Komori
Earnings3760CAVE Interactive CO.,LTD.Information and Communications, Services and Others

First-Quarter Financial Results for the Fiscal Year Ending May 2027 (Japanese GAAP) (Consolidated)

In the first quarter, net sales increased 2.3% year on year, and operating income turned from an operating loss in the same period of the previous year to an operating profit of ¥555 million. Ordinary income and net income attributable to owners of the parent also turned profitable.

Worth reading
41Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
555
¥ millions (operating profit)
Wording
Conditional
How definitive the wording is.

Results for this period

First quarter1 June 2026 to 31 August 2026ConsolidatedJapanese GAAP
Net Sales2,687¥ millionYear on year +2.3%Progress 25.6%
Operating profit555¥ millionProgress 38.3%
Ordinary income908¥ millionProgress 58.6%
Net income attributable to owners of the parent659¥ millionProgress 54.9%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥106.87
Financial position at period-end
Total assets9,046¥ million
of which net assets 4,287 ¥ millionEquity ratio 35.5%vs. prior year-end +8.2pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Segment revenueGaming Business ¥2,443 million (YoY +2.6%), Video streaming-related business ¥243 million (YoY -1.2%)
Segment profitGaming Business ¥523 million, Video streaming-related business ¥32 million
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥10,500 million (YoY -12.5%)
Operating profit¥1,450 million
Ordinary income¥1,550 million
Net income¥1,200 million
Annual Dividend Forecast¥0 → ¥0
Factors Behind Changes in Business Performance

Stabilization and strengthening of the earnings base of existing titles, maximization of the value of existing IP, creation and acquisition of new IP, improvement of operating efficiency through the use of AI, and expansion into overseas markets. In the gaming business, the company saw an increase in PlayUU, collaborations with popular IP, and reductions in payment collection fees.

Disclosure regarding the going concern assumption

No applicable matters

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationNew 0 / Excluded 1 / Name of excluded company Meteor Arena Production Committee
Material subsequent eventsNo applicable matters.
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of non-current assets ¥10 thousand / Extraordinary loss No applicable matters
Depreciation and amortization¥21,086 thousand
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Not disclosed
Issued Shares at Period-End6,838,500
Treasury Shares at Period-End667,597
Results for this period
ItemDetails
Fiscal Period ClassificationFirst quarter
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 June 2026 to 31 August 2026
Net Sales¥2,687 million (YoY +2.3%)
Operating profit¥555 million
Ordinary income¥908 million
Profit attributable to owners of the parent¥659 million
Net income per share¥106.87
Equity ratioEnd of the current fiscal period 35.5 / End of previous period 27.3
Total assets¥9,046 million
Net assets¥4,287 million
Full-year earnings forecastNet Sales ¥10,500 million (YoY -12.5%) / Operating profit ¥1,450 million / Ordinary income ¥1,550 million / Net income ¥1,200 million
Annual Dividend Forecast¥0 → ¥0
Segment revenueGaming Business ¥2,443 million (YoY +2.6%), Video streaming-related business ¥243 million (YoY -1.2%)
Segment profitGaming Business ¥523 million, Video streaming-related business ¥32 million
Depreciation and amortization¥21,086 thousand
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of non-current assets ¥10 thousand / Extraordinary loss No applicable matters
Disclosure regarding the going concern assumptionNo applicable matters
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationNew 0 / Excluded 1 / Name of excluded company Meteor Arena Production Committee
Material subsequent eventsNo applicable matters.
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Not disclosed
Issued Shares at Period-End6,838,500
Treasury Shares at Period-End667,597
Factors Behind Changes in Business PerformanceStabilization and strengthening of the earnings base of existing titles, maximization of the value of existing IP, creation and acquisition of new IP, improvement of operating efficiency through the use of AI, and expansion into overseas markets. In the gaming business, the company saw an increase in PlayUU, collaborations with popular IP, and reductions in payment collection fees.
Items this document does not state (11)
Operating MarginCash flows from operating activitiesCash flows from investing activitiesCash flows from financing activitiesCash and cash equivalents at end of periodRevision to Earnings ForecastPayout ratioShareholder Return PolicyRegional salesOrders received and order backlogImpairment loss

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The company worked to stabilize and strengthen the earnings base of existing titles, maximize the value of existing IP, create and acquire new IP, improve operating efficiency through the use of AI, and expand into overseas markets. In the gaming business, the company reported an increase in PlayUU, collaborations with popular IP, stable usage of external payment services, and reductions in payment collection fees.

How to read this page

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First-Quarter Financial Results for the Fiscal Year Ending May 2027 (Japanese GAAP) (Consolidated) | CAVE Interactive CO.,LTD. (3760) timely disclosure | Komori