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Presentation materials for financial results3657Pole To Win Holdings,Inc.Information and Communications, Services and Others

Supplementary Materials for the Fiscal Year Ended January 2026

For the fiscal year ended January 2026, revenue declined following the withdrawal from the media and content business, and operating and net profit were negative. The Company proceeded with business restructuring and impairment accounting, and presented a plan targeting a return to net profit in the fiscal year ending January 2027.

Worth reading
64In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
3388
Millions of yen (year-on-year change in revenue)
Wording
Conditional
How definitive the wording is.

Contents of this document

Supplementary materials to the earnings reportFull year of the fiscal year ending January 202612 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥48,837 million-6.5%
Operating profit¥-238 million
Ordinary income¥-508 million
Net income¥-3,479 million net income attributable to owners of the parent
Gross Profit Margin
Rate22.9%
Year-on-year change (points)前年22.2%から0.7ポイント改善
Operating profit margin
Rate-0.5%
Year-on-year change (points)前年1.5%から2.0ポイント悪化
Results for the three months of the current quarter
Net Sales
¥11,839 million
Operating profit
¥-417 million
Operating profit margin-3.5%
Full-year earnings forecast
Net Sales
¥47,082 million
Operating profit
¥2,014 million
Ordinary income
¥1,891 million
Net income
¥700 million net income attributable to owners of the parent
EBITDA
¥2,867 million
Earnings per share
¥19.81
Dividend per share
¥16
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
売上高は予実差1%以内で着地
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • メディア・コンテンツ売上高減少¥-5,253 million
  • 国内ソリューション売上高増加¥1,314 million
  • 海外ソリューション売上高増加¥550 million
  • Improving the revenue mix¥329 million
  • Decrease in gross profit due to lower revenue¥-753 million
  • Impairment Losses¥-3,060 million
  • Special retirement payments¥-299 million
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
受注環境の変動、AI活用、人件費の安い拠点への移管、下期を中心に今後獲得する案件などが記載されているが、為替・原材料価格等の数値前提はNot disclosed
New initiatives
  • サウジアラビア政府系ファンド子会社とのMoU締結とリヤド新スタジオ開設
  • 台北スタジオ開設
  • 秋葉原第二センターの稼働開始
  • AI活用型ゲームデバッグソリューションの発表
  • 全自動型E2Eテスト設計システムの開発・導入
  • ITトータルソリューションサービスSynX Oneの本格始動
  • 国内主要子会社の合併・商号変更、海外子会社のリブランディング
  • Establishment of the Risk Management Committee
Key KPIsA metric the company considers important as a management benchmark.
  • EBITDA¥947 million
    Year on year against the same period last year-55.6%
  • EBITDA margin1.9 %
  • PBR1.33 times
    Year on year against the same period last year+0.1%
  • Equity ratio37.7 %
    Year on year against the same period last year-6.0%
  • ROE-33.4 %
Segment results
  • Domestic Solutions
    Net Sales¥25,904 million
    Year on year against the same period last year+5.3%
    Operating profit¥1,128 million
  • International Solutions
    Net Sales¥20,792 million
    Year on year against the same period last year+2.7%
    Operating profit¥-939 million
  • Media and Content
    Net Sales¥2,139 million
    Operating profit¥-141 million
Financial targets
ROE target15.0%(2029年1月期)
Actual ROE-33.4%(2026年1月期)
ROIC target10%を目途
WACC前提8%
Risk amount incorporated into the outlookThe amount representing the range of variation the company expects in its forecast.
Approximately ¥500 million
Details2026年1月期中の減損処理による2027年1月期以降の償却負担軽減等の影響額
Market Size / Share
  • 8 %
    Detailsゲーム分野の市場規模成長率CAGR予測
  • 7.4 %
    DetailsTech分野の市場規模成長率
  • DetailsMENAゲーム市場の成長率CAGR予測
  • 750,000,000 people
    Details2025年eスポーツワールドカップ視聴者数
Number of employees
Number of Employees7,704 People
Change during the period前年同期比434名減、5.3%減
Annual Dividend
Annual dividend per share¥16
Interim¥8
End of period¥8
Acquisition of treasury shares
既往の自己株式取得実績および将来の資本配分候補として自己株買いへの言及はあるが、今回の取得枠・期間はNot disclosed
Contents of this document
ItemDetails
Document typeSupplementary materials to the earnings report
Fiscal Period CoveredFull year of the fiscal year ending January 2026
Net Sales¥48,837 million (YoY -6.5%)
Operating profit¥-238 million
Ordinary income¥-508 million
Net income¥-3,479 million (net income attributable to owners of the parent)
Gross Profit MarginRate 22.9% / Year-on-year change (points) 前年22.2%から0.7ポイント改善
Operating profit marginRate -0.5% / Year-on-year change (points) 前年1.5%から2.0ポイント悪化
Results for the three months of the current quarterNet Sales ¥11,839 million / Operating profit ¥-417 million / Operating profit margin -3.5%
Full-year earnings forecastNet Sales ¥47,082 million / Operating profit ¥2,014 million / Ordinary income ¥1,891 million / Net income ¥700 million (net income attributable to owners of the parent) / EBITDA ¥2,867 million / Earnings per share ¥19.81 / Dividend per share ¥16
Self-assessment against the plan売上高は予実差1%以内で着地
Segment resultsSegment Domestic Solutions / Net Sales ¥25,904 million / Year on year against the same period last year 5.3 / Operating profit ¥1,128 million / Year-on-year operating profit growth Not disclosed, Segment International Solutions / Net Sales ¥20,792 million / Year on year against the same period last year 2.7 / Operating profit ¥-939 million / Year-on-year operating profit growth Not disclosed, Segment Media and Content / Net Sales ¥2,139 million / Year on year against the same period last year Not disclosed / Operating profit ¥-141 million / Year-on-year operating profit growth Not disclosed
Breakdown of Factors Affecting the ChangeFactors メディア・コンテンツ売上高減少 / Amount ¥-5,253 million, Factors 国内ソリューション売上高増加 / Amount ¥1,314 million, Factors 海外ソリューション売上高増加 / Amount ¥550 million, Factors Improving the revenue mix / Amount ¥329 million, Factors Decrease in gross profit due to lower revenue / Amount ¥-753 million, Factors Impairment Losses / Amount ¥-3,060 million, Factors Special retirement payments / Amount ¥-299 million
Key KPIsIndicator name EBITDA / Value ¥947 million / Year on year against the same period last year ¥-55.6 million, Indicator name EBITDA margin / Value 1.9 % / Year on year against the same period last year Not disclosed, Indicator name PBR / Value 1.33 times / Year on year against the same period last year 0.14 times, Indicator name Equity ratio / Value 37.7 % / Year on year against the same period last year -6 %, Indicator name ROE / Value -33.4 % / Year on year against the same period last year Not disclosed
Number of employeesNumber of Employees 7,704 People / Change during the period 前年同期比434名減、5.3%減
Assumptions Underlying the Business Outlook受注環境の変動、AI活用、人件費の安い拠点への移管、下期を中心に今後獲得する案件などが記載されているが、為替・原材料価格等の数値前提はNot disclosed
Risk amount incorporated into the outlookAmount Approximately ¥500 million / Details 2026年1月期中の減損処理による2027年1月期以降の償却負担軽減等の影響額
Financial targetsROE target 15.0%(2029年1月期) / Actual ROE -33.4%(2026年1月期) / ROIC target 10%を目途 / WACC前提 8%
Annual DividendAnnual dividend per share ¥16 / Interim ¥8 / End of period ¥8
Acquisition of treasury shares既往の自己株式取得実績および将来の資本配分候補として自己株買いへの言及はあるが、今回の取得枠・期間はNot disclosed
Market Size / ShareDetails ゲーム分野の市場規模成長率CAGR予測 / Value 8 %, Details Tech分野の市場規模成長率 / Value 7.4 %, Details MENAゲーム市場の成長率CAGR予測 / Value Not disclosed, Details 2025年eスポーツワールドカップ視聴者数 / Value 750,000,000 people
New initiativesサウジアラビア政府系ファンド子会社とのMoU締結とリヤド新スタジオ開設, 台北スタジオ開設, 秋葉原第二センターの稼働開始, AI活用型ゲームデバッグソリューションの発表, 全自動型E2Eテスト設計システムの開発・導入, ITトータルソリューションサービスSynX Oneの本格始動, 国内主要子会社の合併・商号変更、海外子会社のリブランディング, Establishment of the Risk Management Committee
Items this document does not state (9)
Selling, general and administrative expensesProgress against full-year forecastUnit price and quantity metricsNumber of stores and locationsMedium-term management plan targetsPayout ratioCapital expendituresOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

メディア・コンテンツ事業からの撤退により売上高が減少した。海外ソリューションでは、2027年1月期の減収に備えた組織スリム化費用や貸倒引当金の計上が営業赤字の要因となった。2026年1月期には、主にゲーム共同開発案件、Ghostpunch関連、旧MSDホールディングス関連の減損損失など、合計3,473百万円の特別損失を計上した。

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Supplementary Materials for the Fiscal Year Ended January 2026 | Pole To Win Holdings,Inc. (3657) timely disclosure | Komori