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Nihon Falcom (3723) · FactChanges in the composition of major customers and lower concentration

Concentration of sales among major customers

First written in FY2017. . Latest entry: FY2025.

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ProgressHeldSoftenedWorseOtherFY2017 – FY20252017: 12018: 120182019: 120192020: 120202021: 120212022: 120222023: 120232024: 120242025: 12025
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Sales concentration and dependence on specific major customersA theme 196 companies write about · 205 as a headwind · 1 as a tailwind

The whole theme swung hardest in 2017: 12 of 76 companies on the "Worse" side.

62 other companies' latest entry also says "Other".

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Showing 14 of the 191 companies compared. The sentences above are computed from all 191.Comparing 200 of the theme's 206 threads.
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  1. FY2025Changes in the composition of major customers and lower concentrationAnnual report

    「Konami Digital Entertainment Co., Ltd. 575,760 22.0 NIS America,Inc. 349,409 13.4 Clouded Leopard Entertainment Inc. 331,294 12.7 GungHo Online Entertainment America, Inc. 291,692 11.2 Sony Interactive Entertainment Inc. 244,330 9.4」

    Sales to the major customers were 22.0% for Konami, 13.4% for NIS America, 12.7% for Clouded Leopard Entertainment, 11.2% for newly added GungHo Online Entertainment America and 9.4% for Sony. The top 5 companies accounted for a combined 68.7%, down from 75.1% for the top 4 companies in the previous fiscal year.
  2. FY2024Changes in the composition of major customers and higher concentrationAnnual report

    「NIS America,Inc. 752,117 29.8 Konami Digital Entertainment Co., Ltd. 516,033 20.4 Sony Interactive Entertainment Inc. 336,196 13.3 Clouded Leopard Entertainment Inc. 293,189 11.6」

    The 4 major companies accounted for a combined 75.1% of sales, up from 69.7% in the previous fiscal year. Sales to NIS America rose from 23.3% to 29.8%, and sales to Sony also rose from 11.1% to 13.3%.
  3. FY2023Changes in the composition of major customers and lower concentrationAnnual report

    「NIS America,Inc. 576,910 23.3 Konami Digital Entertainment Co., Ltd. 569,537 23.0 Clouded Leopard Entertainment Inc. 303,089 12.3 Sony Interactive Entertainment Inc. 274,145 11.1」

    The 4 major companies accounted for a combined 69.7% of sales, down from 75.8% in the previous fiscal year. Sales to NIS America declined from 25.3% to 23.3%, and sales to Sony declined from 15.2% to 11.1%, while sales to Konami rose from 20.8% to 23.0%.
  4. FY2022Changes in the composition of major customers and higher concentrationAnnual report

    「NIS America,Inc. 641,142 25.3 Konami Digital Entertainment Co., Ltd. 525,774 20.8 Sony Interactive Entertainment Inc. 385,023 15.2 Clouded Leopard Entertainment Inc. 368,562 14.5」

    The percentage of sales to NIS America rose from 19.0% to 25.3%, while the percentage for Konami declined from 22.4% to 20.8%. The top 4 companies accounted for a combined 75.8%, changing the composition of major customers.
  5. FY2021Changes in the composition of major customers and lower concentrationAnnual report

    「Konami Digital Entertainment Co., Ltd. 866,742 34.7 Sony Interactive Entertainment Inc. 516,499 20.7 Clouded Leopard Entertainment Inc. 320,036 12.8 Konami Digital Entertainment Co., Ltd. 553,936 22.4 NIS America,Inc. 471,370 19.0 Clouded Leopard Entertainment Inc. 311,305 12.6」

    The percentage of sales to Konami declined from 34.7% to 22.4%, while NIS America accounted for 19.0%, replacing Sony as a major customer. The top 3 companies accounted for a combined 54.0%, down from 68.2% in the previous fiscal year.
  6. FY2020Changes in the composition of major customers and continued lower concentrationAnnual report

    「Konami Digital Entertainment Co., Ltd. 866,742 34.7 Sony Interactive Entertainment Inc. 516,499 20.7 Clouded Leopard Entertainment Inc. 320,036 12.8」

    The percentage of sales to Konami rose from 29.3% to 34.7%, while the percentage for Sony declined from 33.9% to 20.7%. Sales to Clouded Leopard Entertainment newly accounted for 12.8%, and the 2 major companies accounted for a combined 55.4%.
  7. FY2019Changes in the composition of major customers and continued lower concentrationAnnual report

    「Sony Interactive Entertainment Inc. 830,925 33.9 Konami Digital Entertainment Co., Ltd. 718,682 29.3」

    The percentage of sales to Sony Interactive Entertainment rose from 29.0% to 33.9%, while the percentage for Konami Digital Entertainment declined from 42.1% to 29.3%. The 2 major companies accounted for a combined 63.2%.
  8. FY2018Changes in the composition of major customers and lower concentrationAnnual report

    「Konami Digital Entertainment Co., Ltd. 991,587 42.1 Sony Interactive Entertainment Inc. 683,489 29.0」

    The percentage of sales to Konami Digital Entertainment declined from 51.3% in the previous fiscal year to 42.1%, while the percentage for Sony Interactive Entertainment rose from 23.9% to 29.0%. The 2 major companies accounted for a combined 71.1%.
  9. FY2017First statedAnnual report

    「Konami Digital Entertainment Co., Ltd. 1,055,089 51.3」

    Sales to Konami Digital Entertainment Co., Ltd. accounted for 51.3% of revenue in the fiscal year.
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Concentration of sales among major customers | NIHON FALCOM CORPORATION (3723) | Komori