Komori
Pole To Win Holdings (3657) · FactDropped

Scope for addressing next-generation game consoles and virtual reality

First written in FY2017-Q1. 12 of 15 entries say "Restated". Latest entry: FY2021.

15entries
6years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2017-Q1 – FY20212016: 320162017: 420172018: 220182019: 420192020: 120202021: 12021
Same theme, other companies
Opportunities to Expand the VR, New Game Console and Home Console Online Gaming MarketsA theme 9 companies write about · 0 as a headwind · 10 as a tailwind

The whole theme swung hardest in 2023: 1 of 6 companies on the "Worse" side.

1 other company's latest entry also says "Dropped".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2021DroppedAnnual report

    「In the game market, as part of its core business, the Group worked to expand its share of BPO services for the globalizing game industry and succeeded in developing more than 100 new customers overseas.」

    The individual market trends cited through the previous year, including next-generation game consoles, virtual reality and cloud gaming, are not specifically described in this filing.
  2. FY2020RestatedAnnual report

    「Sales of Nintendo Switch have also remained strong in the home video game market. Newly, game companies and internet companies have announced their entry into cloud gaming, raising expectations for increased activity in the game market.」

    Strong sales of home video game consoles and expectations for increased market activity resulting from entry into cloud gaming are reconfirmed.
  3. FY2020-Q3RestatedAnnual report

    「Sales of Nintendo Switch have also remained strong in the home video game market. Newly, game companies and internet companies have announced their entry into cloud gaming, raising expectations for increased activity in the game market.」

    Strong sales of Nintendo Switch and entry into cloud gaming by game companies and internet companies are reconfirmed as market trends.
  4. FY2020-Q2RestatedAnnual report

    「Sales of Nintendo Switch have also remained strong in the home video game market. Newly, game companies and internet companies have announced their entry into cloud gaming, raising expectations for increased activity in the game market.」

    Strong sales of Nintendo Switch in the home video game market and expectations for increased market activity following announcements of entry into cloud gaming are reconfirmed.
  5. FY2020-Q1Added entry into cloud gaming.Annual report

    「Newly, game companies and internet companies have announced their entry into cloud gaming, raising expectations for increased activity in the game market.」

    In addition to conventional home video game consoles and virtual reality, entry into cloud gaming by game companies and internet companies is cited as a market trend.
  6. FY2019RestatedAnnual report

    「Sales of PlayStation 4 and Nintendo Switch have also remained strong in the home video game market.」

    Strong sales of PlayStation 4 and Nintendo Switch are reconfirmed as trends in the home video game market.
  7. FY2019-Q3RestatedAnnual report

    「Sales of PlayStation 4 and Nintendo Switch have also remained strong in the home video game market.」

    Strong sales of PlayStation 4 and Nintendo Switch are reconfirmed as trends in the home video game market.
  8. FY2019-Q2RestatedAnnual report

    「Sales of PlayStation 4 and Nintendo Switch have also remained strong in the home video game market.」

    Strong sales of PlayStation 4 and Nintendo Switch are described as trends in the home video game market.
  9. FY2018-Q3RestatedAnnual report

    「In the home video game market, sales of new next-generation game consoles and virtual reality systems have remained strong.」

    Strong sales of next-generation game consoles and virtual reality systems continue to be cited as a trend in the home video game market.
  10. FY2018-Q2RestatedAnnual report

    「In the home video game market, sales of new next-generation game consoles and virtual reality systems have remained strong.」

    Next-generation game consoles and virtual reality systems continue to be cited as trends in the home video game market.
  11. FY2018-Q1RestatedAnnual report

    「In the home video game market, sales of new next-generation game consoles and virtual reality systems have remained strong.」

    Next-generation game consoles and virtual reality systems continue to be cited as trends in the home video game market.
  12. FY2017RestatedAnnual report

    「In the home video game market, sales of console game systems launched worldwide have remained strong, while the launch of new next-generation game consoles and virtual reality systems has been announced.」

    Next-generation game consoles and virtual reality systems continue to be cited as trends in the home video game market.
  13. FY2017-Q3RestatedAnnual report

    「In the home video game market, sales of console game systems launched worldwide have remained strong, while the launch of new next-generation game consoles and virtual reality systems has been announced.」

    Next-generation game consoles and virtual reality systems continue to be cited as trends in the home video game market.
  14. FY2017-Q2RestatedAnnual report

    「Sales of home video game consoles launched worldwide have remained strong, and the launch of new next-generation game consoles and virtual-reality systems has been announced.」

    Next-generation game consoles and virtual reality systems continue to be cited as trends in the home video game market.
  15. FY2017-Q1First statedAnnual report

    「Sales of home video game consoles launched worldwide have remained strong, and the launch of new next-generation game consoles and virtual-reality systems has been announced.」

    Next-generation game consoles and virtual reality systems are cited as trends in the home video game market.
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