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Other Disclosures3657Pole To Win Holdings,Inc.Information and Communications, Services and Others

Notice Regarding the Publication of a Report by Our Consolidated Subsidiary: Second Mobile Game Market Survey Targeting Game Testers

Pole To Win, Inc., our consolidated subsidiary, published the results of its second survey on mobile game usage, conducted among 1,716 game testers affiliated with the company. The detailed report is available free of charge to game operations and marketing professionals.

Worth reading
54Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Neutral
Direction inferred from the company’s description.
Scale
1716
People (number of survey respondents)
Wording
Conditional
How definitive the wording is.

Announced details

Mobile Game Usage Survey (FY2026 Q2) / Detailed Report on Game Usage
Applicable field (uses covered by this announcement)

Game operations and marketing; mobile games

Launch date26 August 2026 (publication and availability date)
What the company reported numerically
Quantitative Effects

59.2% of respondents had made in-game purchases within the previous 3 months; estimated average monthly spending by heavy spenders was approximately ¥20,000; 88.6% of heavy spenders played every day; 67.6% of heavy spenders played RPGs; and 77.7% of respondents considered IP to some extent or more when selecting games.

Usage history

1,716 survey respondents. The detailed report is more than 80 pages long.

Relationship between the counterparty and the company
Pole To Win Holdings,Inc.3657
Relationship with the Company

The survey respondents were game testers affiliated with our consolidated subsidiary, Pole To Win, Inc. We and Pole To Win, Inc. are in a consolidated parent-subsidiary relationship.

Location (as indicated in this announcement)

1-5-9 Imaike, Chikusa-ku, Nagoya, Aichi Prefecture

Offering price

Free

Impact on Business Performance

The company stated that it will work to enhance corporate value over the medium to long term, but did not disclose any specific financial impact.

The company does not address Contract Value.

Source (materials cited by the company)

Internet survey of game testers affiliated with Pole To Win, Inc. (Microsoft Forms). The survey was conducted from 8 June to 19 June 2026.

Announced details
ItemDetails
Names of Products / Services CoveredMobile Game Usage Survey (FY2026 Q2) / Detailed Report on Game Usage
Relationship with the CompanyThe survey respondents were game testers affiliated with our consolidated subsidiary, Pole To Win, Inc. We and Pole To Win, Inc. are in a consolidated parent-subsidiary relationship.
Offering priceFree
Launch date26 August 2026 (publication and availability date)
Applicable areaGame operations and marketing; mobile games
Location1-5-9 Imaike, Chikusa-ku, Nagoya, Aichi Prefecture
Quantitative Effects59.2% of respondents had made in-game purchases within the previous 3 months; estimated average monthly spending by heavy spenders was approximately ¥20,000; 88.6% of heavy spenders played every day; 67.6% of heavy spenders played RPGs; and 77.7% of respondents considered IP to some extent or more when selecting games.
Usage history1,716 survey respondents. The detailed report is more than 80 pages long.
Impact on Business PerformanceThe company stated that it will work to enhance corporate value over the medium to long term, but did not disclose any specific financial impact.
SourceInternet survey of game testers affiliated with Pole To Win, Inc. (Microsoft Forms). The survey was conducted from 8 June to 19 June 2026.
Items this document does not state (8)
CounterpartyCounterparty overviewContract ValueContract DateAward/certification nameAwarding / certifying bodyRegistration number and expiry dateLocation scale

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

To collect primary data useful for analyzing trends among game users, including the influence of IP content on spending behavior, genre preferences and the selection of new titles, thereby providing added value to customers, strengthening relationships with customers and enhancing the presence of our Group.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Notice Regarding the Publication of a Report by Our Consolidated Subsidiary: Second Mobile Game Market Survey Targeting Game Testers | Pole To Win Holdings,Inc. (3657) timely disclosure | Komori