Komori
Results3698CRI Middleware Co.,Ltd.Information and Communications, Services and Others

Financial Results Summary for the Fiscal Year Ended September 2026 (Japanese GAAP, Consolidated)

For the fiscal year ended September 2026, revenue increased 4.2%, while operating profit declined 16.1%, resulting in higher revenue but lower profit. For the fiscal year ending September 2027, revenue is projected to increase 14.9% and operating profit 29.0%.

Worth reading
44Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
16.1
% (year-on-year decrease in operating income)
Wording
Conditional
How definitive the wording is.

Results for this period

Full year1 October 2025–30 September 2026ConsolidatedJapanese GAAP
Net Sales3,593¥ millionYear on year +4.2%Progress 87.0%
Operating profit464¥ millionYear on year -16.1%Progress 77.3%
Ordinary income489¥ millionYear on year -13.6%Progress 79.9%
Net income attributable to owners of the parent375¥ millionYear on year -10.9%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥71.75
Operating Margin12.9%
Financial position at period-end
Total assets4,788¥ million
of which net assets 4,292 ¥ millionEquity ratio 88.8%vs. prior year-end +19.5pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Cash inflows and outflows
Operating+253
Investment-126
Financials-1,198
Net change-1,071

Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.

Cash and cash equivalents at end of period¥3,183 million
Segment revenueGaming Business ¥1,932,808 thousand (YoY +7.0%), Enterprise Business ¥1,660,314 thousand (YoY +1.1%)
Segment profitGaming Business ¥218,644 thousand (YoY +17.4%), Enterprise Business ¥246,321 thousand (YoY -33.1%)
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥4,130 million (YoY +14.9%)
Operating profit¥600 million (YoY +29.0%)
Ordinary income¥612 million (YoY +25.0%)
Profit attributable to owners of the parent¥465 million (YoY +24.0%)
Annual Dividend Forecast¥25 → ¥27(+8.0%)
Payout ratio37.6% (actual for the fiscal year ended September 2026), 30.3% (forecast for the fiscal year ending September 2027)
Factors Behind Changes in Business Performance

The Game business posted higher revenue and profit, driven by strong performance for home video game consoles, multiple lump-sum licensing agreements, and a large-scale voice-recording project from China. The Enterprise business posted higher revenue due to expanded adoption in the mobility sector, but profit declined because of the lapse of special demand associated with the launch of new karaoke models in the previous fiscal year, insufficient acquisition of commissioned projects, and delays in new product development. R&D investment in growth areas and next-generation products was also made.

Disclosure regarding the going concern assumption

None

Change in accounting policy
基準改正に伴う変更 Noneそれ以外の変更 None見積りの変更 None修正再表示 None
Changes in the scope of consolidationNew 0 companies / Excluded 0 companies / Company name None
Material subsequent eventsNo applicable matters
Depreciation and amortization¥93,963 thousand
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingYes (for institutional investors)
Issued Shares at Period-End5,578,150 shares
Treasury Shares at Period-End350,777 shares
Results for this period
ItemDetails
Fiscal Period ClassificationFull year
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 October 2025–30 September 2026
Net Sales¥3,593 million (YoY +4.2%)
Operating profit¥464 million (YoY -16.1%)
Ordinary income¥489 million (YoY -13.6%)
Profit attributable to owners of the parent¥375 million (YoY -10.9%)
Net income per share¥71.75
Operating Margin12.9%
Equity ratioEnd of the current fiscal period 88.8% / End of previous period 69.3%
Total assets¥4,788 million
Net assets¥4,292 million
Cash flows from operating activities¥253 million
Cash flows from investing activities¥-126 million
Cash flows from financing activities¥-1,198 million
Cash and cash equivalents at end of period¥3,183 million
Full-year earnings forecastNet Sales ¥4,130 million (YoY +14.9%) / Operating profit ¥600 million (YoY +29.0%) / Ordinary income ¥612 million (YoY +25.0%) / Profit attributable to owners of the parent ¥465 million (YoY +24.0%)
Annual Dividend Forecast¥25 → ¥27(+8.0%)
Payout ratio37.6% (actual for the fiscal year ended September 2026), 30.3% (forecast for the fiscal year ending September 2027)
Segment revenueGaming Business ¥1,932,808 thousand (YoY +7.0%), Enterprise Business ¥1,660,314 thousand (YoY +1.1%)
Segment profitGaming Business ¥218,644 thousand (YoY +17.4%), Enterprise Business ¥246,321 thousand (YoY -33.1%)
Depreciation and amortization¥93,963 thousand
Disclosure regarding the going concern assumptionNone
Change in accounting policyChanges due to revisions to standards None / Other changes None / Change in accounting estimate None / Restatement None
Changes in the scope of consolidationNew 0 companies / Excluded 0 companies / Company name None
Material subsequent eventsNo applicable matters
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingYes (for institutional investors)
Issued Shares at Period-End5,578,150 shares
Treasury Shares at Period-End350,777 shares
Factors Behind Changes in Business PerformanceThe Game business posted higher revenue and profit, driven by strong performance for home video game consoles, multiple lump-sum licensing agreements, and a large-scale voice-recording project from China. The Enterprise business posted higher revenue due to expanded adoption in the mobility sector, but profit declined because of the lapse of special demand associated with the launch of new karaoke models in the previous fiscal year, insufficient acquisition of commissioned projects, and delays in new product development. R&D investment in growth areas and next-generation products was also made.
Items this document does not state (6)
Revision to Earnings ForecastShareholder Return PolicyRegional salesOrders received and order backlogImpairment lossBreakdown of extraordinary income (loss)

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

In the Game business, strong performance for home video game consoles, multiple lump-sum licensing agreements, and a large-scale voice-recording project from China contributed to higher revenue and profit. In the Enterprise business, expanded adoption in the mobility sector contributed to higher revenue, while profit declined due to the lapse of special demand associated with the launch of new karaoke models in the previous fiscal year, insufficient acquisition of commissioned projects, and delays in new product development. The company also advanced R&D investment in growth areas and next-generation products.

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Financial Results Summary for the Fiscal Year Ended September 2026 (Japanese GAAP, Consolidated) | CRI Middleware Co.,Ltd. (3698) timely disclosure | Komori