Contents of this document
- Joint development and product commercialization project for a game-debugging AI tool with Side and Modl.ai
- Review of the organizational structure and strengthened sales in the Tech and CX fields
- Improved operational efficiency and labor productivity through the use of AI
- Streamlining and transfer of overseas offices
- Developing engineers through graduate recruitment and a new training system
- EBITDA1,171 Millions of yenYear on year against the same period last year+170.5%
- EBITDA margin5.1 %Year on year against the same period last year+3.3%
- Total number of shareholders11,272 People
- Equity ratio38.5 %
- PBR1.4 times
- Market capitalization (closing price at the end of July)
| Item | Details |
|---|---|
| Document type | Supplementary materials to the earnings report |
| Fiscal Period Covered | Fiscal year ending January 2027, second quarter (interim period) |
| Net Sales | 23,025 Millions of yen (YoY -6.7%) |
| Operating profit | 829 Millions of yen |
| Ordinary income | 996 Millions of yen |
| Net income | ¥432 million (interim net income attributable to owners of the parent) |
| Gross Profit Margin | Rate 24.8 / Year-on-year change (points) +1.0Pt |
| Operating profit margin | Rate 3.6 / Year-on-year change (points) +4.4Pt |
| Results for the three months of the current quarter | Net Sales 11,787 Millions of yen / Operating profit 563 Millions of yen / Operating profit margin 4.8 % |
| Full-year earnings forecast | Net Sales 47,082 Millions of yen / Operating profit 2,014 Millions of yen / Ordinary income 1,891 Millions of yen / Profit attributable to owners of the parent 700 Millions of yen / EBITDA 2,867 Millions of yen / Earnings per share ¥19.81 / Dividend per share ¥16 |
| Progress against full-year forecast | Consolidated revenue 48.9 / Consolidated operating profit 41.2 / Domestic solutions revenue 48.1 / Domestic solutions operating profit 43.7 / Overseas solutions revenue 50.1 / Overseas solutions operating profit 27.5 |
| Self-assessment against the plan | Sales and profit plans achieved ahead of schedule both in Japan and overseas |
| Segment results | Domestic Solutions Net Sales 13,648 Millions of yen (YoY +5.9%) / Operating profit 529 Millions of yen (YoY -19.5%) / International Solutions Net Sales 9,376 Millions of yen (YoY -3.8%) / Operating profit 179 Millions of yen / Media & Content Not disclosed |
| Breakdown of Factors Affecting the Change | Operating profit Increase in gross profit due to an improved mix and other factors 223 / Decrease in gross profit due to lower revenue -393 / Reduction in personnel expenses, mainly overseas 466 / Reduction in fixed costs, including amortization 739 / Ordinary income Foreign exchange gain in the current period 187 / Foreign exchange losses in the same period of the previous year -224 / Year-on-year change in foreign exchange gains and losses 411 |
| Key KPIs | Indicator name EBITDA / Value 1,171 Millions of yen / Year on year against the same period last year 170.5 Millions of yen, Indicator name EBITDA margin / Value 5.1 % / Year on year against the same period last year 3.3 %, Indicator name Total number of shareholders / Value 11,272 People / Year on year against the same period last year Not disclosed, Indicator name Equity ratio / Value 38.5 % / Year on year against the same period last year Not disclosed, Indicator name PBR / Value 1.4 times / Year on year against the same period last year Not disclosed, Indicator name Market capitalization (closing price at the end of July) / Value Not disclosed / Year on year against the same period last year Not disclosed |
| Number of employees | Number of Employees 8,058 People / Change during the period Down 69 people versus the end of the same period of the previous fiscal year (down 0.8%) / Hiring plan Not disclosed |
| Assumptions Underlying the Business Outlook | Seasonality Weighted toward the second half. At present, third-quarter revenue and operating profit are expected to be at approximately the same level as in the second quarter. / 3Q revenue Expected to be at approximately the same level as in the second quarter / Second-half peak A fourth-quarter peak is expected |
| Financial targets | ROE target 15 % / Actual ROE -33.4 % / Equity ratio 38.5 % |
| Annual Dividend | Annual ¥16 per share / Interim ¥8 per share / End of period ¥8 per share |
| Market Size / Share | Gaming market growth rate 8 % CAGR forecast / Tech market growth rate 7.4 % CAGR forecast / Share gains from competitors in domestic solutions Figures not disclosed |
| New initiatives | Joint development and product commercialization project for a game-debugging AI tool with Side and Modl.ai, Review of the organizational structure and strengthened sales in the Tech and CX fields, Improved operational efficiency and labor productivity through the use of AI, Streamlining and transfer of overseas offices, Developing engineers through graduate recruitment and a new training system |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The improved sales mix following the withdrawal from the media and content business, the streamlining of other businesses, the absence of one-off expenses, lower personnel costs mainly overseas, and lower fixed costs, including depreciation and amortization, lifted operating profit. Ordinary profit was also boosted by foreign exchange gains resulting from the yen's depreciation during the current period and the reversal of foreign exchange losses resulting from the yen's appreciation in the same period of the previous fiscal year.