Announced details
Illustration, manga, Webtoon and animation production
Subscription business ARR of ¥6.18 billion, 1.3x year on year, a 4.5% churn rate, and progress of 80% toward the ¥7.7 billion ARR target in the medium-term management plan
Used by more than 60 million people worldwide, including trial users and installation counts on some platforms; more than 80% are overseas users. The number of subscription customers on the Android platform was 174% of the previous year's level.
The company states that it is expanding global collaboration with leading device manufacturers worldwide, but the specific counterparties and details of the relationships are Not disclosed
The company states that it is focusing on providing licenses through the subscription model, generating stable revenue as a stock-based business and expanding its revenue base.
The company does not address Contract Value / Offering price.
Supplementary materials for the fiscal year ended December 2025 results briefing, p. 18 (disclosed in February 2026)
| Item | Details |
|---|---|
| Names of Products / Services Covered | CLIP STUDIO PAINT |
| Relationship with the Company | The company states that it is expanding global collaboration with leading device manufacturers worldwide, but the specific counterparties and details of the relationships are Not disclosed |
| Launch date | 2017 (subscription model launched for the iPad version; actual results) |
| Applicable area | Illustration, manga, Webtoon and animation production |
| Quantitative Effects | Subscription business ARR of ¥6.18 billion, 1.3x year on year, a 4.5% churn rate, and progress of 80% toward the ¥7.7 billion ARR target in the medium-term management plan |
| Usage history | Used by more than 60 million people worldwide, including trial users and installation counts on some platforms; more than 80% are overseas users. The number of subscription customers on the Android platform was 174% of the previous year's level. |
| Impact on Business Performance | The company states that it is focusing on providing licenses through the subscription model, generating stable revenue as a stock-based business and expanding its revenue base. |
| Source | Supplementary materials for the fiscal year ended December 2025 results briefing, p. 18 (disclosed in February 2026) |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The number of subscription customers increased due to the acquisition of new users through multi-platform expansion, expanded global collaboration with leading device manufacturers worldwide, including Galaxy, and strong user ratings for continuous major version upgrades.