Events or circumstances that raise substantial doubt about the going-concern assumption
株式会社enish (filing company, non-consolidated)
Mobile game business, including "ぼくのレストラン2," "ガルショ☆," "雀エボライブ," "弱虫ペダル レゾナンス・ペダイズム," and "ゆるキャン△ みんなでワチャワチャ!キャンピングクック!"
Among the existing titles, native app titles continued to experience declining sales due to intensifying market competition, changes in user preferences and other factors. In addition, initial sales of "雀エボライブ" fell below the original expectations, and earnings have not yet recovered.
Net sales of ¥925 million (down 22.4% year on year), operating loss of ¥542 million, ordinary loss of ¥577 million and interim net loss of ¥579 million. The company recorded a cryptoasset valuation loss of ¥26.075 million and a cryptoasset disposal loss of ¥6.222 million as non-operating expenses, and an impairment loss of ¥0.423 million as an extraordinary loss.
Interim period of the fiscal year ending December 2026 (1 January 2026 to 30 June 2026)
As it is difficult to calculate reliable earnings forecast figures, the company is withholding disclosure of its earnings forecast at this time and will work to promptly disclose its financial results and business overview.
Company response
① Stabilization of the business foundation: For existing titles, the company will continue to review operating structures and optimize personnel allocation in line with earnings conditions. For titles for which earnings improvement cannot be expected, it will thoroughly minimize loss risks, including by considering business transfers and termination of distribution. For new development, the company will promote reforms to the development cost structure by selecting IPs with an emphasis on marketability and profitability, using AI technology and standardizing the development platform. ② Stabilization of the financial foundation: The company will proceed with discussions with its financial institutions and business partners and promptly implement various measures as necessary. It will introduce an active treasury business (DAT business) to diversify earnings opportunities and improve capital efficiency.
The company will continue its structural reforms, optimize the operation of existing titles, release multiple new IP titles, and pursue reforms to the cost structure through the use of AI technology and standardization of the development platform. With the recovery of the game business's earnings base and the promotion of the DAT business as its two core initiatives, the company will work to enhance corporate value over the medium to long term.
The company will endeavor to promptly disclose its financial results and an overview of its business.
| Item | Details |
|---|---|
| Event name | Events or circumstances that raise substantial doubt about the going-concern assumption |
| Date of occurrence | 30 June 2026 (end of the interim accounting period) |
| Subject Entity | 株式会社enish (filing company, non-consolidated) |
| Target Locations / Products | Mobile game business, including "ぼくのレストラン2," "ガルショ☆," "雀エボライブ," "弱虫ペダル レゾナンス・ペダイズム," and "ゆるキャン△ みんなでワチャワチャ!キャンピングクック!" |
| Cause | Among the existing titles, native app titles continued to experience declining sales due to intensifying market competition, changes in user preferences and other factors. In addition, initial sales of "雀エボライブ" fell below the original expectations, and earnings have not yet recovered. |
| Amount of Impact on Business Performance | Net sales of ¥925 million (down 22.4% year on year), operating loss of ¥542 million, ordinary loss of ¥577 million and interim net loss of ¥579 million. The company recorded a cryptoasset valuation loss of ¥26.075 million and a cryptoasset disposal loss of ¥6.222 million as non-operating expenses, and an impairment loss of ¥0.423 million as an extraordinary loss. |
| Accounting period in which recognized | Interim period of the fiscal year ending December 2026 (1 January 2026 to 30 June 2026) |
| Impact on Earnings Forecast | As it is difficult to calculate reliable earnings forecast figures, the company is withholding disclosure of its earnings forecast at this time and will work to promptly disclose its financial results and business overview. |
| Measures to prevent recurrence | ① Stabilization of the business foundation: For existing titles, the company will continue to review operating structures and optimize personnel allocation in line with earnings conditions. For titles for which earnings improvement cannot be expected, it will thoroughly minimize loss risks, including by considering business transfers and termination of distribution. For new development, the company will promote reforms to the development cost structure by selecting IPs with an emphasis on marketability and profitability, using AI technology and standardizing the development platform. ② Stabilization of the financial foundation: The company will proceed with discussions with its financial institutions and business partners and promptly implement various measures as necessary. It will introduce an active treasury business (DAT business) to diversify earnings opportunities and improve capital efficiency. |
| Outlook | The company will continue its structural reforms, optimize the operation of existing titles, release multiple new IP titles, and pursue reforms to the cost structure through the use of AI technology and standardization of the development platform. With the recovery of the game business's earnings base and the promotion of the DAT business as its two core initiatives, the company will work to enhance corporate value over the medium to long term. |
| Planned follow-up disclosure | The company will endeavor to promptly disclose its financial results and an overview of its business. |
Items this document does not state (14)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Sales of native app titles continued to decline due to intensifying market competition and changes in user preferences. In addition, initial sales of the online mahjong game "雀エボライブ" fell below the original expectations, and earnings have not yet recovered.