Risks of IP content being unpopular, having a shorter lifecycle, and infringing third-party rights
First written in FY2023. 2 of 4 entries say "Restated". Latest entry: FY2026.
No other company in this theme has enough history to compare yet.
- FY2026DroppedAnnual report
「The Group decided to withdraw from the media and content business and allocate its management resources to domestic software testing and development, the expansion of overseas businesses and efforts to apply AI to its operations.」
Media and content-specific risks, including work popularity, game life cycles and third-party IP infringement, are not disclosed separately as principal risks in this filing, and withdrawal from the business is expressly stated. - FY2025RestatedAnnual report
「In anime production, we strive to plan, produce, manage and operate more appealing works, but popularity varies significantly from one work to another, and not every work will necessarily become a hit. In game publishing and development, we seek to acquire and retain users by developing new content and expanding the functionality of existing content. However, shorter life cycles and increasingly diverse user preferences may prevent us from providing services that retain the long-term support of a broad user base.」
The risks of works becoming unpopular, shorter game life cycles, and increasingly diverse user preferences associated with the 360° IP rollout have continued to be disclosed. - FY2024RestatedAnnual report
「In anime production, we strive to plan, produce, manage and operate more appealing works, but popularity varies significantly from one work to another, and not every work will necessarily become a hit.」
The risks of works becoming unpopular, shorter game life cycles, and third-party IP infringement have continued to be disclosed for the 360° IP rollout and media and content business. - FY2023First statedAnnual report
「In anime production, we strive to plan, produce, manage and operate more appealing works, but popularity varies significantly from one work to another, and not every work will necessarily become a hit. In game publishing and development, we seek to acquire and retain users by developing new content and expanding the functionality of existing content. However, shorter life cycles and increasingly diverse user preferences may prevent us from providing services that retain the long-term support of a broad user base. In addition, we may face lawsuits alleging IP infringement or claims for injunctions against use from third parties, and these factors may affect the performance of our group.」
As the media and content business has expanded, unpopularity of works, shorter game life cycles, increasingly diverse user preferences, and third-party IP infringement claims have been disclosed separately as new principal risks.