Results for this period
Third quarter1 October 2025 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Revenue in the Games business increased on the acquisition of domestic blanket licensing agreements, higher revenue in Greater China, and a large-scale voice recording project from China, but profit declined due to front-loaded investments to strengthen overseas expansion and other factors. Revenue in the Enterprise business increased as more vehicle models adopted Glassco, while profit declined due to the loss of special demand related to karaoke, delays in developing new products, insufficient acquisition of contract projects, and the prolonged R&D period in the cloud solutions field.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Third quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 October 2025 to 30 June 2026 |
| Net Sales | ¥2,724 million (YoY +4.3%) |
| Operating profit | ¥394 million (YoY -15.6%) |
| Ordinary income | ¥425 million (YoY -10.7%) |
| Profit attributable to owners of the parent | ¥293 million (YoY -10.4%) |
| Net income per share | ¥56.16 |
| Equity ratio | End of the current fiscal period 86.7 / End of previous period 69.3 |
| Total assets | ¥4,814 million |
| Net assets | ¥4,214 million |
| Full-year earnings forecast | Net Sales ¥3,910 million (YoY +13.4%) / Operating profit ¥600 million (YoY +8.2%) / Ordinary income ¥616 million (YoY +8.7%) / Net income ¥462 million (YoY +9.8%) |
| Annual Dividend Forecast | ¥25 → ¥27(+8.0%) |
| Segment revenue | Gaming Business ¥1,433,153 thousand (YoY +4.0%), Enterprise Business ¥1,291,494 thousand (YoY +4.7%) |
| Segment profit | Gaming Business ¥154,312 thousand (YoY -10.0%), Enterprise Business ¥240,673 thousand (YoY -18.8%) |
| Depreciation and amortization | ¥69,972 thousand |
| Impairment loss | No applicable matters. |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 companies / Excluded 0 companies / Company name None |
| Material subsequent events | No applicable matters. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | No |
| Issued Shares at Period-End | 5,578,150 |
| Treasury Shares at Period-End | 350,777 |
| Factors Behind Changes in Business Performance | Revenue in the Games business increased on the acquisition of domestic blanket licensing agreements, higher revenue in Greater China, and a large-scale voice recording project from China, but profit declined due to front-loaded investments to strengthen overseas expansion and other factors. Revenue in the Enterprise business increased as more vehicle models adopted Glassco, while profit declined due to the loss of special demand related to karaoke, delays in developing new products, insufficient acquisition of contract projects, and the prolonged R&D period in the cloud solutions field. |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue in the Games business increased on the acquisition of multiple domestic blanket licensing agreements, higher revenue in Greater China, and a large-scale voice recording project from China, but profit declined due to front-loaded investments to strengthen overseas expansion and other factors. In the Enterprise business, revenue in the mobility field increased as more vehicle models adopted Glassco, while profit declined due to the loss of special demand associated with the launch of new karaoke models in the previous year, delays in developing new products, insufficient acquisition of contract projects, and the prolonged R&D period in the cloud solutions field.