Results for this period
Interim period (second quarter)1 October 2025–31 March 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ thousand).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
The Games business was affected by lower revenue in the first quarter, the shortfall in securing titles adopted for release in Europe and the United States, and upfront investment to strengthen overseas expansion. The Enterprise business was affected by the fading of the special demand associated with the launch of new karaoke models in the previous year and a shift toward the R&D phase in the cloud solutions field.
No applicable matters
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 October 2025–31 March 2026 |
| Net Sales | 1,849 Millions of yen (YoY -0.4%) |
| Operating profit | 301 Millions of yen (YoY -22.3%) |
| Ordinary income | 321 Millions of yen (YoY -17.8%) |
| Profit attributable to owners of the parent | 222 Millions of yen (YoY -18.1%) |
| Net income per share | ¥42.56 |
| Equity ratio | End of the current fiscal period 86.1 / End of previous period 69.3 |
| Total assets | 4,840 Millions of yen |
| Net assets | 4,202 Millions of yen |
| Cash flows from operating activities | ¥-171,033 thousand |
| Cash flows from investing activities | ¥-113,243 thousand |
| Cash flows from financing activities | ¥-1,130,651 thousand |
| Cash and cash equivalents at end of period | ¥2,839,700 thousand |
| Full-year earnings forecast | Net Sales 3,910 Millions of yen (YoY +13.4%) / Operating profit 600 Millions of yen (YoY +8.2%) / Ordinary income 616 Millions of yen (YoY +8.7%) / Net income 462 Millions of yen (YoY +9.8%) |
| Annual Dividend Forecast | ¥25 → ¥27(+8.0%) |
| Segment revenue | Gaming Business ¥937,334 thousand (YoY -1.2%), Enterprise Business ¥911,712 thousand (YoY +0.5%) |
| Segment profit | Gaming Business ¥86,747 thousand (YoY -32.6%), Enterprise Business ¥214,390 thousand (YoY -17.1%) |
| Depreciation and amortization | ¥46,502 thousand |
| Impairment loss | No applicable matters |
| Disclosure regarding the going concern assumption | No applicable matters |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 companies (company name: —) / Excluded 0 companies (company name: —) |
| Material subsequent events | No applicable matters. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | None (対象者:Not applicable) |
| Issued Shares at Period-End | 5,578,150 |
| Treasury Shares at Period-End | 352,077 |
| Factors Behind Changes in Business Performance | The Games business was affected by lower revenue in the first quarter, the shortfall in securing titles adopted for release in Europe and the United States, and upfront investment to strengthen overseas expansion. The Enterprise business was affected by the fading of the special demand associated with the launch of new karaoke models in the previous year and a shift toward the R&D phase in the cloud solutions field. |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the Games business, lower revenue in the first quarter, the shortfall in securing titles adopted for release in Europe and the United States, and upfront investment to strengthen overseas expansion weighed on profit. In the Enterprise business, profit declined due to the fading of the special demand associated with the launch of new karaoke models in the previous year and a shift toward the R&D phase in the cloud solutions field.