Contents of this document
| Item | Details |
|---|---|
| Document type | Summary of Q&A |
| Fiscal Period Covered | Fiscal year ending January 2027, second quarter (interim period) |
| Self-assessment against the plan | Revenue, operating profit, ordinary profit and net income all progressed above the initial plan |
| Segment results | Domestic solutions: Revenue and operating profit both exceeded the initial assumptions. Overseas solutions: Revenue and operating profit both exceeded the initial forecast. Amounts and year-on-year changes: Not disclosed |
| Key KPIs | Global gaming market: 8% CAGR. Number of shareholders: over 10,000 |
| Assumptions Underlying the Business Outlook | No major changes in the business environment. For domestic solutions, the impact of the number of operating days due to the holiday calendar and other factors is taken into account |
| Annual Dividend | ¥16 per share (interim dividend: ¥8 per share; final dividend: Not disclosed) |
| Market Size / Share | The global gaming market is forecast to grow at a CAGR of 8% |
| Key points of the Q&A | First-half results, full-year forecast, improvement in the overseas solutions profit margin, growth from the next fiscal year onward, demand for game debugging, growth potential of the gaming market, special shareholder benefits, changes in major shareholders, maintaining a listing on the Prime Market, IR activities |
| New initiatives | Enhancement of services using AI, automation of software testing, expansion of the domestic technology business, including cybersecurity, development of AI tools for game debugging with external companies, implementation of commemorative shareholder benefits, and parallel consideration of maintaining a Prime Market listing and applying for a Standard Market listing |
Items this document does not state (21)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Demand in Japan remained solid, particularly in the gaming sector. Overseas, the effects of business structure reforms pursued since the previous fiscal year became evident, including the streamlining of low-profitability businesses, optimization of the organizational structure and reduction of fixed-cost burdens. In Japan, however, the number of operating days from August to September fell below expectations due to the holiday calendar and other factors.