Results for this period
Third quarter1 January 2026 to 30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
The successful launch of the new title 『ドラゴンクエストスマッシュグロウ』 contributed to the recovery in performance, while the release of 『僕のヒーローアカデミア UNITED SURVIVAL』 boosted net sales. In the GPU AI cloud business, sales were secured through the sale, maintenance and operation of GPU servers. Although long-running titles continued to experience natural declines, anniversary campaigns and other initiatives supported performance.
There are no applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Third quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 January 2026 to 30 September 2026 |
| Net Sales | ¥8,519 million (YoY +72.7%) |
| Operating profit | ¥-135 million |
| Ordinary income | ¥-79 million |
| Profit attributable to owners of the parent | ¥-124 million |
| Net income per share | -¥1.53 |
| Equity ratio | End of the current fiscal period 78.8 / End of previous period 76.9 |
| Total assets | ¥14,548 million |
| Net assets | ¥11,837 million |
| Full-year earnings forecast | Net Sales ¥12,000 million (YoY +75.0%) / Operating profit ¥0 million / Ordinary income Not disclosed / Net income Not disclosed |
| Revision to Earnings Forecast | Net Sales Not disclosed → ¥12,000 million / Operating profit Not disclosed → ¥0 million / Ordinary income Not disclosed / Net income Not disclosed |
| Annual Dividend Forecast | ¥0 → ¥0(0.0%) |
| Segment revenue | Game business ¥7,974,161 thousand (YoY +62.0%) / Other ¥545,834 thousand |
| Segment profit | Game business ¥2,544,402 thousand / Other ¥-307,215 thousand |
| Depreciation and amortization | ¥352,561 thousand |
| Impairment loss | ¥4,426,697 thousand |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of non-current assets ¥140 thousand, Gain on reversal of subscription rights to shares ¥389 thousand / Extraordinary loss Loss on disposal of non-current assets ¥0 thousand |
| Disclosure regarding the going concern assumption | There are no applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Not disclosed / Excluded Number of companies 1 / Company name 株式会社グローバルギア |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and analysts) |
| Issued Shares at Period-End | 83,792,600 |
| Treasury Shares at Period-End | 641,617 |
| Factors Behind Changes in Business Performance | The successful launch of the new title 『ドラゴンクエストスマッシュグロウ』 contributed to the recovery in performance, while the release of 『僕のヒーローアカデミア UNITED SURVIVAL』 boosted net sales. In the GPU AI cloud business, sales were secured through the sale, maintenance and operation of GPU servers. Although long-running titles continued to experience natural declines, anniversary campaigns and other initiatives supported performance. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The successful launch of the new title 『ドラゴンクエストスマッシュグロウ』, the release of 『僕のヒーローアカデミア UNITED SURVIVAL』, and sales, maintenance and operations of GPU servers in the GPU AI cloud business contributed to sales. Meanwhile, development and operating expenses for new titles, advertising expenses and share-based compensation expenses increased.