Results for this period
First quarter1 June 2026 to 31 August 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stabilization and strengthening of the earnings base of existing titles, maximization of the value of existing IP, creation and acquisition of new IP, improvement of operating efficiency through the use of AI, and expansion into overseas markets. In the gaming business, the company saw an increase in PlayUU, collaborations with popular IP, and reductions in payment collection fees.
No applicable matters
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 June 2026 to 31 August 2026 |
| Net Sales | ¥2,687 million (YoY +2.3%) |
| Operating profit | ¥555 million |
| Ordinary income | ¥908 million |
| Profit attributable to owners of the parent | ¥659 million |
| Net income per share | ¥106.87 |
| Equity ratio | End of the current fiscal period 35.5 / End of previous period 27.3 |
| Total assets | ¥9,046 million |
| Net assets | ¥4,287 million |
| Full-year earnings forecast | Net Sales ¥10,500 million (YoY -12.5%) / Operating profit ¥1,450 million / Ordinary income ¥1,550 million / Net income ¥1,200 million |
| Annual Dividend Forecast | ¥0 → ¥0 |
| Segment revenue | Gaming Business ¥2,443 million (YoY +2.6%), Video streaming-related business ¥243 million (YoY -1.2%) |
| Segment profit | Gaming Business ¥523 million, Video streaming-related business ¥32 million |
| Depreciation and amortization | ¥21,086 thousand |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of non-current assets ¥10 thousand / Extraordinary loss No applicable matters |
| Disclosure regarding the going concern assumption | No applicable matters |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 / Excluded 1 / Name of excluded company Meteor Arena Production Committee |
| Material subsequent events | No applicable matters. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person Not disclosed |
| Issued Shares at Period-End | 6,838,500 |
| Treasury Shares at Period-End | 667,597 |
| Factors Behind Changes in Business Performance | Stabilization and strengthening of the earnings base of existing titles, maximization of the value of existing IP, creation and acquisition of new IP, improvement of operating efficiency through the use of AI, and expansion into overseas markets. In the gaming business, the company saw an increase in PlayUU, collaborations with popular IP, and reductions in payment collection fees. |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company worked to stabilize and strengthen the earnings base of existing titles, maximize the value of existing IP, create and acquire new IP, improve operating efficiency through the use of AI, and expand into overseas markets. In the gaming business, the company reported an increase in PlayUU, collaborations with popular IP, stable usage of external payment services, and reductions in payment collection fees.