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Other Disclosures3698CRI Middleware Co.,Ltd.Information and Communications, Services and Others

CRI LipSync Alive Lip-Syncing Technology Adopted for the First Time at a Project SEKAI Live Event

“CRI LipSync™ Alive,” which uses voice analysis to create character lip movements, was used for the first time in an in-game live event for “Project SEKAI.” Production time for basic lip movements was reduced to approximately half the previous level, and its use in future live events has been confirmed.

Worth reading
79Important
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
50
Production time versus the previous method (approximately half)
Wording
Definitive
How definitive the wording is.

Announced details

CRI LipSync™ AliveConnect Live “GO Hoppin' Parade”Project SEKAI COLORFUL STAGE! feat. Hatsune Miku
Applicable field (uses covered by this announcement)
GamesVirtual live eventsDigital charactersEnterprise market
Launch date24 and 25 October 2026 (held); confirmed for use in future events
What the company reported numerically
Quantitative Effects

Production time for basic lip movements in Connect Live reduced to approximately half the previous level

Usage history

Used in the paid in-game virtual live event held on 24 and 25 October 2026 (first title to use the technology)

Relationship between the counterparty and the company
CRI Middleware Co.,Ltd.3698
Relationship with the Company

CRI・ミドルウェア developed and provides CRI LipSync Alive, while Colorful Palette ENCORE handles the overall production and direction of Connect Live. SEGA and Colorful Palette provide Project SEKAI. Capital and personnel relationships: Not disclosed.

CounterpartySEGA CORPORATIONColorful Palette, Inc.Colorful Palette ENCORE, Inc.

SEGA Corporation: Head office in Shinagawa-ku, Tokyo; Representative Director, President and COO, Kunifumi Utsumi (内海州史). Colorful Palette, Inc.: Head office in Meguro-ku, Tokyo; Representative Director, Yuichiro Kondo (近藤裕一郎). Colorful Palette ENCORE, Inc.: Head office in Meguro-ku, Tokyo; Representative Director, Nobuhisa Ishikawa (石川宣永). Business activities, capital and year established: Not disclosed.

Location (as indicated in this announcement)

11th Floor, Shibuya Infoss Tower, 20-1 Sakuragaokacho, Shibuya-ku, Tokyo (CRI・ミドルウェア head office)

Impact on Business Performance

As a future revenue target, the company aims to provide 300 licenses to the global gaming market by the end of 2028 and expand adoption in the enterprise market. The direct impact of this adoption on sales and profit: Not disclosed.

The company does not address Contract Value / Offering price.

Announced details
ItemDetails
Names of Products / Services CoveredCRI LipSync™ Alive, Connect Live “GO Hoppin' Parade”, Project SEKAI COLORFUL STAGE! feat. Hatsune Miku
CounterpartySEGA CORPORATION, Colorful Palette, Inc., Colorful Palette ENCORE, Inc.
Counterparty overviewSEGA Corporation: Head office in Shinagawa-ku, Tokyo; Representative Director, President and COO, Kunifumi Utsumi (内海州史). Colorful Palette, Inc.: Head office in Meguro-ku, Tokyo; Representative Director, Yuichiro Kondo (近藤裕一郎). Colorful Palette ENCORE, Inc.: Head office in Meguro-ku, Tokyo; Representative Director, Nobuhisa Ishikawa (石川宣永). Business activities, capital and year established: Not disclosed.
Relationship with the CompanyCRI・ミドルウェア developed and provides CRI LipSync Alive, while Colorful Palette ENCORE handles the overall production and direction of Connect Live. SEGA and Colorful Palette provide Project SEKAI. Capital and personnel relationships: Not disclosed.
Launch date24 and 25 October 2026 (held); confirmed for use in future events
Applicable areaGames, Virtual live events, Digital characters, Enterprise market
Location11th Floor, Shibuya Infoss Tower, 20-1 Sakuragaokacho, Shibuya-ku, Tokyo (CRI・ミドルウェア head office)
Quantitative EffectsProduction time for basic lip movements in Connect Live reduced to approximately half the previous level
Usage historyUsed in the paid in-game virtual live event held on 24 and 25 October 2026 (first title to use the technology)
Impact on Business PerformanceAs a future revenue target, the company aims to provide 300 licenses to the global gaming market by the end of 2028 and expand adoption in the enterprise market. The direct impact of this adoption on sales and profit: Not disclosed.
Items this document does not state (8)
Contract ValueOffering priceContract DateAward/certification nameAwarding / certifying bodyRegistration number and expiry dateLocation scaleSource

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Its highly accurate voice analysis specialized for pre-analysis, combined with animation generation, streamlines the production of basic lip movements and allows more time to be devoted to fine adjustments to each character’s facial expressions.

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CRI LipSync Alive Lip-Syncing Technology Adopted for the First Time at a Project SEKAI Live Event | CRI Middleware Co.,Ltd. (3698) timely disclosure | Komori