Announced details
Entertainment and creator fields, including animation, manga, games, and figures
Used by more than 60 million people worldwide. More than 80% are overseas users, including trial-version users.
CELSYS sponsored the event and distributed CLIP STUDIO PAINT to survey respondents, among other activities.
An international event held in Taiwan. One of Taiwan’s major events, with an expected attendance of 300,000–350,000 visitors.
An event with an expected attendance of 300,000–350,000 visitors
The company stated that it aims to expand revenue globally going forward. The specific amount of the impact on financial results is Not disclosed.
The company does not address Contract Value / Offering price.
Official website of the Taichung International Animation Festival
| Item | Details |
|---|---|
| Names of Products / Services Covered | CLIP STUDIO PAINT |
| Counterparty | 2026 Taichung International Animation Festival |
| Counterparty overview | An international event held in Taiwan. One of Taiwan’s major events, with an expected attendance of 300,000–350,000 visitors. |
| Relationship with the Company | CELSYS sponsored the event and distributed CLIP STUDIO PAINT to survey respondents, among other activities. |
| Launch date | Held from Friday, 3 April 2026 to Monday, 6 April 2026 (actual dates) |
| Applicable area | Entertainment and creator fields, including animation, manga, games, and figures |
| Location scale | An event with an expected attendance of 300,000–350,000 visitors |
| Usage history | Used by more than 60 million people worldwide. More than 80% are overseas users, including trial-version users. |
| Impact on Business Performance | The company stated that it aims to expand revenue globally going forward. The specific amount of the impact on financial results is Not disclosed. |
| Source | Official website of the Taichung International Animation Festival |
Items this document does not state (8)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.To strengthen engagement with local creators and animation and manga fans, increase brand awareness, and acquire new users.