Changes in Game Users’ Preferences
First written in FY2016. 6 of 7 entries say "Restated". Latest entry: FY2025.
The whole theme swung hardest in 2021: 2 of 11 companies on the "Worse" side.
10 other companies' latest entry also says "Restated".
- FY2025RestatedAnnual report
「Users' preferences change rapidly on this service, and if, for any reason, it becomes difficult to accurately identify user needs or introduce content that meets those needs, the Group's business and operating results may be affected by a decline in the appeal of its offerings to users.」
The risks of changes in user preferences and difficulty responding to user needs are reiterated. - FY2022RestatedAnnual report
「Users' preferences change rapidly on this service, and if, for any reason, it becomes difficult to accurately identify user needs or introduce content that meets those needs, the Group's business and operating results may be affected by a decline in the appeal of its offerings to users.」
The risks of changes in game users' preferences and difficulty responding with suitable content are reiterated. - FY2020RestatedAnnual report
「Users' preferences change rapidly, and if, for any reason, it becomes difficult to accurately identify user needs or introduce content that meets those needs, the Group's business and operating results may be affected by a decline in the appeal of its offerings to users.」
The risks of changes in game users' preferences and difficulty responding with suitable content are reiterated. - FY2019RestatedAnnual report
「Users' preferences change rapidly, and if, for any reason, it becomes difficult to accurately identify user needs or introduce content that meets those needs, the Group's business and operating results may be affected by a decline in the appeal of its offerings to users.」
The risks of changes in game users' preferences and difficulty responding with suitable content are reiterated. - FY2018RestatedAnnual report
「However, users' preferences change rapidly on this service, and if, for any reason, it becomes difficult to accurately identify user needs or introduce content that meets those needs, the Group's business and operating results may be affected by a decline in the appeal of its offerings to users.」
The risks of changes in game users' preferences and difficulty responding with suitable content are reiterated. - FY2017RestatedAnnual report
「Users' preferences change rapidly, and if, for any reason, it becomes difficult to accurately identify user needs or introduce content that meets those needs, the Group's business and operating results may be affected by a decline in the appeal of its offerings to users.」
The risks of changes in game users' preferences and difficulty responding with suitable content are reiterated. - FY2016First statedAnnual report
「Users' preferences change rapidly, and if, for any reason, it becomes difficult to accurately identify user needs or introduce content that meets those needs, the Group's business and operating results may be affected by a decline in the appeal of its offerings to users.」
Changes in user preferences and difficulty introducing content that meets user needs are described as risks to the game business.