Contents of this document
- Initial plan for sales of the perpetual-license version85 % year on year
- Price revision for the perpetual-license version10 Average price increase %
- Advertising and sales promotion expense ratio planned for the fiscal year ending December 202614.5 %
- Launch of CLIP STUDIO PAINT Ver.5.0
- Average 10% price increase for the perpetual-license version
- Quarterly campaigns to acquire new users
- Support for new payment methods in China, South Korea and other markets
- Development of a platform to support creator monetization
- Development of a global user community service
- Continued investment in AI development and use of AI in internal operations
- Retirement of 1.5 million treasury shares
- Subscription ARR58.3 Hundred millions of yen+25.9%
- Platform users1,233 10,000 people+22.8%
- Cumulative CLIP STUDIO PAINT units shipped6,317 10,000 units+26.9%
- CLIP STUDIO PAINT overseas share82.5 %yoy_change_pt1.5
- Subscription churn rate5.4 %yoy_change_pt0.3
- Potential users worldwide1.3 100 million or more people
- CLIP STUDIO PAINT usage rate among manga artists in Japan95 %
- Usage rate on pixiv63 %
- Usage rate at animation production sites in Japan82 %
| Item | Details |
|---|---|
| Document type | Presentation materials on financial results |
| Fiscal Period Covered | First quarter of the fiscal year ending December 2026 |
| Net Sales | ¥2,803 million (YoY +16.7%) |
| Operating profit | ¥1,211 million (YoY +59.6%) |
| Ordinary income | ¥1,213 million (YoY +61.7%) |
| Net income | ¥813 million (YoY +18.9%) |
| Operating profit margin | 43.2 % |
| Full-year earnings forecast | Net Sales ¥9,960 million / Operating profit ¥3,310 million / Ordinary income ¥3,280 million / Net income ¥2,190 million |
| Progress against full-year forecast | Net Sales 28 % / Operating profit 37 % / Ordinary income 37 % / Quarterly net income 37 % |
| Self-assessment against the plan | Business activities and net sales are progressing as planned; operating profit is expected to be achieved one year ahead of schedule |
| Key KPIs | Subscription ARR 58.3 Hundred millions of yen (YoY +25.9%), Platform users 1,233 10,000 people (YoY +22.8%), Cumulative CLIP STUDIO PAINT units shipped 6,317 10,000 units (YoY +26.9%), CLIP STUDIO PAINT overseas share 82.5 %, Subscription churn rate 5.4 % |
| Number of employees | 255 people |
| Assumptions Underlying the Business Outlook | Initial plan for sales of the perpetual-license version 85 % year on year, Price revision for the perpetual-license version 10 Average price increase %, Advertising and sales promotion expense ratio planned for the fiscal year ending December 2026 14.5 % |
| Medium-term management plan targets | FY2027.12 Net Sales 107 Hundred millions of yen / Operating profit 33 Hundred millions of yen / Operating profit margin 30 % or higher / ROE 30 % or higher / Plan for the fiscal year ending December 2026 Net Sales 99 Hundred millions of yen / Operating profit 33 Hundred millions of yen / ROE 40 % or higher |
| Financial targets | ROE Target At least 30% / Actual results Expected to be 40% or higher |
| Annual Dividend | ¥38 per share |
| Acquisition of treasury shares | Total acquisition price 65 Hundred millions of yen / Acquisition period Not disclosed / Buyback limit Not disclosed |
| Market Size / Share | Potential users worldwide 1.3 100 million or more people, CLIP STUDIO PAINT usage rate among manga artists in Japan 95 %, Usage rate on pixiv 63 %, Usage rate at animation production sites in Japan 82 % |
| New initiatives | Launch of CLIP STUDIO PAINT Ver.5.0, Average 10% price increase for the perpetual-license version, Quarterly campaigns to acquire new users, Support for new payment methods in China, South Korea and other markets, Development of a platform to support creator monetization, Development of a global user community service, Continued investment in AI development and use of AI in internal operations, Retirement of 1.5 million treasury shares |
Items this document does not state (12)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company explained that the launch of Ver.5.0, an average 10% price increase for the perpetual-license version, campaigns to acquire new users, and growth in the number of subscription customers contributed to the increases in revenue and profit. It also indicated that operating margin improvement was supported by managing the advertising and sales promotion expense ratio in line with its standard operating policy.