Contents of this document
- CRIWARE support for the Godot game engine
- Adoption of sound products for Audio Weaver through collaboration with DSP Concepts
- Launch of next-generation LipSync
- Commencement of development of the next-generation embedded product, D-Amp Driver × GaN
- Expansion of Glassco into the Indian motorcycle market
- Review of development plans for next-generation web video products for cloud solutions
- Number of licenses using CRIWARE10,723 Licensing
- Domestic CRIWARE adoption rate (smartphone games)34 %
- Domestic CRIWARE adoption rate (console games)30 %
- Cumulative number of ADXAT licenses1,945 10,000 licenses
- Cumulative number of Glassco licenses558 10,000 licenses
| Item | Details |
|---|---|
| Document type | Supplementary materials to the earnings report |
| Fiscal Period Covered | Q3 FY2026 |
| Net Sales | ¥2,724 million (YoY +4.3%) |
| Operating profit | ¥394 million (YoY -15.6%) |
| Results for the three months of the current quarter | Net Sales ¥836 million / Operating profit ¥86 million |
| Full-year earnings forecast | Net Sales ¥3,910 million / Operating profit ¥600 million / Ordinary income ¥616 million / Profit attributable to owners of the parent ¥462 million / Investment in technology development ¥250 million / R&D Investment ¥250 million |
| Progress against full-year forecast | Net Sales 69.7 / Operating profit 65.8 |
| Segment results | Gaming Business Net Sales ¥1,433 million / Year on year against the same period last year Profit decrease / Segment profit ¥154 million / Enterprise Business Net Sales ¥1,290 million / Year on year against the same period last year Profit decrease / Segment profit ¥240 million / Middleware and tools Net Sales ¥1,083 million / Year on year against the same period last year Revenue growth / Audio production Net Sales ¥350 million / Year on year against the same period last year Revenue growth / Mobility Net Sales ¥706 million / Year on year against the same period last year Revenue growth / Embedded systems Net Sales ¥396 million / Year on year against the same period last year Decline in Revenue / Cloud Solutions Net Sales ¥188 million / Year on year against the same period last year Decline in Revenue |
| Breakdown of Factors Affecting the Change | Game business revenue Domestic middleware and tools 33 / Overseas middleware and tools 3 / Audio production 18 / Game business profit Down ¥17 million due to upfront investment and other factors / Enterprise business revenue Mobility 248 / Embedded systems -153 / Cloud Solutions -37 / Enterprise business profit Down ¥55 million |
| Key KPIs | Indicator name Number of licenses using CRIWARE / Value 10,723 Licensing / Year on year against the same period last year Not disclosed, Indicator name Domestic CRIWARE adoption rate (smartphone games) / Value 34 % / Year on year against the same period last year Not disclosed, Indicator name Domestic CRIWARE adoption rate (console games) / Value 30 % / Year on year against the same period last year Not disclosed, Indicator name Cumulative number of ADXAT licenses / Value 1,945 10,000 licenses / Year on year against the same period last year Not disclosed, Indicator name Cumulative number of Glassco licenses / Value 558 10,000 licenses / Year on year against the same period last year Not disclosed |
| Unit price and quantity metrics | Revenue per vehicle Targeting a 1.5-fold increase from the current level / Annual number of vehicles adopting ADXAT and SOLIDAS Targeting more than three times the current level |
| Number of employees | Consolidated 185 / Standalone 162 / Record date 30 June 2026 |
| Assumptions Underlying the Business Outlook | Planned R&D investment 250 / R&D investment related to games and TeleXus 90 / R&D investment related to mobility 70 / R&D investment related to embedded systems 50 / R&D investment related to cloud solutions 30 |
| Medium-term management plan targets | Target fiscal year FY2030 (fiscal year ending September 2030) / Net Sales ¥10,000 million / Operating profit margin ¥20 million / Comparison with actual results FY2025 revenue of ¥3.4 billion and operating margin of 16% |
| Annual Dividend | Fiscal year ending September 2026 forecast Total ¥27 per share / Interim ¥13 per share / End of period ¥14 per share |
| Payout ratio | 30.5 |
| Market Size / Share | Global game content market ¥31 trillion / Global four-wheel vehicle production 9,043 10,000 units / Motorcycle production in major countries worldwide 5,700 10,000 units / Production volume of the top 5 companies in the Indian motorcycle market 2,031 10,000 units / Target share of the Indian motorcycle market 50 |
| New initiatives | CRIWARE support for the Godot game engine, Adoption of sound products for Audio Weaver through collaboration with DSP Concepts, Launch of next-generation LipSync, Commencement of development of the next-generation embedded product, D-Amp Driver × GaN, Expansion of Glassco into the Indian motorcycle market, Review of development plans for next-generation web video products for cloud solutions |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue increased due to the expansion of vehicle models adopting Glassco for motorcycles, the acquisition of an exclusive domestic licensing agreement in the game business, and strong audio production. Operating profit declined as the previous year's karaoke-related demand surge in the embedded business subsided, in addition to upfront investment to strengthen overseas expansion, increased sales personnel at subsidiaries, and higher R&D, sales, and head office expenses.