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IG Port (3791) · FactUpdated digital-book sales (increase)

Expanding digital-book revenue

First written in FY2016. 10 of 30 entries say "Restated". Latest entry: FY2026.

30entries
11years
1from disclosures
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ProgressHeldSoftenedWorseOtherFY2016 – FY20262016: 12017: 220172018: 320182019: 420192020: 220202021: 420212022: 320222023: 420232024: 220242025: 220252026: 32026
Same theme, other companies
Revenue and Profit Growth and Fluctuations in the E-Book BusinessA theme 3 companies write about · 0 as a headwind · 1 as a tailwind

2 other companies' latest entry also says "Other".

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Full recordFilings, disclosures and news, newest first
  1. FY2026Updated digital-book sales (increase)Annual report

    「E-book sales 1,867,638」

    E-book sales amounted to ¥1,867.638 billion, up from ¥1,831.544 billion in the previous fiscal year.
  2. 2026-04-14OtherEarnings

    「Sales of digital books — 1,396,653 — — 1,396,653 — 1,396,653」

    Digital-book sales were ¥1,396.653 million, below ¥1,420.760 million in the same period of the previous year. Digital books remained the publishing business's primary source of revenue.
  3. FY2026-H1E-book sales amount updated (down year on year)Annual report

    「E-book sales 899,088」

    E-book sales amounted to ¥899.088 million, below ¥970.030 million in the same period of the previous year. E-books remained the main source of publishing business sales, but sales declined during the first half.
  4. FY2025Full-year e-book sales and mix updatedAnnual report

    「E-book sales 1,831,544」

    Full-year e-book sales amounted to ¥1,831.544 billion, accounting for 79.6% of publishing business sales. E-books remained the main source of sales, although their share edged down from 80.9% in the previous year.
  5. FY2025-H1E-book sales amount updatedAnnual report

    「E-book sales 970,030」

    Segment information shows e-book sales of ¥970.030 million. Compared with ¥202.817 million in paper comic and book sales, e-book sales accounted for the main portion of publishing business revenue.
  6. FY2024-Q3E-book sales growth updated (up 9%)Annual report

    「E-book sales remained solid, increasing 9% year on year and offsetting the decline in paper book sales through bookstores.」

    E-book sales increased 9% year on year, supplementing the decline in paper book sales through bookstores.
  7. FY2024-Q2E-book sales mix updated to 79%Annual report

    「E-book sales have grown, offsetting the decline in paper book sales to general bookstores, and e-books now account for 79% of publishing sales.」

    E-book sales offset the decline in paper book sales, raising their share of publishing sales to 79%.
  8. FY2024-Q1Quarterly e-book sales updatedAnnual report

    「E-book sales 509,151」

    E-book sales amounted to ¥509.151 million, up from ¥426.050 million in the same period of the previous year. The company continued to disclose a structure in which e-book revenue supplements publishing business sales.
  9. FY2023E-book sales growth updated (up 15%)Annual report

    「In addition to its original works, e-book sales benefited from the timely adaptation into comics of works aligned with market trends, including narō-kei, isekai reincarnation and villainess stories, resulting in 15% growth, exceeding the growth rate of the overall digital comics market.」

    E-book sales growth was updated from 17% year on year in the third quarter to 15% for the full year. Comic adaptations aligned with market trends were cited as a contributing factor.
  10. FY2023-Q3E-book sales growth updated (up 17%)Annual report

    「Although e-book sales growth has slowed, sales remained solid, increasing 17% year on year and offsetting the relative decline in sales of books distributed through bookstores.」

    E-book sales remained up 17% year on year and supplemented sales through bookstores, although the growth rate had slowed from previous levels.
  11. FY2023-Q2Slower e-book sales growth updatedAnnual report

    「E-book sales growth has slowed compared with previous years, but sales have continued to increase by 14% year on year, offsetting the relative decline in sales through bookstores.」

    E-book sales continued to increase by 14% year on year, although the growth rate slowed from previous levels. Meanwhile, they are compensating for the declining sales of books distributed through bookstores.
  12. FY2023-Q1Quarterly e-book sales updated (down year on year)Annual report

    「E-book sales 426,050」

    Segment information shows e-book sales of ¥426.050 million, below ¥457.620 million in the same period of the previous year. The previous disclosure indicated continued growth in e-book revenue, but this quarter's results have been updated to show a year-on-year decline.
  13. FY2022-Q3RestatedAnnual report

    「E-book sales continued to increase 70% year on year and accounted for 60% of total sales.」

    The Company disclosed that e-book sales continued to be up 70% year on year and accounted for 60% of total publishing business sales.
  14. FY2022-Q2E-book sales growth rate and mix updatedAnnual report

    「E-book sales continued to increase 70% year on year and accounted for 60% of total sales.」

    The Company newly disclosed that e-book sales had increased 70% year on year and accounted for 60% of total sales.
  15. FY2022-Q1RestatedAnnual report

    「Publishing-related sales to bookstores rose slightly year on year, while e-book-related sales remained strong, particularly for “isekai reincarnation” and “Narō-style” comics.」

    The Company reported that bookstore sales rose slightly, while e-book-related sales remained strong, particularly for isekai reincarnation and Narō-style comics.
  16. FY2021Sharp increase in e-book sales updatedAnnual report

    「E-book sales performed strongly, increasing 172% year on year.」

    The Company disclosed a 172% year-on-year increase in e-book sales as a full-year result.
  17. FY2021-Q3Strong e-book sales updated (centered on isekai reincarnation titles)Annual report

    「Publishing sales to bookstores were broadly in line with the same period of the previous year, while e-book sales remained strong, particularly for comic adaptations themed around “isekai reincarnation.”」

    While publishing sales to bookstores were broadly in line with the same period of the previous year, e-book sales remained strong, particularly for comic adaptations themed around isekai reincarnation.
  18. FY2021-Q2Strong e-book sales driven by stay-at-home demand updatedAnnual report

    「Publishing sales to bookstores were broadly in line with the same period of the previous year, while e-book sales remained strong, helped in part by stay-at-home demand resulting from the spread of COVID-19.」

    While publishing sales to bookstores were broadly in line with the same period of the previous year, e-book sales remained strong against a backdrop of stay-at-home demand accompanying the spread of COVID-19.
  19. FY2021-Q1E-book sales growth driven by stay-at-home demand updatedAnnual report

    「Publishing-related sales to bookstores remained broadly flat year on year, while e-book-related sales grew, particularly for titles in the isekai genre, supported in part by stay-at-home demand resulting from the COVID-19 pandemic.」

    While bookstore sales remained broadly flat, e-book-related sales, particularly in the isekai genre, grew against a backdrop of stay-at-home demand resulting from COVID-19.
  20. FY2020-Q2Healthy e-book sales trend updatedAnnual report

    「Publishing sales to bookstores declined year on year because the sales month for comics was changed, while e-book sales continued to perform steadily.」

    The Company reported that publishing sales to bookstores declined because of a change in the sales month, while e-book sales continued to perform steadily.
  21. FY2020-Q1RestatedAnnual report

    「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」

    The Company continues to disclose digital comic distribution as part of its publishing business.
  22. FY2019E-book sales ratio quantifiedAnnual report

    「E-book revenue continued to grow steadily and came to account for 30% of publishing business revenue.」

    For the first time, the Company specifically disclosed that e-book revenue accounted for 30% of publishing business revenue.
  23. FY2019-Q3RestatedAnnual report

    「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」

    The Company continues to disclose digital comic distribution as part of its publishing business.
  24. FY2019-Q2RestatedAnnual report

    「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」

    The Company continues to disclose digital comic distribution as part of its publishing business.
  25. FY2018RestatedAnnual report

    「In addition, revenue from high-margin e-books continued to grow steadily, contributing to improved profitability.」

    The Company has again confirmed in its full-year disclosure that growth in high-margin e-book revenue is contributing to improved profitability.
  26. FY2018-Q3RestatedAnnual report

    「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」

    The publishing business continues to include digital comic distribution.
  27. FY2018-Q2RestatedAnnual report

    「Under these business conditions, our group has engaged in video production, which involves planning and producing animation works; publishing, which involves planning, producing and selling comic magazines and other publications and distributing electronic comics; and rights licensing, which generates royalties and revenue-sharing income from the secondary use of works.」

    The publishing business continues to include digital comic distribution, but no new figures, such as the e-book revenue growth rate, have been provided.
  28. FY2017RestatedAnnual report

    「In addition, revenue from high-margin e-books continued to grow steadily, contributing to improved profitability.」

    The Company continues to report for the full fiscal year that growth in high-margin e-book revenue is contributing to improved profitability.
  29. FY2017-Q2RestatedAnnual report

    「Against this business backdrop, our group has engaged in video production, including the planning and production of animation works; publishing, including the planning, production and sale of comic magazines and other publications and charging for electronic comics; and rights management, which generates royalties and revenue distributions from the secondary use of works.」

    The publishing business continues to include paid distribution of digital comics in its business activities.
  30. FY2016First statedAnnual report

    「Revenue from high-margin digital books increased 30% year on year, contributing to improved profitability.」

    Shows that digital-book revenue increased 30% year on year.
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Expanding digital-book revenue | IG Port,Inc. (3791) | Komori