Announced details
Game operations and marketing; mobile games
59.2% of respondents had made in-game purchases within the previous 3 months; estimated average monthly spending by heavy spenders was approximately ¥20,000; 88.6% of heavy spenders played every day; 67.6% of heavy spenders played RPGs; and 77.7% of respondents considered IP to some extent or more when selecting games.
1,716 survey respondents. The detailed report is more than 80 pages long.
The survey respondents were game testers affiliated with our consolidated subsidiary, Pole To Win, Inc. We and Pole To Win, Inc. are in a consolidated parent-subsidiary relationship.
1-5-9 Imaike, Chikusa-ku, Nagoya, Aichi Prefecture
Free
The company stated that it will work to enhance corporate value over the medium to long term, but did not disclose any specific financial impact.
The company does not address Contract Value.
Internet survey of game testers affiliated with Pole To Win, Inc. (Microsoft Forms). The survey was conducted from 8 June to 19 June 2026.
| Item | Details |
|---|---|
| Names of Products / Services Covered | Mobile Game Usage Survey (FY2026 Q2) / Detailed Report on Game Usage |
| Relationship with the Company | The survey respondents were game testers affiliated with our consolidated subsidiary, Pole To Win, Inc. We and Pole To Win, Inc. are in a consolidated parent-subsidiary relationship. |
| Offering price | Free |
| Launch date | 26 August 2026 (publication and availability date) |
| Applicable area | Game operations and marketing; mobile games |
| Location | 1-5-9 Imaike, Chikusa-ku, Nagoya, Aichi Prefecture |
| Quantitative Effects | 59.2% of respondents had made in-game purchases within the previous 3 months; estimated average monthly spending by heavy spenders was approximately ¥20,000; 88.6% of heavy spenders played every day; 67.6% of heavy spenders played RPGs; and 77.7% of respondents considered IP to some extent or more when selecting games. |
| Usage history | 1,716 survey respondents. The detailed report is more than 80 pages long. |
| Impact on Business Performance | The company stated that it will work to enhance corporate value over the medium to long term, but did not disclose any specific financial impact. |
| Source | Internet survey of game testers affiliated with Pole To Win, Inc. (Microsoft Forms). The survey was conducted from 8 June to 19 June 2026. |
Items this document does not state (8)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.To collect primary data useful for analyzing trends among game users, including the influence of IP content on spending behavior, genre preferences and the selection of new titles, thereby providing added value to customers, strengthening relationships with customers and enhancing the presence of our Group.