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Earnings presentation3657Pole To Win Holdings,Inc.Information and Communications, Services and Others

Questions from Investors (Following the Announcement of Second-Quarter Results for the Fiscal Year Ending January 2027)

The company explained that, in the first half of the fiscal year ending January 2027, domestic and overseas solutions remained solid, with revenue and all profit measures progressing above the initial plan. It left its full-year forecast unchanged, indicating that it aims to achieve its operating profit target through improved profitability overseas while cautiously monitoring the impact of fewer operating days in Japan.

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Contents of this document

Summary of Q&AFiscal year ending January 2027, second quarter (interim period)8 items taken from the company’s own explanation
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
Revenue, operating profit, ordinary profit and net income all progressed above the initial plan
Key points of the Q&AKey questions raised by investors at the briefing and the company's answers
First-half results, full-year forecast, improvement in the overseas solutions profit margin, growth from the next fiscal year onward, demand for game debugging, growth potential of the gaming market, special shareholder benefits, changes in major shareholders, maintaining a listing on the Prime Market, IR activities
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
No major changes in the business environment. For domestic solutions, the impact of the number of operating days due to the holiday calendar and other factors is taken into account
New initiatives
Enhancement of services using AI, automation of software testing, expansion of the domestic technology business, including cybersecurity, development of AI tools for game debugging with external companies, implementation of commemorative shareholder benefits, and parallel consideration of maintaining a Prime Market listing and applying for a Standard Market listing
Key KPIsA metric the company considers important as a management benchmark.
Global gaming market: 8% CAGR. Number of shareholders: over 10,000
Segment results
Domestic solutions: Revenue and operating profit both exceeded the initial assumptions. Overseas solutions: Revenue and operating profit both exceeded the initial forecast. Amounts and year-on-year changes: Not disclosed
Market Size / Share
The global gaming market is forecast to grow at a CAGR of 8%
Annual Dividend
¥16 per share (interim dividend: ¥8 per share; final dividend: Not disclosed)
Contents of this document
ItemDetails
Document typeSummary of Q&A
Fiscal Period CoveredFiscal year ending January 2027, second quarter (interim period)
Self-assessment against the planRevenue, operating profit, ordinary profit and net income all progressed above the initial plan
Segment resultsDomestic solutions: Revenue and operating profit both exceeded the initial assumptions. Overseas solutions: Revenue and operating profit both exceeded the initial forecast. Amounts and year-on-year changes: Not disclosed
Key KPIsGlobal gaming market: 8% CAGR. Number of shareholders: over 10,000
Assumptions Underlying the Business OutlookNo major changes in the business environment. For domestic solutions, the impact of the number of operating days due to the holiday calendar and other factors is taken into account
Annual Dividend¥16 per share (interim dividend: ¥8 per share; final dividend: Not disclosed)
Market Size / ShareThe global gaming market is forecast to grow at a CAGR of 8%
Key points of the Q&AFirst-half results, full-year forecast, improvement in the overseas solutions profit margin, growth from the next fiscal year onward, demand for game debugging, growth potential of the gaming market, special shareholder benefits, changes in major shareholders, maintaining a listing on the Prime Market, IR activities
New initiativesEnhancement of services using AI, automation of software testing, expansion of the domestic technology business, including cybersecurity, development of AI tools for game debugging with external companies, implementation of commemorative shareholder benefits, and parallel consideration of maintaining a Prime Market listing and applying for a Standard Market listing
Items this document does not state (21)
Net SalesOperating profitOrdinary incomeNet incomeGross Profit MarginOperating profit marginSelling, general and administrative expensesResults for the three months of the current quarterFull-year earnings forecastProgress against full-year forecastBreakdown of Factors Affecting the ChangeUnit price and quantity metricsNumber of stores and locationsNumber of employeesRisk amount incorporated into the outlookMedium-term management plan targetsFinancial targetsPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlog

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Demand in Japan remained solid, particularly in the gaming sector. Overseas, the effects of business structure reforms pursued since the previous fiscal year became evident, including the streamlining of low-profitability businesses, optimization of the organizational structure and reduction of fixed-cost burdens. In Japan, however, the number of operating days from August to September fell below expectations due to the holiday calendar and other factors.

How to read this page

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Questions from Investors (Following the Announcement of Second-Quarter Results for the Fiscal Year Ending January 2027) | Pole To Win Holdings,Inc. (3657) timely disclosure | Komori