fiscal year.」
The company reiterated its business structure centered on four businesses, including merchandise sales. - FY2026-H1RestatedAnnual report
「Under these business conditions, our group has focused on video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; rights licensing, which generates royalties and revenue-sharing income from the secondary use of works; and merchandise sales, including wholesale sales of character products.」
The company continues to disclose a principal business structure comprising video production, publishing, rights licensing and merchandise sales. - FY2025ReframedAnnual report
「Our group consists of the company (IG Port,Inc.), 6 consolidated subsidiaries (Production I.G, Mag Garden, Wit Studio, Signal.MD, 1 overseas subsidiary and 1 production committee), and 2 equity-method affiliates. Our principal businesses are video production, including animation for theaters, television, streaming, video and games; publishing, including comic magazines, collected comic volumes and electronic books; rights licensing, which generates revenue-sharing income from the secondary use of these works and licensing fees from serving as an intermediary for certain sales rights; and merchandise sales, which involves planning, supervising and producing products featuring characters from popular works, selling them through jointly operated stores and wholesaling them to retailers.」
The company has reorganized its business structure by explicitly adding merchandise sales involving character products to the traditional three businesses of video production, publishing and rights licensing. Merchandise sales was also changed to a reportable segment because of its increased quantitative significance. - FY2025-H1RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to disclose a business structure centered on video production, publishing and rights licensing as its principal businesses. - FY2024-Q3RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and selling comics, including electronic books; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to disclose a structure centered on video production, publishing and rights licensing as its principal businesses. The publishing business is described as the sale of comics, including electronic books. - FY2024-Q2RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to disclose a structure centered on video production, publishing and rights licensing as its principal businesses, with no significant change in its business activities. - FY2024-Q1RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to disclose a structure centered on video production, publishing and rights licensing as its principal businesses. - FY2023RestatedAnnual report
「Our principal businesses are video production, including animation for theaters, television, streaming, video and games; publishing, including comic magazines, collected comic volumes and electronic books; and rights licensing, which generates revenue-sharing income from the secondary use of these works and licensing fees from serving as an intermediary for certain sales rights.」
The company continues to disclose a structure centered on video production, publishing and rights licensing as its principal businesses. Electronic books are included in the description of the publishing business. - FY2023-Q3RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to disclose video production, publishing and rights licensing as its principal businesses, with no significant change in its business activities. - FY2023-Q2RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses, with no significant change in its business structure. - FY2022-Q3RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to disclose video production, publishing and rights licensing as its principal businesses. It also discloses disaggregated revenue information following the adoption of the revenue recognition standard, but there has been no significant change in the business structure itself. - FY2022-Q1RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its three principal businesses. Following the adoption of the revenue recognition standard, it also discloses the breakdown of revenue from contracts with customers for each business. - FY2021RestatedAnnual report
「Our principal businesses are video production, including animation for theaters, television, streaming, video and games; publishing, including comic magazines and collected comic volumes; and rights licensing, which generates revenue-sharing income from the secondary use of these works and licensing fees from serving as an intermediary for certain sales rights.」
The company continues to disclose video production, publishing and rights licensing as its principal businesses. - FY2021-Q3RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses, with no significant change in its business activities. - FY2021-Q2RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses, and also specifically notes the distribution of electronic comics within the publishing business. - FY2020-Q3RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses. - FY2020-Q2RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses, with no significant change in its business activities. - FY2020-Q1RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses. - FY2019RestatedAnnual report
「Our principal businesses are video production, including animation for theaters, television, streaming, video and games; publishing, including comic magazines and collected comic volumes; and rights licensing, which generates revenue-sharing income from the secondary use of these works and licensing fees from serving as an intermediary for certain sales rights.」
The company continues to disclose video production, publishing and rights licensing as its principal businesses. - FY2019-Q3RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses. - FY2019-Q2RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses, with no significant change in its business activities. - FY2019-Q1RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses. - FY2018RestatedAnnual report
「Our principal activities comprise video production, including animation for theatrical release, television, video and games; publishing, including comic magazines and collected comic volumes; and rights management, which generates revenue distributions from the secondary use of these works and agency fees from serving as a sales-rights contact for certain works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses. - FY2018-Q3RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses. - FY2018-Q2RestatedAnnual report
「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」
The company continues to operate video production, publishing and rights licensing as its three principal businesses, and specifically notes the distribution of electronic comics within the publishing business. - FY2018-Q1RestatedAnnual report
「Against this business backdrop, our group has pursued a video production business involving the planning and production of animation works, a publishing business involving the planning, production and sale of comic magazines and other publications, and a licensing business generating royalties and revenue distributions from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses. - FY2017RestatedAnnual report
「Our principal activities are video production; publishing, including the planning, production and sale of comic magazines, 12 issues, comics including 9 special and first limited editions, novels and art books, 107 books in total; and rights management, primarily generating revenue distributions from the secondary use of investments in video works.」
Reaffirms the three-business structure centered on video production, publishing and rights management, while disclosing publication volumes. - FY2017-Q3RestatedAnnual report
「Against this business backdrop, our group has pursued a video production business involving the planning and production of animation works, a publishing business involving the planning, production and sale of comic magazines and other publications, and a licensing business generating royalties and revenue distributions from the secondary use of works.」
The company continues to describe video production, publishing and rights licensing as its principal businesses, with no significant change in its business structure. - FY2017-Q2RestatedAnnual report
「Against this business backdrop, our group has engaged in video production, including the planning and production of animation works; publishing, including the planning, production and sale of comic magazines and other publications and charging for electronic comics; and rights management, which generates royalties and revenue distributions from the secondary use of works.」
Continues to describe video production, publishing and rights management as the three principal businesses, explicitly noting charging for electronic comics within publishing. - FY2017-Q1RestatedAnnual report
「Against this business backdrop, our group has pursued a video production business involving the planning and production of animation works, a publishing business involving the planning, production and sale of comic magazines and other publications, and a licensing business generating royalties and revenue distributions from the secondary use of works.」
Continues to describe video production, publishing and licensing as the three principal businesses. - FY2016First statedAnnual report
「Our principal activities comprise video production, including animation for theatrical release, television, video and games; publishing, including comic magazines and collected comic volumes; and rights management, which generates revenue distributions from the secondary use of these works and agency fees from serving as a sales-rights contact for certain works.」
Discloses video production, publishing, and secondary use of works and rights-agency services as the principal businesses.