Results for this period
Third quarter1 June 2025–28 February 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
In the game business, the company introduced an external billing and payment service, pursued collaborations with popular intellectual properties, and implemented measures to acquire new users, while incurring costs related to discontinued or withdrawn titles, promotional expenses, and operating expenses. In the video streaming-related business, the company was affected by the diversification of streaming platforms and changes in viewing trends, and pursued cost reductions through the closure of unprofitable stores and the streamlining of business processes.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Third quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 June 2025–28 February 2026 |
| Net Sales | ¥8,750 million (YoY -13.9%) |
| Operating profit | ¥-1,009 million |
| Ordinary income | ¥-852 million |
| Profit attributable to owners of the parent | ¥-3,406 million |
| Net income per share | △565.32 |
| Equity ratio | End of the current fiscal period 20.5 / End of previous period 38.8 |
| Total assets | ¥8,929 million |
| Net assets | ¥2,909 million |
| Full-year earnings forecast | Net Sales ¥11,900 million (YoY -14.8%) / Operating profit ¥-700 million / Ordinary income ¥-640 million / Net income ¥-3,200 million |
| Revision to Earnings Forecast | Net Sales Not disclosed → ¥11,900 million / Operating profit Not disclosed → ¥-700 million / Ordinary income Not disclosed → ¥-640 million / Net income Not disclosed → ¥-3,200 million |
| Annual Dividend Forecast | ¥10 → ¥0(-100.0%) |
| Segment revenue | Gaming Business ¥7,957.52 thousand (YoY -14.2%), Video streaming-related business ¥792.62 thousand (YoY -10.6%) |
| Segment profit | Gaming Business ¥-1,037.77 thousand, Video streaming-related business ¥28.32 thousand (YoY -53.4%) |
| Depreciation and amortization | ¥117,885 thousand |
| Impairment loss | ¥2,657,044 thousand. The game business recorded ¥253 million in software impairment losses and ¥2,399 million in impairment losses on software under development. |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of non-current assets ¥4,142 thousand / Extraordinary loss Impairment Losses on Shares of Affiliates ¥330 thousand, Impairment loss on investment securities ¥17,396 thousand, Loss on valuation of investments ¥45,298 thousand, Business Withdrawal Losses ¥91,083 thousand, Impairment Losses ¥2,657,044 thousand, Other ¥43,398 thousand |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | Added: 0 companies; excluded: 0 companies |
| Material subsequent events | A resolution was passed to issue 145,000 common shares through a third-party allotment. The payment date is 30 April 2026, and the total issue price is ¥96,425,000. In addition, the insurance contract will be cancelled in April 2026, and the company expects to record ¥291,961 thousand in non-operating income in the following consolidated fiscal year. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (audience: Not disclosed) |
| Issued Shares at Period-End | 6,693,500 |
| Treasury Shares at Period-End | 667,597 |
| Factors Behind Changes in Business Performance | In the game business, the company introduced an external billing and payment service, pursued collaborations with popular intellectual properties, and implemented measures to acquire new users, while incurring costs related to discontinued or withdrawn titles, promotional expenses, and operating expenses. In the video streaming-related business, the company was affected by the diversification of streaming platforms and changes in viewing trends, and pursued cost reductions through the closure of unprofitable stores and the streamlining of business processes. |
Items this document does not state (9)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the game business, costs related to the discontinued “Meteor Arena Stars” and promotion and operating expenses for “OUTRANKERS” were incurred. In the video streaming-related business, the company was affected by the diversification of streaming platforms and changes in viewing trends, and pursued cost reductions including the closure of unprofitable stores. The game business also recorded impairment losses on software and other assets.