Komori
Earnings presentation3760CAVE Interactive CO.,LTD.Information and Communications, Services and Others

First-Quarter Earnings Presentation Materials and Responses to Advance Questions for the Fiscal Year Ending May 2027

In the first quarter of the fiscal year ending May 2027, collaboration campaigns with major IP contributed to a 2.3% year-on-year increase in revenue, while operating profit turned from a loss in the previous year to a profit of ¥555 million. Reductions in fixed costs and SG&A expenses also contributed to the improvement in profit, and operating profit reached a record high for a first quarter.

Worth reading
56In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
2058
Million yen (change in full-year operating profit forecast from the previous fiscal year's actual result)
Wording
Conditional
How definitive the wording is.

Contents of this document

Earnings presentationFirst quarter of the fiscal year ending May 20278 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥2,687 million+2.3%
Operating profit¥555 million
Ordinary income¥908 million
Net income¥659 million
Selling, general and administrative expenses¥704 million
Gross Profit Margin
Rate46.9
Operating profit margin
Rate20.7
Results for the three months of the current quarter
Net Sales
¥2,687 million
Operating profit
¥555 million
Ordinary income
¥908 million
Net income
¥659 million
Full-year earnings forecast
Net Sales
¥10,500 million
Operating profit
¥1,450 million
Ordinary income
¥1,550 million
Net income
¥1,200 million
Operating profit margin
13.8 %
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。
Net Sales25.6%
Operating profit38.3%
Ordinary income58.6%
Net income55.0%
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
Business performance is progressing smoothly
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
Major IP Collaborations and Campaignsamount not disclosed
Substantial Reduction in Fixed Costsamount not disclosed
Increase in External Payment Shareamount not disclosed
Decrease in Payment Collection Fees-149
Year-on-year change in SG&A expenses-299
Control of Personnel and Advertising Costsamount not disclosed
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
  • Uncertainty in the future business environment
  • Rising procurement costs
New initiatives
  • Multilingual localization of a new game selected for the Ministry of Economy, Trade and Industry's “IP360” program
  • AI-assisted game development and improved development efficiency
  • Minority investments in anime production committees and similar entities, and acquisition of game adaptation rights
  • Increase exposure through IR media to at least 12 times per year
Key KPIsA metric the company considers important as a management benchmark.
  • EBITDA¥586 million
    Year on year against the same period last year+1,096.0%
  • Operating margin20.7 %
  • Equity ratio35.5 %
Medium-term management plan targets
Operating profit of more than ¥2 billion within 2 years
Financial targets
Equity ratio
Actual results35.5 %
Market Size / Share
Overseas Game Sales
2024¥3.4 1 trillion
2033 Target¥12 1 trillion
Population Coverage Through Voice Translation
Global Hit Titles58 %
Japan-Developed Games40 %
Contents of this document
ItemDetails
Document typeEarnings presentation
Fiscal Period CoveredFirst quarter of the fiscal year ending May 2027
Net Sales¥2,687 million (YoY +2.3%)
Operating profit¥555 million
Ordinary income¥908 million
Net income¥659 million
Gross Profit MarginRate 46.9 / Year-on-year change (points) Not disclosed
Operating profit marginRate 20.7 / Year-on-year change (points) Not disclosed
Selling, general and administrative expenses¥704 million
Results for the three months of the current quarterNet Sales ¥2,687 million / Operating profit ¥555 million / Ordinary income ¥908 million / Net income ¥659 million
Full-year earnings forecastNet Sales ¥10,500 million / Operating profit ¥1,450 million / Ordinary income ¥1,550 million / Net income ¥1,200 million / Operating profit margin 13.8 %
Progress against full-year forecastNet Sales 25.6% / Operating profit 38.3% / Ordinary income 58.6% / Net income 55.0%
Self-assessment against the planBusiness performance is progressing smoothly
Breakdown of Factors Affecting the ChangeMajor IP Collaborations and Campaigns amount not disclosed / Substantial Reduction in Fixed Costs amount not disclosed / Increase in External Payment Share amount not disclosed / Decrease in Payment Collection Fees -149 / Year-on-year change in SG&A expenses -299 / Control of Personnel and Advertising Costs amount not disclosed
Key KPIsIndicator name EBITDA / Value ¥586 million / Year on year against the same period last year ¥1,096 million, Indicator name Operating margin / Value 20.7 % / Year on year against the same period last year Not disclosed, Indicator name Equity ratio / Value 35.5 % / Year on year against the same period last year Not disclosed
Assumptions Underlying the Business OutlookUncertainty in the future business environment, Rising procurement costs
Medium-term management plan targetsOperating profit of more than ¥2 billion within 2 years
Financial targetsEquity ratio Actual results 35.5 %
Market Size / ShareOverseas Game Sales 2024 ¥3.4 1 trillion / 2033 Target ¥12 1 trillion / Population Coverage Through Voice Translation Global Hit Titles 58 % / Japan-Developed Games 40 %
New initiativesMultilingual localization of a new game selected for the Ministry of Economy, Trade and Industry's “IP360” program, AI-assisted game development and improved development efficiency, Minority investments in anime production committees and similar entities, and acquisition of game adaptation rights, Increase exposure through IR media to at least 12 times per year
Items this document does not state (11)
Segment resultsUnit price and quantity metricsNumber of stores and locationsNumber of employeesRisk amount incorporated into the outlookAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The reasons cited include increased revenue from collaboration campaigns with major IP, substantial fixed-cost reductions, a higher proportion of payments processed through external billing platforms, and controls on payment collection fees, personnel expenses and advertising expenses.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
First-Quarter Earnings Presentation Materials and Responses to Advance Questions for the Fiscal Year Ending May 2027 | CAVE Interactive CO.,LTD. (3760) timely disclosure | Komori