Komori
Earnings3698CRI Middleware Co.,Ltd.Information and Communications, Services and Others

Summary of Financial Results for the Third Quarter of the Fiscal Year Ending September 2026 (Japanese GAAP, Consolidated)

For the cumulative third quarter of the fiscal year ending September 2026, revenue increased 4.3% year on year to ¥2,724 million, while operating profit declined 15.6% to ¥394 million. Ordinary profit and profit attributable to owners of the parent also decreased. The full-year earnings forecast and dividend forecast remain unchanged.

Worth reading
39Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
15.6
Year-on-year change in operating profit (%)
Wording
Conditional
How definitive the wording is.

Results for this period

Third quarter1 October 2025 to 30 June 2026ConsolidatedJapanese GAAP
Net Sales2,724¥ millionYear on year +4.3%Progress 69.7%
Operating profit394¥ millionYear on year -15.6%Progress 65.7%
Ordinary income425¥ millionYear on year -10.7%Progress 69.0%
Net income attributable to owners of the parent293¥ millionYear on year -10.4%Progress 63.4%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥56.16
Financial position at period-end
Total assets4,814¥ million
of which net assets 4,214 ¥ millionEquity ratio 86.7%vs. prior year-end +17.4pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Segment revenueGaming Business ¥1,433,153 thousand (YoY +4.0%), Enterprise Business ¥1,291,494 thousand (YoY +4.7%)
Segment profitGaming Business ¥154,312 thousand (YoY -10.0%), Enterprise Business ¥240,673 thousand (YoY -18.8%)
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥3,910 million (YoY +13.4%)
Operating profit¥600 million (YoY +8.2%)
Ordinary income¥616 million (YoY +8.7%)
Net income¥462 million (YoY +9.8%)
Annual Dividend Forecast¥25 → ¥27(+8.0%)
Factors Behind Changes in Business Performance

Revenue in the Games business increased on the acquisition of domestic blanket licensing agreements, higher revenue in Greater China, and a large-scale voice recording project from China, but profit declined due to front-loaded investments to strengthen overseas expansion and other factors. Revenue in the Enterprise business increased as more vehicle models adopted Glassco, while profit declined due to the loss of special demand related to karaoke, delays in developing new products, insufficient acquisition of contract projects, and the prolonged R&D period in the cloud solutions field.

Disclosure regarding the going concern assumption

No applicable matters.

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationNew 0 companies / Excluded 0 companies / Company name None
Material subsequent eventsNo applicable matters.
Impairment lossNo applicable matters.
Depreciation and amortization¥69,972 thousand
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingNo
Issued Shares at Period-End5,578,150
Treasury Shares at Period-End350,777
Results for this period
ItemDetails
Fiscal Period ClassificationThird quarter
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 October 2025 to 30 June 2026
Net Sales¥2,724 million (YoY +4.3%)
Operating profit¥394 million (YoY -15.6%)
Ordinary income¥425 million (YoY -10.7%)
Profit attributable to owners of the parent¥293 million (YoY -10.4%)
Net income per share¥56.16
Equity ratioEnd of the current fiscal period 86.7 / End of previous period 69.3
Total assets¥4,814 million
Net assets¥4,214 million
Full-year earnings forecastNet Sales ¥3,910 million (YoY +13.4%) / Operating profit ¥600 million (YoY +8.2%) / Ordinary income ¥616 million (YoY +8.7%) / Net income ¥462 million (YoY +9.8%)
Annual Dividend Forecast¥25 → ¥27(+8.0%)
Segment revenueGaming Business ¥1,433,153 thousand (YoY +4.0%), Enterprise Business ¥1,291,494 thousand (YoY +4.7%)
Segment profitGaming Business ¥154,312 thousand (YoY -10.0%), Enterprise Business ¥240,673 thousand (YoY -18.8%)
Depreciation and amortization¥69,972 thousand
Impairment lossNo applicable matters.
Disclosure regarding the going concern assumptionNo applicable matters.
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationNew 0 companies / Excluded 0 companies / Company name None
Material subsequent eventsNo applicable matters.
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingNo
Issued Shares at Period-End5,578,150
Treasury Shares at Period-End350,777
Factors Behind Changes in Business PerformanceRevenue in the Games business increased on the acquisition of domestic blanket licensing agreements, higher revenue in Greater China, and a large-scale voice recording project from China, but profit declined due to front-loaded investments to strengthen overseas expansion and other factors. Revenue in the Enterprise business increased as more vehicle models adopted Glassco, while profit declined due to the loss of special demand related to karaoke, delays in developing new products, insufficient acquisition of contract projects, and the prolonged R&D period in the cloud solutions field.
Items this document does not state (11)
Operating MarginCash flows from operating activitiesCash flows from investing activitiesCash flows from financing activitiesCash and cash equivalents at end of periodRevision to Earnings ForecastPayout ratioShareholder Return PolicyRegional salesOrders received and order backlogBreakdown of extraordinary income (loss)

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Revenue in the Games business increased on the acquisition of multiple domestic blanket licensing agreements, higher revenue in Greater China, and a large-scale voice recording project from China, but profit declined due to front-loaded investments to strengthen overseas expansion and other factors. In the Enterprise business, revenue in the mobility field increased as more vehicle models adopted Glassco, while profit declined due to the loss of special demand associated with the launch of new karaoke models in the previous year, delays in developing new products, insufficient acquisition of contract projects, and the prolonged R&D period in the cloud solutions field.

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Summary of Financial Results for the Third Quarter of the Fiscal Year Ending September 2026 (Japanese GAAP, Consolidated) | CRI Middleware Co.,Ltd. (3698) timely disclosure | Komori