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Media Do (3678) · RiskRestated

Intensifying Competition in the Social Gaming Market

First written in FY2017-Q1. 2 of 4 entries say "Restated". Latest entry: FY2017.

4entries
2years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseMaterialisedFY2017-Q1 – FY2017-Q2RestatedFY2017-Q3 – FY20172016: 220162017: 22017
Same theme, other companies
Slowing Growth and Intensifying Competition in Japan’s Mobile Game MarketA theme 21 companies write about · 21 as a headwind · 3 as a tailwind

The whole theme swung hardest in 2022: 5 of 14 companies on the "Worse" side.

9 other companies' latest entry also says "Restated".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 21 companies compared. The sentences above are computed from all 21.
Full recordFilings, disclosures and news, newest first
  1. FY2017RestatedAnnual report

    「In the game business, both sales and segment profit declined due to intensifying competition in the social gaming market. As a result, net sales were ¥35.002 million, down 34.3% year on year, and segment profit was ¥3.456 million, down 39.7%.」

    The decline in revenue and profit caused by intensifying competition in the social gaming market continued for the full year.
  2. FY2017-Q3RestatedAnnual report

    「In the game business, both sales and segment profit declined due to intensifying competition in the social gaming market. As a result, net sales were ¥22.874 million, down 43.8% year on year, and segment profit was ¥2.501 million, down 40.7%.」

    The decline in net sales and segment profit caused by intensifying competition in the social gaming market has continued.
  3. FY2017-Q2WorsenedAnnual report

    「In the game business, sales have declined due to intensifying competition in the social gaming market. As a result, net sales were ¥15.793 million, down 47.2% year on year, and segment profit was ¥1.990 million, down 30.8%.」

    The impact of intensifying competition in the social gaming market has continued, with net sales down 47.2% year on year and segment profit down 30.8%.
  4. FY2017-Q1MaterialisedAnnual report

    「In the gaming business, revenue has declined as competition in the social gaming market has intensified. As a result, revenue was ¥9,611 thousand, down 46.7% year on year, and segment profit was ¥1,183 thousand, down 14.0%.」

    Intensifying competition resulted in lower revenue and segment profit in the gaming business.
Moved together

"Contraction of the Paid Mobile Music Distribution Market" moved the same way as this thread, in the same document, in 2 of its 4 moves.

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★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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Intensifying Competition in the Social Gaming Market | MEDIA DO Co.,Ltd. (3678) | Komori