Announced details
Webcomic creation, posting and distribution; content creation, translation and distribution
Supported languages changed from English to a total of 7 languages
CLIP STUDIO PAINT is used by more than 60 million people worldwide, with overseas users accounting for more than 80%. WEBTOON Entertainment's MAU is approximately 145 million.
The companies have been in a technology partnership since September 2021.
An entertainment company with one of the world's largest storytelling platforms. It operates the UGC platform CANVAS and WEBTOON Originals, among others. Monthly active users (MAU) total approximately 145 million.
In this announcement the company addresses none of Contract Value / Offering price / Impact on Business Performance.
| Item | Details |
|---|---|
| Names of Products / Services Covered | CLIP STUDIO PAINT, WEBTOON CANVAS |
| Counterparty | WEBTOON Entertainment |
| Counterparty overview | An entertainment company with one of the world's largest storytelling platforms. It operates the UGC platform CANVAS and WEBTOON Originals, among others. Monthly active users (MAU) total approximately 145 million. |
| Relationship with the Company | The companies have been in a technology partnership since September 2021. |
| Contract Date | September 2021 (technology partnership) |
| Applicable area | Webcomic creation, posting and distribution; content creation, translation and distribution |
| Quantitative Effects | Supported languages changed from English to a total of 7 languages |
| Usage history | CLIP STUDIO PAINT is used by more than 60 million people worldwide, with overseas users accounting for more than 80%. WEBTOON Entertainment's MAU is approximately 145 million. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.To provide creators in Europe and Southeast Asia with an environment covering the entire process from creation through distribution, with the aim of acquiring and retaining new users in overseas markets.