Contents of this document
- Uncertainty in the future business environment
- Rising procurement costs
- Multilingual localization of a new game selected for the Ministry of Economy, Trade and Industry's “IP360” program
- AI-assisted game development and improved development efficiency
- Minority investments in anime production committees and similar entities, and acquisition of game adaptation rights
- Increase exposure through IR media to at least 12 times per year
- EBITDA¥586 millionYear on year against the same period last year+1,096.0%
- Operating margin20.7 %
- Equity ratio35.5 %
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | First quarter of the fiscal year ending May 2027 |
| Net Sales | ¥2,687 million (YoY +2.3%) |
| Operating profit | ¥555 million |
| Ordinary income | ¥908 million |
| Net income | ¥659 million |
| Gross Profit Margin | Rate 46.9 / Year-on-year change (points) Not disclosed |
| Operating profit margin | Rate 20.7 / Year-on-year change (points) Not disclosed |
| Selling, general and administrative expenses | ¥704 million |
| Results for the three months of the current quarter | Net Sales ¥2,687 million / Operating profit ¥555 million / Ordinary income ¥908 million / Net income ¥659 million |
| Full-year earnings forecast | Net Sales ¥10,500 million / Operating profit ¥1,450 million / Ordinary income ¥1,550 million / Net income ¥1,200 million / Operating profit margin 13.8 % |
| Progress against full-year forecast | Net Sales 25.6% / Operating profit 38.3% / Ordinary income 58.6% / Net income 55.0% |
| Self-assessment against the plan | Business performance is progressing smoothly |
| Breakdown of Factors Affecting the Change | Major IP Collaborations and Campaigns amount not disclosed / Substantial Reduction in Fixed Costs amount not disclosed / Increase in External Payment Share amount not disclosed / Decrease in Payment Collection Fees -149 / Year-on-year change in SG&A expenses -299 / Control of Personnel and Advertising Costs amount not disclosed |
| Key KPIs | Indicator name EBITDA / Value ¥586 million / Year on year against the same period last year ¥1,096 million, Indicator name Operating margin / Value 20.7 % / Year on year against the same period last year Not disclosed, Indicator name Equity ratio / Value 35.5 % / Year on year against the same period last year Not disclosed |
| Assumptions Underlying the Business Outlook | Uncertainty in the future business environment, Rising procurement costs |
| Medium-term management plan targets | Operating profit of more than ¥2 billion within 2 years |
| Financial targets | Equity ratio Actual results 35.5 % |
| Market Size / Share | Overseas Game Sales 2024 ¥3.4 1 trillion / 2033 Target ¥12 1 trillion / Population Coverage Through Voice Translation Global Hit Titles 58 % / Japan-Developed Games 40 % |
| New initiatives | Multilingual localization of a new game selected for the Ministry of Economy, Trade and Industry's “IP360” program, AI-assisted game development and improved development efficiency, Minority investments in anime production committees and similar entities, and acquisition of game adaptation rights, Increase exposure through IR media to at least 12 times per year |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The reasons cited include increased revenue from collaboration campaigns with major IP, substantial fixed-cost reductions, a higher proportion of payments processed through external billing platforms, and controls on payment collection fees, personnel expenses and advertising expenses.